Project CARS: Build 202 des Slightly Mad-Rennspiels spielbar

Zum Ende der Woche stellt Slightly Mad Studios das Build 202 von Project CARS bereit - Details zu allen Neuerungen und Verbesserungen.

Project CARS: Build 202 des Slightly Mad-Rennspiels spielbarProject CARS: Build 202 des Slightly Mad-Rennspiels spielbar  ZoomAuch am Ende dieser Woche wartet auf Pre-Alpha-Tester von Project CARS eine neue Version. Das aktuelle Build 202 ist für alle über den Teammitglied+ verfügenden WMD-Mitglieder spielbar.

Auskunft über die zwischen der letzten Freitag und nun veröffentlichten Version liegenden Unterschiede können wie immer dem detaillierten Changelog entnommen werden das alle wesentlichen Fehlerkorrekturen, Verbesserungen und neu hinzu gekommene Features auflistet.

Build 202 (27/4/12, Team Member+)
-Update rolling start option accordingly when selected track forces rolling start
-Fix AI throttle cap at 100%.
-Adjusted helmet cam exposure to suit new art
-Added the ability to submit flags with stats. In the future, the stats will be used to record information like whether or not driving aids were enabled during the record lap.
-Removed obsolete API to submit records without sector times
-In car view exhaust resonation layer enabled
-New Azure Coast reverse HUD map added
-Enabling helmet cam audio dampening
-Bodywork_Carbon Max shaders. Changed specular settings for carbon to look the same as vehicles_basic
-New Besos textures checked in
-Bodywork_Carbon Max shaders. Specular settings for Matte option updated
-Adjust LOD/CUL settings such that distant cars don’t disappear so early
-Belgian Forest – update trees for new terrain/new treewals and fixed few crowds intersections
-Added the California HUD maps
-New Palmer JPLM export
-New Anhalt exports
-New Bathurst export
-New Belgian Forest export
-New Besos exports
-New Loire exports
-New Sakitto exports

Build 201 (26/4/12, Senior Manager)
-Adding Chesterfield and California co-ord’s
-Updated HUD maps with correct T1/2 text
-Build script update to add cumulative patching using RTPatch
-Bathurst fix for floating instances issues
-Bathurst test texturemaps for 3d trees
-Belgian Forest – Add new textures
-Stock car 1990 – Interior texture. Initial check in.
-New Bathurst export

Build 200 (25/4/12, Senior Manager)
-Fixed bodywork2 shader with bonnetcam envmap, protect against sampling NaNs
-Tweak g-force effects on helmet mesh
-Added missing remappable controls to UI
-Animation update: paddle animations for GT driver, index finger and thumb now hold the same position
-Added Chesterfield HUD map
-Color adjust desaturated grass stuff
-Helmetview: reverted geometry offset, blurred visor polish, bit of love and magic
-Anhalt GP autograss initial version
-Palmer JPLM: LODs polished, CPIT optimized, AO added to all LODs + new export
-Palmer JPLM: full check + minor fix
-Increased decell lock to 50-80% on the diff’s of most cars to adress trailing throttle oversteer. Also tweaked the preload and most got a 30% increase. Some increases to acell side where needed to balance throttle oversteer. all cars changed except: Karts, Formula A and B
-Set weight distribution non-adjustable on Formula A and B
-Added new Azure Coast HUD map
-New Palmer JPLM export
-New Anhalt exports

Build 199 (24/4/12, Manager+)
-Detection of short time after vehicle-to-vehicle contact is now done for all vehicles
-Disabled adjustment of inertia tensor for AI vehicles
-Re-position helmet mesh for better visibility and realism
-Blur helmet mesh slightly (not working for visor yet, to be investigated)
-SMAA (levels) runtime code for GUI options
-Updated Fanatec SDK to fix runtime calling convention crash. Cleaner layout of libs also
-Stockcar 90: new ambient shadow with improved borders
-SMAA GUI options added + applinks
-Jaguar JPLM – Interior texture. Initial check in.
-BAC MONO: livery02.Initial check in.
-BAC MONO: new silver wheel.Initial check in.
-Derby track maps with new T1/2 text repositioned
-California track map with new T1/2 text repositioned
-BAC Mono: enabled liveries for black paint material on Livery 1+2
-Helmetview – geometry offset and visor tweaks (logos out, texture blur, visual tweaks…)

Build 198 (23/4/12, Senior Manager)
-Updated Fanatec CSW FFB defaults
-Belgian Forest – add temporary terrain texture
-Mitsubishi and Caper logos added
-END OF RACE screen updated (as per WMD forum issue) and player can now click on the RWD/FWD buttons
-Bologna textures. PSDs for new materials updated textures
-F77, changed 3pv camera roof poosition, showing more of driver + animation review changes
-BAC Mono: Improved front hoodlock resolution
-New BAC Mono export



Tags: Project CARS, pCARS, Rennsimulation, Slightly Mad Studios, simracing


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