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Project CARS: Fahrphysik, Autos und Strecken weiter verbessert - plus Screenshots

06.04.2013

Project CARS-Tester können jetzt das Build 439 testen das umfangreiche Verbesserungen beinhaltet. Erfahrt hier mehr über die Änderungen - plus aktuelle Screenshots.

Project CARS: Fahrphysik, Autos und Strecken weiter verbessert - plus ScreenshotsProject CARS: Fahrphysik, Autos und Strecken weiter verbessert - plus Screenshots  Zoom Die Slightly Mad Studios haben in dieser Woche für alle Unterstützer mit Status "Team Member+" und aufwärts das Build 439 von Project CARS veröffentlicht das sich neben den regulären Verbesserungen in diversen Bereichen des Spiels vor allem durch umfangreiche Überarbeitungen bei der Fahrphysik auszeichnet.

Die mit dem Build verbundenen Änderungen sind wie immer im ausführlichen Changelog am Ende des Artikels zu finden. Darüber hinaus gibt es für alle von der Grafikpracht des neuen Slightly Mad Studios-Rennspiels faszinierten Gamer wieder mehr als 100 neue Screenshots zu Project CARS die in der Galerie zum Spiel angesehen werden können.

Build 439 (2/4/13, Team Member+)
API:
-All chat message api functions (first pass)

Render:
-Fix for static environment face update rate – the recent envmap refactor had a missed setting making the rendering of the static envmaps 6x slower

GUI:
-Weather config tweaks for localisation

Physics:
-Bump steer fix on the struts for Evo FQ400, Boss 302R, Focus RS, Pirault Mega. Camber exploit fix applied to those and the Racers

Environment:
-Rainy 2 wtc added. Please remember to delete the contents of \Documents\Lighting Edits\CARS if you used my work around for the missing file in build 438

Tracks:
-Lakeville: Update for GP, further updates on inner and outer terrain and materials adjustments on scene, swapped 3D sprite trees to 3D ones
-Solitude Rennstrecke: New basic AIW for the recent changed geometry. Also fixes AI slowdown in first corner
-Heusden: Fixed shadow and terrain issues. Missing assets added, tarmac strips darkened, red boxed added

Vehicles:
-BMW M1: Adjustments to chassis. Set motion ratios at a more realistic .75 front and .75 rear , Adjusted pushrod angles to match this to get shock speeds closer to real. Adjusted all spring rates and damper rates to work with these new ratio’s. Steering lock upped from 20 to 30 degrees and steer ration tweaked. upped FFB tire force fraction. Some chassis balance work to suit. No tire changes
-BMW M3 GT: Adjusted some texture sizes, minor spec map fixes
-BMW M3 GT: Fixed taillight illumination
-BMW M3 GT2: Texture size adjustments
-BMW M3 GT4: Fixed gauges lighting
-Caterham Classic: locked gear ratios at factory settings and added a new final drive ratio
-Ford Focus RS: New tail lights
-Lotus 98T: Changes to the pushrod postioning and steering ratio for new tire. slight adjustment for bump steer fix
-Lotus 78: New physcis to go with new tire. Motion ratios changed to a more reaistic .625 front and .75 rear. Spring and damper rates adjusted accordingly. Moved COP slightly forward to match comments about real car
-Lotus 78 and 98T: New tires that are more period correct. Removes the FA tire
-Ariel Atom 300: Switched compound to track_jadegreen. Effectively lower grip than previous
-Ariel Atom 300: idle throttle adjustment
-Mitsubishi Lancer Evo: All interior/exterior gaps fixed. Added quick cockpit AO. Fixed cockpit lighting
-Cockpit exposure adjustment for most of the newer cars

The build also brings plenty of physics changes as the physics department has been busy with the help of race car drivers Nic Hamilton & Ben Collins as well as the whole WMD community:

-Mitsubishi Lancer Evo X FQ 400: Fixed front bump steer issue. Found a hack I can use to get the differentials working a bit closer to reality. Still not great, and done at the expense of left/right action, but at least the front and rear axles are more realistically splitting torque now. Applied camber exploit fix. Set tire to street_jadegreen; from the Cat Classic. I like this tire a lot for a normal summer tire level of performance. Much better drive now.
-Ford Focus RS: Fixed front bump steer. Applied camber exploit fix. Set tire to street_jadegreen.
-Pirault Mega RS: Fixed front bump steer. (Sensing a theme today? I made a bad mistake setting up the struts in all these cars.) Applied camber exploit fix. Set tire to street_jadegreen.
-Ford Mustang Boss 302R: Fixed front bump steer. Applied camber exploit fix. Redesigned rear end to be more like the real car and removed the placeholder NASCAR suspension.
-Racer L4 and V8: Stuck in brakes from the SP300R until a deeper review can be done. Applied camber exploit fix. Left old tire, with the exploit still enabled, on the B compound for back to back testing.
-BMW M1Procar - Adjustments to chassis. Set motion ratios at a more realistic .75 front and .75 rear , Adjusted pushrod angles to match this to get shock speeds closer to real. Adjusted all spring rates and damper rates to work with these new ratio’s. Steering lock upped from 20 to 30 degrees and steer ration tweaked. upped FFB tire force fraction. Some chassis balance work to suit. No tire changes


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