Project CARS: Build 184 der Rennsimulation testbereit

Auch in dieser Woche hat Slightly Mad Studios zahlreiche Fortschritte bei der Entwicklung der Rennsimulation Project CARS erzielt von denen sich WMD-Mitglieder nun selbst überzeugen können.

Project CARS: Build 184 der Rennsimulation testbereitProject CARS: Build 184 der Rennsimulation testbereit  ZoomSlightly Mad Studios hat das neueste Build seiner sich im Pre-Alpha-Status befindenden Rennsimulation Project CARS für mindestens über den Teammitglied+-Status verfügenden WMD-Mitglieder freigegeben. Die aktuelle Version enthält wieder zahlreiche Updates, Verbesserungen, Fehlerkorrekturen. Die Changelog-Übersicht gibt einen Überblick über die von Build zu Build vorgenommenen Änderungen.

Build 184 (30/3/12, Team Member+)
-Fresh profile is required
-fix for RenderContext blendstate ‘over-optimisation’ bug
-Update profile defaults (meaning new profile needed for this build).
-fixed black shadows bug under sx11
-change to the setup of the weather forecast so that we always go from the first condition to the second one and back..
-Weather] day and night time building setup. i.e self illuminated buildings; weather system clamping values between 0.01 and 0.99 for emissive control; setting default emissivetexturecontrol to be 0.01; changing the name of the default sky texture.
-Experimental: modify camera behaviour when world movement setting is fully off.
-Fixes for console compilation errors
-Audio:
-Doppler setting changes for most cars (this heightens the effect).
-Most cars have subtle filter effect for interior engine sets to emphasise higher rev ranges
-Surface sounds received some balancing tweaks (wind effect is louder and jet stream enhanced for flybys)
-Cosworth DFV cars have received some balancing changes and some pitch and crossfade tweaks
-Reverb level settings adjusted.
-Sakitto: Change main fence texture; brightnes tweaks
-Monterey: new textures
-AzureCoast: textures
-Connecticut Hill: wtc and emissive control map tweaks so that windows come on at night; random factor added to CH lights coming on and off; rescaled nightcolor textures and reduced some of them in brightness; Textures update for fresnel road shader
-Portaloos created and placed on Badenring variations
-Fixed carbon shader not compiling with crumple damage and vinyls on (needed VS outputs to be packed into less items)
-(Weather] day and night time building setup. i.e self illuminated buildings.
-BAC Mono added to the game (placeholder physics)
-New exports of Azure Coast; JPLM; Connecticut Hill; Monterey; Sakitto

Build 183 (29/3/12, Senior Manager)
-AI sounds for the JPM; New AI sounds for the Racer L4; AI sounds rebalanced; BAC Mono setup; Racer V8 tweaks; Various balancing changes across the game.
-Animations: kart_02: fix visor bone missing from export; driver had to be offset for animations to match current car.
-new control map for Keins tests on Connecticut hill
-Missing shared track textures such as the startlights etc
-Jin Ding – added working pit lane, 21 pit spots and 42 garage spots.
-Updated grid size to support 42
-Added Trees and bushes to all 3 Sakitto Variations; New exports
-Added Monterey circuit
-New Sakitto exports
-Added/adjusted Time Trial starting points on following (non p2p/kart) circuits: Anhalt (all); Badenring (all); Bathurst; Besos (all); Bologna Reverse; California Raceway; Connecticut Hill (all); Derby (all); Florence (all); Milan (all); Northampton; Rouen (all); Sakitto (all); Wisconsin raceway

Build 182 (28/3/12, Senior Manager)
-Asano LM11: reviewed all glass damage UVs; new car export
-New shared tracks textures
-Common/shared track textures updates
-Added kart 2 360 steering animations
-Added Palmer jplm 360 steering animations; New livery; Added livery names
-moon glow textures added; sky texture seams removed and pixelated suns sorted, wtc edited for moon bug fix balancing
-Asano TDX – 3d pan levels, subwave added to exterior
-Asano x4 3d level change
-Racer V8 – load curve update – plus subwave and exhaust resonation tweaks for more aggression.
-Improved handling of Rendertarget write masks in the RenderContext/BlendState.
-New Connecticut Hill exports

Build 181 (27/3/12, Manager+)
-SR3 – More CPIT poly reductions, made CPIT brake disc and calipes
-Inreased version of Milan GP; * Reset leaderboards for Milan GP.
-More Palmer Jaguar liveries/names
-Tweaked car audio soundbank settings for consistency. Mainly sample-rate optimisations but a few new ones had incorrect format settings, or default console settings (for future use)
-Jin Ding updated to support 40 car grid. no working pits yet as pit lane is blocked with a wall.
-weather forecast WIP
-Jin Ding new export
-Known issue: shadows under Dx11 appear pitch black

Build 180 (26/3/12, Senior Manager)
-Asano X4 new export; updates according to review from 15.3.2012:driver moved up from 3PView to show full visor from front view, slightly altered left hand movement; setup glass damage + various fixes
-gumpert APOLLO new export
-Sakitto new exports; brightens tweaks
-WTC updated with moon settings; moon rendering now in place.
-Temporary fix for AI sliders; Disappearing button issue on Controller Calibration screen fixed, temporary fix for disappearing
-AI sliders in also (requires more time for dedicated solution though)
-global volume adjustment and boost to level sounds; load curve adjustments, plus some level changes and 3 d panning; balancing changes



Tags: Project CARS, Rennsimulation, simracing, Slightly Mad Studios


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