SPEEDMANIACS.COM - Automobilista 2: Verbesserungen für die Early Access-Version
http://www.speedmaniacs.com/News,Automobilista-2-Verbesserungen-fr-die-Early-Access-Version-,9952

Automobilista 2: Verbesserungen für die Early Access-Version

10.04.2020

Reiza Studios hat die Early Access-Version von Automobilista 2 überarbeitet und auf Version 0.8.0.1 aktualisiert.

Automobilista 2: Verbesserungen für die Early Access-Version Automobilista 2: Verbesserungen für die Early Access-Version   Zoom Voraussichtlich bis in den Mai hinein wird Automobilista 2 im Rahmen einer Early-Access-Version einen Reifungsprozess durchlaufen, bevor die Releaseversion veröffentlicht werden kann. Das Team rund um Renato Simioni hat bereits in der vorangegangenen Beta-Testphase einige Verbesserungen vorgenommen und setzt dies konsequent fort.

Inzwischen wurde die Ursprungsversion mit der man die Early-Access-Phase begonnen hat aktualisiert. Der Übersicht zur V0.8.0.1 ist zu entnehmen, dass bei der Bedienoberfläche ebenso wie im Bereich Physik und AI sowie bei Fahrzeugen und Strecken Unstimmigkeiten behoben wurden.

Automobilista 2 - Early Access V0.8.0.1-Changelog:
GENERAL
-Adjusted rain spray parameters - slightly longer draw distance and slower decay
-Raised default Camera World Movement from 50 to 75, reduced G Force Effect from 50 to 25 (resulting in less default cockpit camera movement)

UI
-Added game version number to main menu screen
-Desaturated Championship and Time Trial panels in Main Menu to better illustrate current unavailability
-Adjusted order and included Start button in Test Day / Custom Event menu (allows pressing start button with cursor+ accept button as well as gamepad start button)
-Added missing track background screens and trackmaps for Snetterton
-Corrected F-V10 livery thumbnails

PHYSICS and AI
-Slightly adjusted tyre tread physics for F-Classic Gens 2and3, SuperV8, MIT Lancer, F-Vee, Opala, Ultima GTR, Copa Truck, Caterhams, karts
-Slightly reduced pneumatic trail for slick tyres and adjusted max steering rack forces to suit (results in slightly more consistent FFB)
-Fixed error in suspension rates of SuperV8, Sprint Race which could lead to excessive bouncing midcorner and other handling woes
-Adjusted differential locks for all Caterham models with LSD
-Adjusted brake response curve and reduced default brake pressure to 90% for all cars
-Fixed error in Ultima GTR Race rear brakes which would cause it to lock rear wheels easily
-Reduced brake torque for Superkart
-Fixed missing rear pre-warmed tyres for F3, Roco 001
-Adjusted AI dry tyres for Caterhams, Touring Car Classics, Ultima GTR, ARC Camaro, F-Vintage, F-Trainer for more consistent performance vs player
-Adjusted AI wet tyres for StockV8, Sprint Race, Superv8, Caterham, F-Classic, Touring Car Classics, F-Trainer for more consistent performance vs player
-Fixed Chevette 5th gear ratio

VEHICLES
-Mitsubishi Lancer: Fixed windscreen textures issue
-Ultima GTR: Fixed shifting animation (manual instead of paddles); Added chrome stripes to some liveries; Fixed wheels and exhaust vertex AO; -Added backfire animations
-Caterham 620R: Updated several liveries (adding some metallic variations)
-Formula Vintage: Added missing lower LOD models (which could cause cars to disappear in lower car detail settings)

TRACKS
-Jerez: Complementary art pass and fixes
-Snetterton: Fixed curbs and added 3D marbles to both layouts


weitere News zum Thema


© 2018 - Alle Rechte vorbehalten