rFactor 2: Q1 2023-Update bringt neue Spielinhalte, Features und Verbesserungen für ein intensiveres Simracingerlebnis

Motorsport Games und Studio 397 haben für die PC-Rennsimulation rFactor 2 das umfangreiche Q1 2023-Update bereitgestellt, welches neben ausgewählten neuen Spielinhalten eine Vielzahl an Verbesserungen für ein intensiveres Simracingerlebnis enthält - Details und Videos.

rFactor 2: Q1 2023-Update bringt neue Spielinhalte, Features und Verbesserungen für ein intensiveres SimracingerlebnisrFactor 2: Q1 2023-Update bringt neue Spielinhalte, Features und Verbesserungen für ein intensiveres Simracingerlebnis  ZoomNachdem bereits Anfang Februar die GT3-Spielinhalte aktualisiert wurden, hat Studio 397 am Dienstag, 21. Februar 2023 das Q1 2023-Update für rFactor 2 mit einer weiteren Ladung an neuen Features, Verbesserungen und Korrekturen veröffentlicht.

Als neue Spielinhalte gibt es zusammen mit dem ersten Quartalsrelease in diesem Jahr den Honda Civic BTCC (4.99 EUR) und Long Beach Grand Prix Street Circuit (8.99 EUR). Außerdem wird nun auch das in der British Touring Car Championship eingesetzte Hybridboostsystem virtuell nachgeahmt.

Generell sollen rF2-Besitzer von dem überarbeiteten Paketmanagementsystem profitieren, wodurch sich in Zukunft neue Möglichkeiten bei der Erweiterung der PC-Rennsimulation eröffnen und der Prozess des Erwerbs und Downloads der Spielinhalte verbessert wird. Weiter auf der visuellen und technischen Seite gibt es mit dem ersten großen Update einen neuen Fotomodus und im Bereich Cinematics für das Broadcasting und die Kameranutzung neue Optionen.

rFactor 2: Q1 2023-Update bringt neue Spielinhalte, Features und Verbesserungen für ein intensiveres SimracingerlebnisrFactor 2: Q1 2023-Update bringt neue Spielinhalte, Features und Verbesserungen für ein intensiveres Simracingerlebnis  Zoom Die in punkto Simracing in rFactor 2 größte Änderung bringt das neue Feature mit dem man wahlweise online als auch offline an Rennen mit Spielinhalten die man selbst nicht besitzt teilnehmen kann. Dazu ist es lediglich erforderlich, dass die Spieler die entsprechenden Spielinhalte vorher auf ihren PC heruntergeladen haben.

Anschließend ist lassen sich Rennen, bei denen nicht erworbenene aber heruntergeladene Fahrzeuge und Strecken verwendet werden, als Zuschauer verfolgen und man kann an Rennen mit einem Fahrzeug das man selbst besitzt teilnehmen. Der Wechsel in ein Fahrzeug das man nicht selbst besitzt ist nicht möglich. Ferner müssen alle Fahrzeuge installiert sein gegen die man fahren möchte. Dies gilt sowohl für Rennen gegen die KI oder andere Spieler.







rFactor 2 - Q1 2023-Build 21.02.2023:
Client: 10601581
Dedicated Server: 10601594

General
-Track Limits: reduced sensitivity to switching paths, such as near the pit lane entrance, and reduced strict penalty points for an invalid pit lane to main path change from Drive Through to 1 point.
-Vehicle option for brake repair in a pitstop
-Added "+VR" command line option to launch the game using VR. Added new steam option when starting game.
-Added "Steam Matchmaking Broadcast" option to Multiplayer.json. This will allow the server to be hidden from matchmaking. Current matchmaking status will be shown on the Dedicated Server UI.
-Reworked controller and keyboard controls to default to a new, improved steering sensitivity filter that simulates vehicle forces
-Replaced inaccessible steering rate configuration with steering aggression slider to control how aggressively the new controller filter allows turn-in
-Reworked steering configuration page to replace wheel-only settings with non-wheel relevant settings when a non-wheel device is in use
-Reintroduced adjustable steering rates
-Added selection for gamepad steering filters
-Made both steering filters adjustable independently
-Added snappiness slider to steering rates configuration – 0% is original behaviour, higher % is more snappy without having to increase steering rates
-Made new steering sensitivity filter more direct
-Server keys are now machine independent and can be shared between any machines

Track Limits
-Scale certain factors of scoring down when we go less than a third of the track width off track.
-Fixed a rare possibility of cuts not being scored.
-Added extra data to logging and ModDev Debug mode

Cinematics
-Added soft blend when changing selected vehicle
-Added ability to hold current camera
-Added ability to pause car tracking. Pressing the SHIFT key whilst this is enabled will reset tracking to the closest point the tracking is paused at.
-Added camera group tracking for cars traveling close together, by default in race sessions only.
-Allow the previous laps S/F line camera to remain valid when using cycle method. This allows for different cameras over the start finish line.
-Reduced strength of shake effect on cameras with this enabled.
-Allowed zooming in / out / reset on TV Cameras with out any extra modes being enabled. Optionally allowed this to persist after changing cameras.
-Added acceleration and deceleration to Freelook for smoother movement.
-Added the ability to load custom cameras from UserdataCameras
-Added auto calculation of spectator camera directions to the nearest waypoint to the first activation location.

Photo Mode
-Split out from Freelook camera adjustments (aperture, exposure, focus) options to a separate Photo Mode.
-Photo Mode allows configuration of visual settings, in addition to the usual Freelook options. However is not available when driving.
-UI accessible from replay screen, with full configuration options and key hints.
-Renamed all controls to FreeMove/FreeLook/FreeLens as these are not accessible in the full Photo Mode.

Physics
-New electric motor implementation (used for btcc cars) including
-Electric Motor map
-Added to onboard controls (not in gui yet)
-Regeneration map
-Added to onboard controls (not in gui yet)
-Push to Pass map
-Added to onboard controls (not in gui yet)
-Plugin API updated to include physics output (also see plugin example):
--Battery charge
--torque
--rpm
--motor temperature
--water temperature (if applicable)
--motor state (inactive, propulsion, regenerate)
-Updated p2p system with new options to accommodate btcc:
--time limit per lap
--minimum gear activation requirement
--minimum time between activations
--turn off when crossing start/finish
-Fixed bug where SteeringInnerTable wasn’t always properly applied
-Fixed bug with reading brake maps from hdv/engine files. It now reads definitions with less than 11 entries again.
-Fixed visual steering lock mismatch at low speeds when using non-standard steering lock in the vehicle setup
-Fixed temporary boost not taking into account session boost limit

Graphics
-Improved visual progression of wet road with a more linear progression.
-Added new IBL Water Shader which uses SSR for more accurate reflections.
-Added motion blur.
-Fixed various stutters with cloud movement in replays and online
-Live TV Screens: Added option to disable, Fixed aspect ratio when running non 16:9 resolutions, Improved shader visually.
-Forced use of high power GPU on devices with multiple GPUs (i.e. Laptops).
-Tweaked PostFX profiles for more realistic depth of field on broadcast cameras

AI
-Improved management of Driver fuel calculations, making sure that we only update when a fully valid lap has been completed.
-Fixed error in default calculations which would mean with fuel scalars, AI would not add extra fuel to tank
-Improved logic for cars leaving pits in practice and qualifying sessions. Encouraging AI to use up all laps, and making sure they attempt to set a lap time in short sessions.
-Fix for AI being prevented from passing when pitting in on a race lap
-Fix for AI running into the back of other vehicles

HUD
-Cockpit Display now shows Brake Bias correctly as the bias to the front in whole percent.

UI
-Fixed being able to set race laps to below 2 in single player session settings.
-Fixed the singleplayer quick event page layout being broken sometimes on page load.
-Added new "Cinematic cameras" tab in Settings → Assign controls
-This tab holds new cinematic settings along with previously existing assignable controls
-Renamed "Cameras and seat" tab to "Driving cameras and seat" and re-organized the assignable controls
-Made the hitbox for checkboxes in the content screen table slightly bigger
-Fixed the ‘Default’ FOV setting showing as ‘9’ instead of ‘Default’
-Corrected various camera control help tips

Package Management
-New system to allow store items to be unsubscribed / resub scribed through the UI
-Packages can be download in the background without blocking the UI
-Packages in the content management are grouped by workshop or store item
-The install UI can be minimized when downloading content
-Package states now show as orange when an operation is in progress
-Content you don’t own can now be installed from the content management page
-On the cars and tracks lists, greyed out cars and tracks that you do not own and added a button to access the store page for that item
-You can spectate on any race even if you don’t own anything assuming the content is installed
-You can only race in cars that you own on tracks that you own
-When joining a server cars you do not own will be grayed out
-When passenger swapping you can only ride as a passenger in vehicles you own you should only be able to select those vehicles you own
-Added information about required content to join the server on the join error page
-Greyed out entries with cars you do not own in the spectate popup
-Disabled "Resume" replay button for entries with car you do not own

Modding
-Added PBR Debug Tool for Mod Dev and Scene Viewer. This allows artists to debug the component outputs of the PBR pipeline.
-Added IBL Water Shader which uses SSR for reflections
-Fixed occasional glitchy car tracking in camera editor
-Updated ModDev to load RCD files from Vehicle folders
-AI Editor Improvements:
-Allow the removal of multiple paths in one go
-More consistent AIW path adjustments
-Fixed editing of pit paths wp positions
-Fixed updating of path positions when editing waypoint positions
-Added fuel to various ModDev debug screens (Driver and Vehicle screens)
-Added new cockpit elements:
--BoostMotorTempDigit
--BatteryLevelDigit
--P2PActivationsThisLap
--P2PActiveTimeThisLap
--P2PACTIVE_LED
--P2PAVAILABLE_LED
-Improved ttool perfomance significantly. It’s now more than twice as fast. The checksum will differ, but results are the virtually the same.

Known issues
-Cancel updates button is unresponsive
-Driver labels are sometimes out of position on screen or sort incorrectly with certain transparent objects
-Motion blur is disabled for cockpit cameras
-Booting in offline mode can cause premium content to display as pending uninstall in the content management screen, returning to online mode restores the correct display
-It is not possible to take a pit stop when pitlanes without a boundary do not have a clear break in the cut corridors between the pitlane and the main track.



Tags: rF2, rf2, rFactor 2, Q1 2023, update, details, changelog, videos


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