rFactor 2: Neue 2023 Porsche Carrera Cup-Lackierungen und Verbesserungen bei Strecken und Fahrzeugen

Studio 397 stellt eine neue Runde an Überarbeitungen für verschiedene Strecken und Fahrzeuge in rFactor 2 mit dem August 2023 Content Update zur Verfügung.

rFactor 2: Neue 2023 Porsche Carrera Cup-Lackierungen und Verbesserungen bei Strecken und FahrzeugenrFactor 2: Neue 2023 Porsche Carrera Cup-Lackierungen und Verbesserungen bei Strecken und Fahrzeugen  ZoomrFactor 2Alle BilderMit dem August 2023 Content Update stehen seit Donnerstag für Simracer in rFactor 2 wieder einige Verbesserungen bereit. Diese verteilen sich auf die Strecken Loch Drummond, NOLA Motorsport Park, Mills Metro, Toban Raceway Park und Atlanta Motorsport Park sowie verschiedene Fahrzeuge. So haben der Porsche 911 GT3 Cup (992), die klassischen Rennwagen Brabham BT44, March 761, McLaren M23 sowie die Formula ISI 2012 und diverse BTCC-, GT3- und GTE-Wagen eine Reihe von Verbesserungen und Anpassungen erhalten.

Porsche-Fans dürfen sich darüber freuen, dass für den Porsche 911 GT3 Cup (992) nun alle offiziellen Designs des 2023 Porsche Carrera Cup Great Britain zur Verfügung stehen. Für eine ausgewogenere Spielerfahrung wurden die Wagen der BTCC, GT3 und GTE den berühmt berüchtigten Balance of Performance-Updates (BoP) unterzogen.

"Dies sorgt für ein ausgeglicheneres Kräfteverhältnis und ermöglicht es, dass Autos verschiedener Hersteller Kopf-an-Kopf-Rennen austragen, was zu spannenden Zielankünften und einem engen Wettbewerb führt. Ob Gewichtsanpassungen oder Optimierung der Motorleistung, diese Updates sind darauf zugeschnitten das Beste aus jedem Auto herauszuholen und gleichzeitig den einzigartigen Charme der jeweiligen Modelle zu bewahren", erläutert Studio 397 dazu. Darüber hinaus kündigt man an weiterhin Daten zu sammeln und im Laufe des Jahres weitere Updates bereitstellen zu wollen.

Alle Details und nachgeliefert die Übersicht zu dem schon Ende Juli veröffentlichten Q2 Build Update sind hier im Anschluss zu finden.

rFactor 2 - August 2023 Content Update (10.08.2023)-Changelog:
Circuits:
Loch Drummond v1.27
-Fixed Track Limits at long layout uphill chicane and pit entry

NOLA Motorsport Park v1.39
-Fixed naming issue on NOLA layouts C and D
-Added atmospherics settings
-New advertisements on indycar layout
-New camera files
-Increased rear view clip planes

Mills Metro v2.22
-Updated specular, ambient, and atmospheric settings.
-Improved night lighting
-AI Track Limits review including pit exit cut detection.

Toban Raceway Park v1.22
-Updated specular, ambient, and atmospheric settings
-Enhanced terrain, tree, and road materials
-Improved nightlighting
-AI Track Limits review including pit exit cut detection
-Fixed Pit Wall Collisions
-Fixed sector splits not covering whole track

Atlanta Motorsport Park v1.31
-Updated specular, ambient, and atmospheric settings
-AI Track Limits review including pit exit cut detection

Cars:
Porsche 911 GT3 Cup (992) v1.07
-Added 2023 Porsche Carrera Cup Great Britain cars

Brabham BT44 v2.66
-Updated materials
-Fixed metallic rim upgrade

March 761 v2.14
-Updated materials

Mclaren M23 v1.55
-Updated materials

Formula ISI 2012 v2.25
-Added KERS
-Fixed dashboard display

BTCC:
BMW 330 BTCC v1.65
-Slight tire wear increase
-Normalised AI front/rear grip to make cars more equal under acceleration out of slow corner
-Minor AI grip tweak
-Brake system adjustments
-Higher maximum brake pressure

Cupra Leon BTCC v1.65
-~2 percent more AI grip
-Brake system adjustments
-Higher maximum brake pressure
-Increased AI front tire grip 10 percent to match RWD cars
-Updated with cooler tyres
-Slight tire wear increase

Ford Focus BTCC v1.65
-2 percent more AI grip
-Brake system adjustments
-Higher maximum brake pressure
-AIGripMult on front tyres to match RWD lap times
-Updated with cooler tyres
-Slight tire wear increase

Honda Civic BTCC v1.65
-2 percent more AI grip
-Brake system adjustments
-Higher maximum brake pressure
-Adjusted AI front tire grip to match RWD lap times
-Fixed windows on 2021 cars
-Updated with cooler tyres
-Slight tire wear increase

Hyundai i30 BTCC v1.65
-2 percent more AI grip
-Brake system adjustments
-Higher maximum brake pressure
-Adjusted AI front tire grip to match RWD lap times
-Updated with cooler tyres
-Slight tire wear increase

Infiniti Q50 BTCC v1.65
-Normalized front/rear grip for AI to make them closer to FWD
-Brake system adjustments
-Higher maximum brake pressure
-Updated with cooler tyres
-Slight tire wear increase

Toyota Corolla BTCC v1.65
-2 percent more AI grip
-Brake system adjustments
-Higher maximum brake pressure
-Adjusted AI front tire grip to match RWD lap times
-Updated with cooler tyres
-Slight tire wear increase

Vauxhall Astra BTCC v1.65
-2 percent more AI grip
-Brake system adjustments
-Higher maximum brake pressure
-Add front tire grip for AI
-Updated with cooler tyres
-Slight tire wear increase

GT3:
Aston Martin GT3 v3.61
-No change

Audi R8 GT3 2018 v3.61
-No change

Audi R8 GT3 2019 v3.61
-No change

Bentley GT3 2017 v3.61
--5kg

Bentley GT3 2020 v3.61
--10kg

BMW M4 GT3 v3.61
-No change

BMW M6 GT3 v3.61
-No change

Callaway C7 GT3 v3.61
-No change

Ferrari 488 GT3 v3.61
-No change

McLaren 650 GT3 v3.61
-No change

McLaren 720 GT3 v3.61
--5kg
-Fixed HUD font

Mercedes AMG GT3 v3.61
-+5kg

Porsche 991 GT3 v3.61
--10kg

Radical RXC GT3 v3.61
-No change

GTE:
Aston Martin Vantage GTE v3.15
--12kg on standard aero package
-2 percent more engine power on Le Mans package
-Adjusted pitstop times

BMW M8 GTE v3.15
--20kg on standard aero package
-Adjusted pitstop times

Corvette C7R GTE v3.15
-Slightly reduced drag
-Adjusted pitstop times

Corvette C8R GTE v3.15
-Slightly reduced drag
-1 percent more engine power
--23kg with standard package
--15kg with Le Mans package
-Adjusted pitstop times

Ferrari 488 GTE v3.15
-+15kg on standard aero package
-1.5 percent less engine power on Le Mans package
-Adjusted pitstop times

Porsche 991 RSR GTE v3.15
-16kg on standard aero package
-1 percent engine power increase on Le Mans package

rFactor 2 - Q2 Build Update (20.07.2023)-Changelog:
-Fixed cars rolling over
-Introduced behaviour to deal with understeer and oversteer
-Fixed various issues related to AI limits:
- AI no longer ignore walls to attempt an overtake
- AI won’t deliberately leave the track anymore to overtake
- AI only leave the track if they get pushed off, rather than going into the grass to keep their safety distance to other cars
-Fixed AI attempting to overtake when the laws of physics would not allow them to leave their line without crashing
-Fixed an issue where cars would refuse to pit because other cars already requested a pit stop, causing them to run out of fuel in Qualifying
-Fixed AI randomly starting to shake and getting confused when overtaking another car, falling back or crashing
-Fixed cars running off the racing line and sometimes even into walls for a few seconds after spinning
-Fixed AI sometimes not braking enough for their pit boxes
-Added a warning to moddev when pit boxes don’t have waypoints, making them inaccessible to AI
-AI no longer move off the racing line into the middle of the track when shown blue flags, which caused traffic jams
-In addition to the previous fix, AI no longer lift off in corners when shown the blue flag - They will not fight back and stay predictable, following multiclass rules
-AI no longer incorrectly interpret player car’s deceleration and change of direction as acceleration - This fixes AI cars rear ending the player
-Various fixes and improvements for AI pedal inputs, including improved draft behaviour
-Fixed waypoint lapdist inaccuracies completely disabling AI braking, causing cars to run flat out into walls especially in or near the pits
-Fixed various issues with obstacle evasion, improving AI behaviour around cars out of control. Known issue: AI still occasionally fail to move off the racing line if they encounter an obstacle on the racing line mid-corner
-Added emergency state for AI allowing them to overdrive the car if necessary to avoid hitting walls or obstacles
-Improved safety car physics in wet conditions
-Fixed AI moving off their lines instantly, causing them to spin frequently if other cars are around - This fixes their behaviour to change lines just enough to get to where they need to be as efficiently as possible
-Fixed "Finish Session" and "Next Session" to actually finish the session, simulating the rest of it. When the player chooses to skip Qualifying, this will still ensure a reasonable starting grid



Tags: rF2, rf2, rFactor 2, simracing, August 2023 Content Update, Q2 Build Update Build: 11731633 Server: 11731638, infos, details, changelog


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