Das Entwicklerteam hinter Wreckfest hatte bereits nach dem großen Update für die PC-Version in der letzten Augustwoche einen Hotfix nachgeschoben, um sich verschiedenster Dinge anzunehmen. Anfang der Woche folgten dann der Hotfix 2 und 3 zu denen die nachstehende Übersicht Auskunft über die nicht unbeträchliche Anzahl an Nachbesserungen und Änderungen gibt.
Wreckfest - Hotfix 3-04.09.2019-Changelog:
ONLINE
-Reduced multiplayer latency.
-Audio for remote cars no longer stutters.
-The currently running prediction phase is now completed when switching to dead reckoning.
-Improved client smoothing, reducing the stuttering of the remote cars (previously especially noticeable when viewed from the side).
-Doubled the number of configurable op_steam_ids.
GAMEPLAY
-In the "Hateful Eight" career event, the AI can no longer use Class B cars.
-AI now uses maxed out Class A cars in the final parts of the career and randomly during custom events.
VEHICLES
-Fixed Motorhome tire damage that caused the wheels to occasionally glitch.
-Fixed a number of incorrect value references.
ENVIRONMENTS
-Fixed an antiportal glitch visible in the Motorcity reverse layout.
Wreckfest - Hotfix 2-03.09.2019-Changelog:
STABILITY
-Fixed a crash in the server browser.
-Fixed a crash in the user interface renderer.
-[MODS] Game no longer crashes when surface info is improperly configured or missing.
ONLINE
-Creating a server in-game now works properly.
-Restored client prediction for PC. Maximum prediction time is not user-configurable and is capped to 1500 ms.
-Essential server info is now displayed in the lobby (click the server message to toggle)
-Quick Play now correctly prefers servers with lowest latency.
-Toggling ready/unready is now disabled immediately (a second, to be precise) before event start to prevent glitches.
-High ping warning threshold is now 1000 ms.
-Fixed a glitch in the chat that caused text to disappear.
-Fixed chat server message colors.
The proper bubble icon instead of the speaker icon is now used for text chat.
--Note: latency shown in the lobby is currently as much as 50% higher than it actually is. The in-game latency is more or less correct, so please use that to judge your connection quality.
GAMEPLAY
-Restored shifting logic from the Steam 2018 release, meaning that upshifts occur closer to redline.
-Restored tire pressures from the Steam 2018 release so that front and back wheels have more or less the same pressure (and thus, different deflection).
-AI now races more loosely and their raceline mistakes are more natural. As previously, the lower the AI Difficulty level, the more prone the -AI is to errors.
-AI now packs up more tightly.
-Killerbee AI is now more competitive.
VEHICLES
-Steering wheel is now animated for AI cars as well.
-Steering wheel of AI cars now follows deform (prevents the floating steering wheel syndrome).
-Fixed Motorhome engine parts and materials.
ENVIRONMENTS
-On Deathloop, the car can be no longer reset on the edge of the ramp when exiting the loop.
-Added fence in front of the spectators on the banks of Espedalen so that cars going off-road hit the fence instead of resetting after hitting spectators.
-The cars should no longer get abruptly reset when crashing into the spectators in the Hilltop Stadium (at least not as easily as previously).
-Hitting parked vehicles on Big Valley Stadium no longer causes a reset, and the vehicles have proper collisions.
-A number of additional, non-specified optimization and collision improvements.
USER INTERFACE
-Adjusted the main menu camera views and tones for a more atmospheric aesthetics.
INPUT SYSTEM
-Increased rumble intensity for Xbox gamepad.
CONTENT
-Paint jobs and liveries no longer add to the vehicle price.
AUDIO
-Music now continues to play over online track change when in-game music is disabled.
-Fixed surface audio effect for sliding.
-Properly balanced AI volume levels.
-Master volume tweaks.
LOCALIZATION
-Fixed a number of French and Spanish strings that appeared in incorrect language.
-Implemented improved Hungarian localization courtesy of János Barta.
MODDING
-BagEditor is now able to open and cast certain legacy files that previously resulted in the editor crashing.
-Modifying AI names will no longer trigger anti-tamper protection.
-Swapping the FFB profile will no longer trigger anti-tamper protection.
+ 08.09.2019 MK
News zum Thema
- Wreckfest: Konsolenrelease erfolgt, Season Pass-Details, Update und Hotfix für PC-Version (31.08.19)
- Wreckfest: Knochenbrecher-Trailer kurz vor Release (17.08.19)
- Wreckfest: Neuer Trailer lässt es krachen und FAQ (01.08.19)
- Wreckfest: Race-Trailer, PS4- und Xbox One-Termin, Deluxe-Edition und PC-Patch-Vorschau (20.07.19)
- Wreckfest: Zwei neue Strecken für alle (17.05.19)