F1 2010: Patch für PC und Xbox 360 plus Hotfix für AMD Sechskern-Prozessorsysteme

Codemasters ruft seine Formel-1-Rennsimulation zum Boxenstopp und stellt nun auch für die PC- und Xbox 360-Version einen Patch zur Verfügung. Des Weiteren gibt es einen Hotfix für AMD-Systeme - Patch-Download und Changelog.

F1 2010: Patch für PC und Xbox 360 plus Hotfix für AMD Sechskern-ProzessorsystemeF1 2010: Patch für PC und Xbox 360 plus Hotfix für AMD Sechskern-Prozessorsysteme  ZoomNach der PS3-Version, ruft Codemasters nun auch die PC- und Xbox 360-Fassung von F1 2010 zum Boxenstopp. Über den Games für Windows Live- beziehungsweise Xbox Live-Dienst wird das Update beim nächsten Spielstart vollautomatisch heruntergeladen und installiert.

Eine vorläufige Übersicht der Änderungen die der erste Patch für die Formel-1-Simulation enthält kann über den vorstehenden Link abgerufen werden. Für Besitzer eines Systems mit AMD Sechskern-Prozessor stellen die Entwickler zudem den F1 2010 - AMD 6 Core-Hotfix zur Verfügung mit dem plötzliche Abstürze von F1 2010 der Vergangenheit angehören sollen.

Update - 02. November, 14:51 Uhr

Alternativ zum automatischen Download über Games für Windows Live, kann das rund 24 MB große Update nun auch individuell heruntergeladen werden. Der F1 2010 - Patch V1.01 ist über den vorstehenden Link direkt über unseren Downloadbereich verfügbar. Außerdem verrät das nachstehende Changelog, welche Änderungen damit umgesetzt wurden.

F1 2010 - PC-Patchübersicht V1.01:
-"Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage
-A number of shadowing improvements have been added
-Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated
-Balanced the effects of the drying line created by cars when in a wet race
-Balancing improvements have been made to AI drivers to prevent unexpected race results
-Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session
-Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend
-Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
-Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
-Corrected an issue where AI times were being reported incorrectly on the first lap

-Corrected an issue where AI were being disqualified during wet races in Montreal
-Corrected an issue where car driving style was defaulting to "Wet" in network sessions
-Corrected an issue where damage to AI cars was being inconsistently applied
-Corrected an issue where disqualified AI cars would cause network races to end prematurely
-Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
-Corrected an issue where flashback would become disabled after resetting to track
-Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
-Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
-Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
-Improvements have been made to the pitting process to prevent the player getting stuck.

-Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
-Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
-Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
-Corrected an issue where research path choice was not being carried over to subsequent season
-Corrected an issue where save data is reported corrupted
-Corrected an issue where sessions in progress would appear on the server list after quitting a network session
-Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
-Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
-Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
-Corrected an issue where the player is told to copy their team mate's car setup

-Corrected an issue where the player was able to pass through other cars after restarting a session
-Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
-Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
-Made penalties less likely to be awarded after spinning out on the track
-OSD now displays time gap between cars on the sector and lap split times
-Reduced the frequency of penalty warnings given for minor collisions
-Reduced the frequency of punctures received from standard tyre wear
-Sector times for the car on pole position is now shown in the split times on the OSD
-Tuned the grip properties of the tyre compounds in different weather conditions
-A number of localisation issues have been resolved.

-Added benchmark mode from graphics menu
-Added native support for the "Leo Bodnar SLI-Pro steering wheel controller" circuit board
-Added support for AMD Eyefinity / Nvidia surround multiple monitor modes
-Added support for crossfire / SLI and multicore GPUs.
-Added support for DirectX 11
-Added support for Intel SandyBridge processor and graphics
-Added support for the Thrustmaster GT Experience steering wheel
-Additional (D-Box) motion platform support during pit stops
-AI cars now correctly reduce speed when damaged
-Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively

-Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback
-Corrected an issue where drivers of ghost cars became solid at certain camera angles
-Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used
-Corrected an issue where the driver head would bob extremely violently on certain machines
-Enabled access to the Advanced Wheel Options for all users
-The replay file can now be saved as an external file and played back within the game



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