ZoomNachdem die Entwickler der Slightly Mad Studios bereits in den letzten zwei Wochen neue Strecken für Project CARS fertiggestellt und in die jeweiligen Builds integriert haben, dürfen sich alle über den Teammitglied+Status verfügenden Unterstützer mit dem aktuellen Build 179 auf weitere Kurse freuen. Die beiden Strecken California Highway und Azure Coast bieten dabei den perfekten Kontrast zu typischen Rennpisten und laden zum entspannten Racing auf kilometerlangen Straßen ein. Ganz im Gegensatz dazu steht die asiatische Rennstrecke Sakitto mit ihrem Layout in Form einer Acht.
Racing games-Fans die sich für die einzelnen Änderungen von Build zu Build interessieren, können die jeweiligen Modifikationen den nachfolgenden Changelogs zu jeder Version entnehmen.
Build 179 (23/3/12, Team Member+)
-Updated UI with news ticker added
-Test flag wavers added to Bologna
-Improved ocean shader
-Added metallic effects to Racer cars
-New exports of California Highway and Azure Coast
-New exports of Ariel Atoms
-Added Sakitto track
Build 178 (22/3/12, Senior Manager)
-Add GUI/profile options to set race date
-JPM Audio updates. Experimental settings to combat possible physics/audio disconnect
-Quick Solo screen has now had a lick of paint to fit the extra options in
-Connecticut Hill Textures updates for new materials
-JPM New liveries, livery names
-Reset car only allowed below 10mph
-Moon cycle textures added; moon dome added
-Environment audio for country road tracks added
-Derby GP updated to support 64 car grid
-Wisconsin Raceway updated to support 38 car grids
-Added the extra environment sounds needed by the California Highway track
-add tunnel verbs – further tweaks required
-WIP Moon Movement. Code written to generate following information for the moon based on date
-Track rotation offset is now setup, this means the tracks now orientate correctly to world space. i.e the sun should rise and fall exactly like google maps
-Fix for car reset not working in practice mode on tracks with no pits yet
-New GUMPERT export
-New Leonus F86 export
-Azure Coast added
Build 177 (21/3/12, Senior Manager)
-Palmer: new cockpit display
-Gumpert Apollo: WIP suspension animations and some minor bug fixing
-New AIW. New raceline, 64 car grid and pits. Wisconsin Raceway
Tweaks to the brake power and heating. Trying to get the warm up about right Asano X4
-Palmer: Merged in fixed tyres + UV mapped cockpit display
-Asano LM11: fixed tread scrolling on all tyres
-Leonus F77: fixed LODX tyre tread scrolling direction
-Change to convolve shader to prevent bright sun from wiping out the whole thing – prevents odd flicker when sun comes in front of a wall etc
-Fixed 1 errant cut track that was halfway across, causing some warnings at Besos
-Fixed ugly popups of the trees in distance for the florence tracks
-Prepared metallic effects for Palmer liveries
-Palmer JPLM: cockpit exposure level set at 0.3
-New Asano LM11 export
-New Leonus F77 export
-New Connecticut Hill exports
-California Highway added
Build 176 (20/3/12, Manager+)
-Removing static envMap location from the weather wtc files and moving it to be part of the track trd
-Fixed cut tracks in first corner of Milan GP. Set grid sizes to 60 For both GP and short
-New liveries for the Palmer
-Fixed cut tracks where pulled onto track by recent corridor (left side only ) edits at Badenring
-Palmer: New fonts + font fixes for CPIT display
Build 175 (19/3/12, Team Member +)
-Implemented basic interpolation of physics actors to smooth out their visual movement
-Fixed extreme case in computation of actor interpolation factor
-Adjusted several places in code to use common instance of identity transform instead of creating a temporary new one
-Disabled delayed switch off of actor modify bit.
-DX11 multi-threaded deferred context rendering is now available with the command-line switch -dx11MT
-Load/Save removed from F1 menu
-Formula B 360 steering added
-Formula B using paddle shifting
-Cloud speeds reverted to 0.02
-ToD bug fixing
-Formula A: fixed custom liveries
-Asano LM11: tweaked interior lighting
-Gumpert: Fixed CPIT shift lights setup
-Racer SR3/SR8 360 steering
-Palmer: Added custom livery support
-Overcast cockpit exposure upped a touch
4 23.03.2012 MK
News zum Thema
- Project CARS: Slightly Mad schaltet einen Gang hoch und das WMD wahrscheinlich aus (23.03.12)
- Project CARS: Palmer Jaguar JP-LM und fünf neue Strecken in Build 174 (16.03.12)
- Hintergrund: Project CARS - Vom Gamer zum Investor? (12.03.12)
- Project CARS: Build 169 mit fünf neuen Strecken (09.03.12)
- Project CARS: Neues Lighting System und Screenshots (29.02.12)
- Slightly Mad lizenziert BAC Mono für Project CARS (19.01.12)
- C.A.R.S.: Slightly Mad Studios mit Caterham-Lizenz (16.11.11)
- C.A.R.S.: Erste Fahrzeuge lizenziert, "The Stig" schon jetzt beeindruckt (01.11.11)
- C.A.R.S.: Neue Version mit AI und Teststrecke (15.10.11)
- C.A.R.S.: Neue Strecken lizenziert, weitere Infos zur Rennsimulation (13.10.11)
- Slightly Mad Studios startet Projekt C.A.R.S. offiziell, neue Infos (11.10.11)