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Project CARS: Build 211 und Screenshots

12.05.2012

Das aktuelle Pre-Alpha-Build von Project CARS bringt ein wesentliches neues Feature das den Aktualisierungsprozess betrifft mit sich - alle Details zu Build 211 und zahlreiche neue Screenshots.

Project CARS: Build 211 und ScreenshotsProject CARS: Build 211 und Screenshots  Zoom Slightly Mad Studios hat wie in den vorangegangenen Wochen pünktlich zum Wochenende wieder ein neues Build von Project CARS veröffentlicht das von allen WMD-Mitgliedern der Kategorie Teammitglied+ ausprobiert werden kann. Neben Optimierungen und Fehlerverbesserungen wird mit Build 211 auch ein neues Patchsystem eingeführt das fortan eine schnellere Aktualisierung von der bereits installierten Version ermöglichen soll.

Alle mit den einzelnen Builds verbundenen Änderungen sind in der nachfolgenden Zusammenstellung aufgeführt. Zusätzlich gibt es viele neue Screenshots die in unserer Galerie zum Spiel betrachtet werden können.

Build 211 (11/5/12, Team Member+)
-NEW PROFILE REQUIRED
-Do not shift into neutral when stalling and using manual gears
-Disable crash recovery for all cars
-Fix in final builds not saving out texturing information for skys
-Harrison Pike Raceway – Add new textures for video wall
-R500 and BAC Mono: revert tire force reduction in favor of a true FFB fix
-Palmer JPLM: suspension animation runtime files. All LODs fully skinned
-BAC MONO: Added new liveries
-Besos foliage snapped to ground
-Besos texture updates
-Kart01: fixed ‘gear_to’ hand position, and offsets in cdv,cdp
-Added applinks for the new Helmet and Speed Sensitive FOV options being added
-Pagani Zonda R – Removing un-used placeholder interior texture
-Harrison Pike – added white line textures for the build
-New AIW for the new track and objects – Harrison Pike. Fixes most AI issues
-Dropped final drive for better Harrison Pike gearing. Updated AI tyres for more straight line stabilty. Stockcar oval
-New Palmer JPLM export
-New Besos exports
-New Loire export
-New Harrison Pike export

Build 210 (10/5/12, Senior Manager)
-Crash damage effect torque is now correctly scaled when applied to player vehicle while in contact with the world
-Updated applying of forces to player vehicle, resulting from ground material change, while vehicle is in contact with the world
-Updated comments about applying forces and torques to player vehicle
-FFB: Default steering gain set to 1.0 for all wheels
-Rearranged the T1/2 icons.
-Harrison Pike Raceway – Add new textures for speaker poles and marshal shelters
-New Pit Stands – export files .dds, .mtx, .vhf, .meb, .xml
-First revision of Harrision pike inner trees
-Updated HUD maps for Glencairn
-Adding Besos HUD maps
-Updated the Besos maps
-Added Besos and Glencairn co-ords
-Ariel Atom: removed duplicate files

Build 209 (9/5/12, Manager+)
-Integrated particle system fixes
-Change default Fanatec CSRE gain to 1.0
-FFB: Reduce base drag a little
-FFB: Reinstate all additional forces apart from kerbs, damper and spring
-Caterham R500 and BAC Mono: Fix for steering pulling right under braking. Also set pushrods to match model so caster changes have the correct effect on weight jacking.
-Harrison_Pike_Raceway – add new textures for Start finish podium
-Pagani Zonda R: moved roof camera
-Pagani Zonda R: fixed LODB rim UVs, fixed RR caliper pivot
-Harrison_Pike_Raceway – Add new textures for Digital timer Board
-Pagani Zonda R: minimum steering ratio lowered to 5.0:1
-Leonus 86: added more space between feet, so they won’t collide anymore
-BAC Mono: Checked all LODs and fixed some minor bugs (see forum for details)
-New tribunes related textures for Harrison Pike
-Revert speed sensitive FOV experiment pending menu options
-Fixed positioning of track HUD map
-Adding Glencairn set of HUD maps
-New BAC Mono export
-New Zonda R export
-New Harrison Pike Raceway export

Build 208 (7/5/12, Senior Manager)
-Zonda steering wheel issue fixed
-Few small bug fixes
-New Pagani Zonda R export


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