Project CARS: Build 197 mit Stock Car-Boliden und vielen Verbesserungen

Die aktuelle Pre-Alpha-Version von Project CARS beinhaltet nicht nur viele kleinere Optimierungen, sondern macht auch das 1990er Caper Stockcar spielbar.

Project CARS: Build 197 mit Stock Car-Boliden und vielen VerbesserungenProject CARS: Build 197 mit Stock Car-Boliden und vielen Verbesserungen  ZoomSlightly Mad Studios hat zum Ende der Woche das Build 197 zu Project CARS veröffentlicht mit dem die Entwickler aus London abermals an der Fehler- und Featureschraube drehen.

Die für alle Teammitglied+-WMD-Mitglieder verfügbare Pre-Alpha Version ist gekennzeichnet durch jede Menge Bugfixes, Verbesserungen und Features und erweitert die Fahrzeugauswahl mit dem 1990er Caper Stockcar um ein echtes amerikanisches Stockcar. Alle Einzelheiten zu den mit den jeweiligen Builds verbundenen Änderungen verrät das nachstehende Changelog.

Build 197 (20/4/12, Team Member+)
NEW PROFILE REQUIRED
Known Issues: Helmet rendering is broken in DX9
-Add menu options for helmet cam FOV and quick race rolling start.
-Helmet position adjustment for latest art
-Updated layout of Fanatec SDK
-Added in a new hdr scale for the cockpit bloom when using the helmet camera
-Helmet shadow fix – no more using modified cameras with dodgy depth values
-Add QR specific race manager files and limit rolling starts to tracks explicitly allowing it
-Support for SMAA S2X in DX11
-FXAA and SMAA can now be toggled on and off
-TweakIt 1.0.0.13 : Fixes a problem when sliders/values are updated after a connect has been lost, on reconnecting the queued values were sent to the new game app causing invalid de-referencing
-Updated and improved textures and alphas for HUD maps
-Stockcar initial 240 steering , alpha 1 animation pack
-Added Badenring co-ords.
-Stock Car engine set enabled; 215465 updated surface sound level; 215466 altered subwave volume curve and audio compression settings
-Adding stock car AI sounds
-Stockcar: quick collision update for floor level, fix for auto gears. Differential configured as a Detroit Locker with option to be fully locked by increasing preload setting
-Belgian Forest – another fix for whitelines texture
-Add menu options for helmet cam FOV and quick race rolling start
-Gumpert Apollo: test headlight projection texture replaced with a detailed one
-Formula A: Engine idle adjusted to prevent stalling. Default gearing matched to onboard data from China GP
-BAC MONO: New livery
-Palmer JPLM: added support for ULTRA detail settings
-BAC Mono: added livery 01 name
-Palmer JPLM: checks/fixes + new WIP export
-Caterham R500 – improved AO on all LODs, darker CPIT AO on windscreen, bug fixes
-AI for Stock Car boosted with compression. Balancing adjustments to opponent car levels, plus other balancing changes
-Helmetview: visor textures/materials tweaks, reduced scratches about +-20%, flipped text
-Updated BAC Mono physics to data supplied by manufacturer
-Helmetview: top part lighting/specular fix, visor tweak to look acceptable inside dark cars + overall materials polish
-BAC Mono: all exterior mapped&textured, brake disc glow setup, lights setup, user flags checked/set, discs, calipers cloned around, overlay polys set, materials checked/fixed,etc
-New map texture added for Belgian Forest
-Formula A: pedal positions changed to keep driver’s feet within the car
-BAC Mono: show steering wheel when driver is turned off
-BAC Mono: Badges texture tweaks
-BAC Mono: more glossy exhaust
-BAC Mono – Reskinned LODC tires
-BAC Mono: fixed RPM redline in cockpit display
-Fixed typo in race strength which was causing AI to attept crazy cornering speeds and often flipping
-New BAC Mono export
-New Caterham export
-New Palmer export
-New Stockcar export
-New Bathurst export
-New Belgian Forest export
-New Bologna exports

Build 196 (19/4/12, Senior Manager)
-Added 1990 Stockcar
-Stockcar 90: adjusted CPIT seat to driver character, added CPIT wheels
-Belgian Forest – fixed trees isues and one crowd issue
-California Raceway: Fixed brightness, reduced it for the new lighting/weather system
-Gumpert Apollo: basic, do-little projection texture to test new headlight attention
-Stockcar90: added support for custom chassis colour
-BAC mono, added animation pack2, 360 steering
-Formula A: checks, optimizations + fixes
-Formula A: reduced engine inertia
-New 1990 Stockcar physics. Based around notNascar cars of that Era. Aprox 650hp. 3800lbs. Road course setup
-TweakIt 1.0.0.13 : Fixes a problem when sliders/values are updated after a connect has been lost, on reconnecting the queued values were sent to the new game app causing invalid de-referencing
-Latest helmet cam tweaks for latest mesh
-Added Fanatec SDK as well as support for gear display and shift lights on CSW wheel
-Fix for CSW LED and lights not clearing on exit
-New Formula A export
-New California raceway export
-New Florence exports
-Known Issues: Auto gearing is broken on the Stock Car

Build 195 (18/4/12, Senior Manager)
-Helmet rendering tweaks
-Added Tyre Force slider (default 0.5 for all controllers, 1.0f for CSW) to advanced controller panel, tweaker added to F1 Input menu. Hooked up to FFB
-Extended the range of Tyre Force slider (1-200 mapping to 0.01 to 2.0 internally)
-Belgian Forest – add new textures
-Initial helmetview data for all driver types (KART,GT,Formula, CLASSIC)
-X4: Camera adjustment limits set. Tire temperature, pressure and wear sensitivity experiment
-X4: fuel tank size reduced to 70L
-Ariel (Atom,mugen,500): animation review1 changes, camera position, driver pose, hands corrections
-New HUD maps added for Badenring tracks.
-Heusden – Converted the Tree placement
-Asano X4, Asano LM11 : animation review1 changes, driver pose, hands, seatbelts corrections
-Caterham r500, palmer jplm, Racer V4 : animation review1 changes, driver pose, hands & seatbelts corrections
-Fix for visor drawing in front of helmet mesh
-Bathurst: track offset rotation adjusted to match dawn from reference
-Helmet view head physics adjustments
-New Huesden export
-New Sakitto exports

Build 194 (17/4/12, Manager+)
-SMAA (Enhanced Subpixel Morphological Antialiasing) support implemented for DX9
-Fix crash on exit (SMAA effect was released twice) + default SMAA quality to high
-WIP check-in for helmet head physics
-Apply world movement and camera shake options to helmet cam
-Helmet camera tweaks based on WMD feedback, mainly to have it take account of GUI camera settings
-Another helmet cam tweak – slow down look to apex a little
-Add DX11 render-target support for custom resolves (required for SMAA S2X)
-Add DX11 SMAA NeighbourBlending5050 technique
-Added possible fix workaround to allow Fanatec wheel firmware 722+ to boot
-Fixed alphatest issues on Crowds that caused them to have nasty fringeing (the phase1/3 deferred alphatest threshold functions were mismatched)
-Derby track map image added

Build 193 (16/4/12, Senior Manager)
-SMAA DX11 is now 15% faster.
-Cam roof position modifed to show more of driver
-X4: LODC damage and AO. Cockpit optimizing
-Reinstated "all samplers are aniso" but only for PC, so that console builds will not be broken, but still allow the sharper aniso versions on PC
-Anims: Updated all textures: sitting and crowd
-New Asano X4 export



Tags: Project CARS, Rennsimulation, simracing, Slightly Mad Studios


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