ZoomProject CARSBilder vom 13.04.12Trotz der durch die Osterfeiertage verkürzten Arbeitswoche, stellt Slightly Mad Studios auch heute wieder ein neues Build zu Project CARS bereit. Alle über den Teammitglied+-Status verfügende WMD-Mitglieder können mit der Pre-Alpha-Version 192 erstmals auf der Strecke Zolder fahren und die Helmkamera ausprobieren. Nicht zu vergessen die zahlreichen anderen Fehlerkorrekturen und Verbesserungen die einzeln im Changelog verzeichnet sind.
Build 192 (12/4/12, Team Member+)
-Fix for app worker thread not waiting for jobs to finish
-Added helmet camera plus a few fancy wheel cams
-Helmet Cam: Added look into yaw effect
-Allow seat adjustment in helmet view
-Allow FOV change in helmet view
-Fix for the transmission whine not working properly from some cameras until you cycled through the other cameras
-Added a tweaker to optionally disable the helmet cam muffling effect
-Sakitto texture updates
-Heusden track added to the game
-BAC Mono: added redline to RPM bar; BAC Mono: cockpit display changes
-Racer: Added AO to all LOD
-New Racer exports
-New Sakitto exports
-New Heusden export
Build 191 (12/4/12, Senior Manager)
-Monterey AIW – New raceline recorded for better AI speed. Fixes all problem corners
-Asano x4 – increaded brake torque under peak temp
-Characters – updated topology for crowds
-Sakitto – added cameras, updated textures, grass and materials
-Formula A: wider range of gear tuning options
-New Sakitto exports
Build 190 (11/4/12, Senior Manager)
-Better MLAA settings
-New console profiles use bonnet camera by default
-Fixed double drawing of windscreen on non-open-topped cars
-Fix for PS3 steering wheel not turning
-Added runtime support for SMAA: Enhanced Subpixel Morphological Antialiasing
-Default world movement to 30
-Updated driving camera defaults
-Added in m_windscreenReflectionScale values to weather conditions missing it. Added m_windscreenReflectionScale to currentstate info in tweak it
-Fixed track-specific personal best received from the server when loading into an event race overwriting event-specific personal best. We display track-specific PBs on the loading screen for now, so they should be stored as those into the local profile.
-(This bug prevented improved times set on an event from being uploaded to the server unless they also beat the track-specific personal best set on the event’s track, in the event’s car)
-When a new personal best is set during an event race, also update the track-specific leaderboard with the same time.
-Wisconsin Raceway – Fixed Carrousel AI running wide off into grass problem. Gradually moved corridors in and reduced attempted AI speed at the critical point by 10%
-Florence – Added support for 40 Cars. added 20 pit spots and 40 start spots. Updated TRD’s. (still need garages doors opened for garage support)
-Activation button added on Gameplay SAVE button
-GAMEPLAY screen now re-organized to work on consoles
-Fixed splash screen UI data (removed activation keys from press start button)
-Vehicles Materials Library. Added Flat Paint CPIT material
-Dropped extra ambience/subwave channels from the X4 AI sounds on consoles, as the extra channels were causing dropouts
-Updated windscreen reflection defaults
-Updated night windscreen reflection settings for all conditions
-Modified moon dome shader to scale the depth value down, as this is the "correct" way to do this. Fixing this stops the moon from flickering on 360. Tested on PC, looks fine, relevant code path is not used by PS3
-Fixed grandstand placement at Chesterfield; added intial crowd sound
-Added crowd env sound for: Belgian forest circuit and Bologna reverse
-Added audio to Badenring tracks
-Added brake duct setting to tuning menus
-Removed colour scale from 360 if shader used on windscreens
-Formula A: Livery name fixes
-TweakIt Tool – Fix for international settings affecting parsing of data sent from the game
-New Formula A and B exports
-New Wisconsin export
+ 13.04.2012 MK
News zum Thema
- Project CARS: Build 189 zum Testen für alle WMD-Mitglieder (06.04.12)
- Project CARS: Slightly Mad Studios verspricht eine Rennsimulation ohne Kompromisse (06.04.12)
- Project CARS: Entwickler zeigt Screenshots der Konsolenversion (Update) (01.04.12)
- Project CARS: Slightly Mad Studios über den Erfolg der World of Mass Development (30.03.12)
- Project CARS: Slightly Mad schaltet einen Gang hoch und das WMD wahrscheinlich aus (23.03.12)
- Hintergrund: Project CARS - Vom Gamer zum Investor? (12.03.12)
- Project CARS: Neues Lighting System und Screenshots (29.02.12)
- Project CARS: Neue Mitgliederoption verfügbar (18.02.12)
- Slightly Mad lizenziert BAC Mono für Project CARS (19.01.12)
- C.A.R.S.: Slightly Mad Studios mit Caterham-Lizenz (16.11.11)
- C.A.R.S.: Neue Version mit AI und Teststrecke (15.10.11)
- C.A.R.S.: Neue Strecken lizenziert, weitere Infos zur Rennsimulation (13.10.11)
- Slightly Mad Studios startet Projekt C.A.R.S. offiziell, neue Infos (11.10.11)