Project CARS: Build 106 mit Caterham R500 Superlight

Slightly Mad Studios ermöglicht mit dem dieswöchigen Build 106 allen an Project CARS interessierten Racing games-Fans erstmals eine Probefahrt im Caterham R500 Superlight.

Project CARS: Build 106 mit Caterham R500 SuperlightProject CARS: Build 106 mit Caterham R500 Superlight  ZoomProject CARSBilder vom 02.12.11Slightly Mad Studios hat das neue Build 106 zu
Project CARS für alle zahlenden Teammitgliedern die mindestens über den für 10 Euro erhältlichen "Junior"-Status verfügen freigegeben. Erstmals können Racing games-Fans damit den 263 PS starken Caterham R500 Superlight in der neuen Rennsimulation fahren. Ein entsprechendes Lizenzabkommen hatte man Mitte November abgeschlossen.

Ein weitere Neuerung der aktuellen Version ist das Ranglistenfeature, das einen Vergleich mit anderen Spielern aus der CARS-Community ermöglicht, und ein Hotlap-Wettbewerb. Die Liste der Änderungen von Build 101 bis Build 106 gibt Auskunft über alle noch so kleinen Updates der Entwickler.


Build 106 (2/12/11, Junior Member+)
-Eurogamer hotlap challenge introduced to the build
-Remember the last selected leaderboard gui menu filter (don’t default back to track select). Also fixed bug with blank leaderboard displaying if the user quickly cycled between track config back to original selection
-Fix to discover the bottom of the leaderboard is the 0th row when no times have yet been registered
-*Light* contact events no longer triggers lap invalidation
-Tech hang fix for the tuning slots GUI save button
-Restrict AI liveries to race only and randomly pick player livery if not running an hosted event, as they set livery explicitly. Adding EG specific livery as option value 99 and set it in events GUI handler (should ideally be set from server alongside other event info).
-Remove back page history after saving a vehicle setup, to correct the Back button flow
-Fix for crash when selecting FXAA
-Events page countdown timers added
-Added astroturf to material ids and cut track legal track test
-NVIDIA SLI Fixes. These changes remove all remaining inter-frame dependencies – the end result being that it is no longer necessary to rename to the executable to get proper SLI performance
-The change also provides a 4% speedup for DX11 regardless of SLI. (The mipmap generation was generating all face mips per face instead of only individual face mips!)
-Caterham: fixed ambient shadow position, fixed exhaust position
-Caterham cockpit display checked in
-Caterham: changed joint setup to avoid bugs in CPIT view
-Caterham: Camera settings tweaked
-Caterham: Separate Eurogamer livery added
-Caterham: cockpit material changes
-Fuel consumption enabled for Time Trial events
-Gumpert Apollo S – Interior texture. All new to replace the placeholder.
-Tweaks for eurogamer release (exhaust, surface)
-Layout fix for back button in setup screen
-Gumpert: new placeholder liveries
-Events page tidied up with new countdown timers
-Ariel Atom 3 loda\b\c + cpit added
-Caterham: new ambient shadow
-Added astro turf to materials
-Event leaderboard now has 8 item
-Ariel Atom – LODA interior mapping and texturing WIP 1

Build 105 (1/12/11, Senior Manager)
-Caterham R500 added to vehicle list
-Caterham R500: suspension skeleton finished. LODC tires. Fixed little issues to allow a basic first export
-Caterham R500 Superlight – LODA interior. All mapped and textured
-Caterham: UV tweaks, added missing bolts/rivets, added CPIT meshes, Mirror/display UV mapping
-Caterham R500: reduced idle throttle so stalling is possible. More aggressive engine braking so it doesn’t hang at high rpm in neutral
-Version control added for tracks and vehicles. The server can now instruct the client to purge itself of specific stat records (eg when a track layout changes or vehicle physics are updated)
-DX11 fixed incorrect type (FLOAT not FLOAT as an INT!) of MipMapLodBias
-Don’t extend the life of a previously cached stat when subsequently accessed (fixes leaderboards not updating on the client when browsing continuously during the leaderboard stat life)
-Send track and vehicle asset versions to the server. Must match expected values for stats to be accepted
-Fix MSAA interpolant for Fov
-More trees added at Bathurst
-New exports of Bologna and Connecticut Hill (All varients)

Build 104 (30/11/11, Senior Manager)
-Disable Close Contact Avoidance when in pit-lane
-Redid main path of California Raceway
-Fixed spring setting typo in Left front. Setting didn’t match right front
-Gumpert Apollo S – LODA interior mapping + textures WIP 1
-DX9 fixed instanced foliage shader to work correctly with alpha coverage
-Removed the "[2010]" from the track Variation – Seen in the Leaderboards
-Trees updated at Bathurst
-New exports of California Raceway, And all Connecticut Hill variants

Build 103 (29/11/11, Manager+)
-DX9 tree fixing work
-Reinstated speed and collision shakes
-Fixed leaderboards gui vehicle class navigation (crash, duplicates and other weirdness). Also detect when the player car is involved in a collision and do not submit lap record. Finally, do not submit lap record when AI control of the player vehicle has been active during a lap
-Leaderboard "find me" button now hooked up and locates the player within the leaderboard. When found, automatically display and "selects" the player entry
-More GUMPERT work on cockpit
-Changed location from Arizona to Summerton in Records
-New TextDB entries for lap invalidation.
-More trees and exposures adjusted at Bathurst
-Improvements to SETUP, InGameMenu and Loading screens now support Panel interface, multiple other improvements to every other screen
-ESC functionality returned to MainMenu
-Records tidied up a little more in the loading screen
-New Belgium Forrest export

Build 102 (28/11/11, Senior Manager)
-Leaderboard GUI is now functional. Friends button ignored until we add social features. Find Me button support code still to come
-Leaderboard screen update. Added all applinks, replaced scrollbar with ‘programmer art’ navigation buttons
-Added CPIT meshes, AO and LODA Interior to GUMPERT apollo S
-Exposure adjusted and fog decreased at Bathurst
-New Bathurst export



Tags: Project CARS, C.A.R.S., Community Assisted Racing Simulation, simracing, Rennsimulation


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