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Project CARS: Patch V8.0 für PC- und PS4-Version

21.01.2016

Die Project CARS-Entwickler starten mit dem Patch V8.0 einen weiteren Rundumschlag gegen verschiedene Fehler in der Motorsportsimulation. Jetzt hier informieren.

Project CARS: Patch V8.0 für PC- und PS4-VersionProject CARS: Patch V8.0 für PC- und PS4-Version  Zoom Für Besitzer von Project CARS ist einen Monat nach der Aktualisierung auf Version 7.0 nun der Patch V8.0 veröffentlicht worden der bereits für die PC- und PS4-Version verfügbar ist und in Kürze auch für Xbox One-Spieler zur automatischen Installation angeboten wird.

Mit dem neuesten Update adressiert das Entwicklerteam in den Bereichen Fahrzeuge, Strecken, Fahrphysik, Reifen und Setups, Controller, GUI, UDP und Render verschiedene mal mehr mal weniger auffällige Fehler.

Project CARS - PC-Patch V8.0-Changelog:
Vehicles
-McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
-Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
-Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
-Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
-KTM X-Bow - Fixed clipping on the roof camera.

Tracks
-Cadwell Park – Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
-Ruapuna all layouts - updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.

Physics, Tires and Setups
-Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
-Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.

Controllers
-Fixed OSW / DIY sim wheel driver crash in PID.DLL.

GUI
-DLC cars and tracks will now remain selected between game sessions.
-Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.

UDP
-Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.

Render
-Fixed bloom not working correctly on any MSAA mode on PC.

Oculus Rift
-Updated to Oculus SDK 0.8 SDK

Project CARS - PS4-Patch V8.0-Changelog:
Vehicles
-McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
-Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
-Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
-Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
-KTM X-Bow - Fixed clipping on the roof camera.

Tracks
-Cadwell Park – Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
-Ruapuna all layouts - updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.

Physics, Tires and Setups
-Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
-Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.

Controllers
-Fixed long standing missing functionality in Thrustmaster PS4 implementation -- the ignore device gain setting was not being honoured meaning the soft lock was being applied at the master gain level instead of full gain.

GUI
-DLC cars and tracks will now remain selected between game sessions.
-Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.

UDP
-Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.


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