Forza Motorsport 7: Neue Funktionen und Verbesserungen für die Forza Race Regulations

Turn 10 Studios setzt im Juni-Update von Forza Motorsport 7 den Schwerpunkt auf die Forza Race Regulations. Was das an Verbesserungen, Neuerungen und so weiter bedeutet, ist hier zu erfahren.

Forza Motorsport 7: Neue Funktionen und Verbesserungen für die Forza Race RegulationsForza Motorsport 7: Neue Funktionen und Verbesserungen für die Forza Race Regulations  ZoomKeine weiteren Fahrzeuge oder Strecken dafür aber jede Menge Überarbeitungen im Bereich der Forza Race Regulations stehen den Forza Motorsport 7-Spielern mit dem am Dienstag ausgerollten Update zur Verfügung.

Dabei hat sich das Turn 10-Team auf neue Features und Regeloptimierungen konzentriert, um die Wirkung des FRR-Systems zu verbessern. Was das im Detail bedeutet, zeigt die nachstehende englischsprachige Zusammenfassung. Außerdem wurden noch einige allgemeine Verbesserungen vorgenommen.

Forza Motorsport 7 - Juni 2019-Update-Changelog:
Podium/Grid Seeding
-With the June update, players’ positions on the podium will be based on total time including any penalties earned during the race. In addition, players’ starting grid position for the subsequent race will now take into consideration their total time, including any penalties earned during the previous race.

Track Cutting Enumeration
-The FRR system will now keep track of and display track cut incidents when a player cuts multiple corners in a row before returning to the track and allowing the FRR system to resolve time penalties. These sequences of penalties will be displayed to the player using an “X2, X3, etc.” enumerator.

FRR HUD Settings
-Players can now choose to enable or disable penalty notifications in the game’s HUD settings.

Exploit Fixes
We’ve fixed some previous exploits in the FRR system with this update, including:

1) Infractions that occur before the Finish Line are now accumulated in the aggregate Penalty Time per player.
2) Addressing an issue where players could DNF the entire lobby by excessively cutting the track.

FRR Spectate
-Players can now spectate FRR-enabled lobbies, including the public beta FRR hopper.

FRR Ruleset Changes
-In addition to working on new Forza Race Regulations features, the team is also consistently looking at rule set tweaks that can be made to improve the experience for players in FRR-enabled lobbies and events. For example, last week the team made a ruleset change addressing issues around players accruing penalties at corner exit and when going off the track on a long straight. In addition, the team removed the penalty incurred for overtaking cars while off track.

FORZA RACE REGULATIONS
-Fixed an issue where a player gained a track cut penalty when passing another player when both are off track.
-Fixed an issue where the “OFF TRACK” notification did not leave HUD while in Test Drive inside the FRR Cycled Production Beta Hopper.
-Fixed an issue where, when a player is playing in an FRR-enabled lobby with friction assist enabled, remaining off track incurs zero penalty time.
-Fixed an issue where, in an FRR-enabled race, the end-of-race timer was not delayed by the accumulated penalty time if the user in 1st place did not re-enter the track before the finish line after excessive track cuts, DNFing the lobby.

GENERAL
-Added icon for "Jump to Manufacturer" inside of Marketplace/Cars menu.
-Fixed an issue where track assets would unload in Free Play or in Test Drive during the pre-race as part of the Forza Driver’s Cup campaign.
-Fixed an issue where players can edit a locked tune by setting the setup minimum PI restriction higher than the car’s stock PI.
-Addressed LOD visibly popping on several tracks, including Bathurst, Indianapolis GP, Sonoma Full, Lime Rock Full, Maple Valley Full, and Nürburgring Full.



Tags: FM7, Forza 7, Forza Motorsport 7, juni 2019, update, infos, details, Xbox One, Windows 10, changelog


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