Project CARS: Build 189 zum Testen für alle WMD-Mitglieder

Project CARS: Build 189 zum Testen für alle WMD-MitgliederProject CARS: Build 189 zum Testen für alle WMD-Mitglieder  ZoomPassend zum verlängerten Osterwochenende, gibt Entwickler Slightly Mad Studios aus London ein neues Build von Project CARS frei das von allen mindestens über den Juniormitglied+-Status verfügenden WMD-Mitgliedern ausprobiert werden kann. Auskunft über die Veränderungen von einem Build zum nächsten gibt wie immer das Changelog.

Build 189 (6/4/12, Junior Member+)
-Further tweak to camera behaviour when world movement is off
-Fixed tire materials (wrong textures assigned)
-Moravia autograss added
-Formula A: added contest winning liveries
-New Asano X4 export
-New Monterey export
-New Moravia export
-New Sakitto exports

Build 188 (5/4/12, Senior Manager)
-DX11 Commandlist state saving optimisation. (-dx11MT)
(the renderer now correctly tracks state between/during commandlist execution – meaning that we no longer need to save and restore DX11 state, which was adding overhead to each call)
-Set G-Force effect default to 60
-Add exit to desktop custom message handling to dialogues
-All cars: tyre specular textures updated to go with shader changes
-Palmer: fixed matellic liveries alpha channel
-Palmer: checks/fixes, new light billboards, textured chassis meshes cloned for CPIT
-Formula A – LODBs finished
-Added track data files for Moravia
-Leonus68: review changes + changed driver animations to work with F1_classic rig
-HDR Mode text changed to fit column
-Loading screen updated to match FE
-Can now cycle through all options using TAB
-Exit button tidied
-New Formula A export
-New Palmer JPLM export
-New Moravia export
-New Sakitto exports

Build 187 (4/4/12, Senior Manager)
-Spotlights checked in for Connecticut hill tracks
-Gumpert Apollo: damage replacements configured for Ultra detail
-Add rgb components for emissive lighting
-FormulaA – WIP LOD, A done B almost done
-New lightmap setup for self illuminated objects
-BAC Mono: enabled custom liveries
-Lightmap for the night lighted advertboards
-Added TweakIT tool installation/shortcuts
-New Asano LM11 export
-New BAC Mono export
-New GUMPERT apollo export
-New Connecticut exports
-New Monterey export

Build 186 (3/4/12, Manager+)
-Avoid crash when restoring lap section after going off-track when insufficient data points exist
-Fix for sun rise and sun set being 180 degress out
-Improved the color banding on the adverts
-FFB: reduced vehicle tyre force multi and tyre grip multi params to between 10 and 15 % of original values as proposed by WMD members
-Kart 1, Formula B animations
-Kart 1 physics: Changes to load sensitivity and base grip : Less load sens, less base grip and some speed sens added…. Also some AI grip changes for better turn in
-New Cheterfield AIW with new raceline and many corner tweaks to slow the AI karts to aviod going off track
-New detail tweaks to the BAC Mono. Weight bias moved to 43/57 some grip increase with speed sensitivity added. Other chassis balance changes to suit the weight bias change
-Tyre shaders and material updates on cars; modified tyres shader with fresnel and diffuse reduction
-Asano TDX: fixed a typo in the rear slow rebound settings
-Skyring texture and shader changes for emissive lights on skyrings at night
-TweakIT tool added to the game
-New Formula B export
-New Leonus F68 export
-New Azure Coast exports
-New Bologna exports
-New Connecticut Hill exports

Build 185 (2/4/12, Senior Manager)
-BAC Mono: tire grip bias moves a few % to the rear
-Fix for diffuse multipler being applied to opacity as well as colour
-FormulaA – WIP LODs
-added optional fresnel to overlay.fx
-new skyrring textures for Bologna
-Lock out tracks not supported based on server versions
-Skyrings can now have tweakable emissive lighting
-JPLM texture updates
-California Highway: new exports



Tags: Project CARS, Rennsimulation, simracing, Slightly Mad Studios


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