F1 2016: Xbox One-Patch und PS4-Update für alle F1-Fans

Konsolenspieler kommen ebenfalls in den Genuss eines großen Updates für F1 2016. Nach der PC-Version folgte in dieser Woche die PS4- und nun auch die Xbox One-Version.

F1 2016: Xbox One-Patch und PS4-Update für alle F1-FansF1 2016: Xbox One-Patch und PS4-Update für alle F1-Fans  ZoomNach der PC-Version von Codemasters F1 2016 erfolgt in dieser Woche auch für die PlayStation 4 und Xbox One ein größeres Update. Während der PS4-Patch bereits am Montag über das PlayStation Network ausgerollt wurde, erfolgt nun am Freitag auch die Freigabe des Xbox One-Patches.

Das detaillierte Änderungsprotokoll, welches bereits seit letzter Woche bekannt ist, listet eine ganze Vielzahl an Bugfixes speziell im Multiplayerbereich aber auch allgemeiner Art.

F1 2016 - Xbox One-/PS4-Changelog Patch 05./09.09.:
Game Additions
-Added an option to search custom multiplayer sessions on Xbox One
-Added the fuel remaining level next to the fuel mix setting in the MFD
-Added the ability to chose whether to select a front wing change during pit stops
-Added ability to alter fuel mix levels during the race start procedure.
-Added braking telemetry to ghost car DRL within Time Trial
-Added HUD area adjustment option.

General Multiplayer
-Players on pause during multiplayer races are now driven at the speed level of the chosen AI and ghost to avoid accidents.
-Safety Car icon has been added to the mini map in online multiplayer races.
-Fixed a hang where a user JIPs into a session as its transitioning to a race.
-Fixed an issue where JIPing into a practice session, quitting and rejoining prevents the player from taking control of a car.
-Fixed an issue where game assets fail to render correctly when a client spectates an ongoing multiplayer qualifying session.
-Fixed an issue where the AI refused to overtake a paused player during online sessions.
-Added an icon next to the player nametag to indicate when the AI has taken control of another player in online multiplayer.
-Fixed an issue where players could spawn in on top of each other on the grid if both players receive a 5 place grid penalty in practice
-Fixed an issue with an incorrect position indicator on the formation lap after a driver is reset to grid.
-Fixed an issue in multiplayer championship in which the client’s setup is forgotten after a reboot.
-Fixed an issue where if a host left an OSQ session their ghost was the only vehicle visible for all clients and results were showing them in 1st place.
-Multiplayer Championship – Auto save feature enabled when player client joins session.
-Fixed an issue where accepting an invite on the race results was failing to take user into the game lobby.
-Added option for clients to save Multiplayer Championship after host migration
-Fixed an issue where an absent player vehicle was retiring at the start of a practice session, preventing the player dropping into multiplayer championships
-Fixed an issue where drive through penalties were not being enforced after a Formation Lap
-Fixed an issue where if a player quits/is disqualified from an online practice or longer qualifying session, many AI were not setting a lap time at all
-Added ability to kick player in Online Championship if they don't have a vehicle.
-Various other bug and stability fixes.

General Game
-Fixed AI vehicles blocking cars on hot laps in qualifying and practice sessions.
-Fixed AI vehicles suddenly moving off the inside line of corners and causing collisions
-Improved AI ability to recover to track after being involved in crashes.
-Made changes to the AI to improve overtaking along straights.
-Improved AI ability to race closer in corners without backing out of moves.
-AI vehicles are now able to reliably keep within the Safety Car delta times.
-Updated safety car release frequencies to result in SC being deployed more often.
-Updated safety car severity release frequencies – More likely to be released for the more severe accidents.
-Practice Sessions – Re-balanced tyre management tests.
-Improved performance and framerate within the career mode hospitality suite.
-Fixed an issue in qualifying where the player was given new vehicle for Q2 after terminally damaging their car during Q1.
-Fixed a crash in a 100% race replay at Singapore.
-Fixed an issue where drive through penalties were not being enforced after a Formation Lap.
-Fixed an issue where marbles were not sticking to tyres when driving over them on the outside of corners.
-Fixed sector times incorrectly displaying purple on the timings screen in practice and qualifying.
-Fixed an exploit in full qualifying where you could move up the grid after Q1 by advancing to race.
-Fixed an issue on the strategy screen where it was possible to leave a gap in the race strategy.
-Fixed an issue where no response was heard after requesting driver in Front or driver behind status update.
-Fixed an issue where time trial laps that were penalised are appearing as legitimate times. - Please note this requires a leaderboard wipe to remove penalised lap times.
-Leaderboards now display total players and ranking position.
-Fixed a crash when attempting qualification pace practice program in FP2 and FP3.
-Fixed a crash when selecting flashback after entering the pits.
-Stopped the game forcing players to serve stop-go penalties whilst under safety car conditions.
-Altered formation lap start procedure so users do not think they are starting the race.
-Season objectives for teams in career now update at the start of a new season depending on previous seasons performance.
-MFD - Extended the strategy timer to 30 seconds.
-Sparks VFX is now played for plank collisions with track surface.
-BRAZIL - PIT LANE - Speed limit sign now matches 80Kph speed limit.
-AUSTRALIA – Pit Lane – Speed limit sign and pit limit OSD now match at 60Kph
-Stability improvements for all game modes.
-Various other bug and graphical fixes.
-Various audio issues fixed and re-balanced.
-Further updates to name filter in career mode.



Tags: Codemasters, F1 2016, Formel 1, PS4, Xbox One, Patch, Update,


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