SPEEDMANIACS.COM - NASCAR 21: Ignition - Erste Updates, Launch-Trailer und Soundtrack
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NASCAR 21: Ignition - Erste Updates, Launch-Trailer und Soundtrack

29.10.2021

Motorsport Games feiert die Veröffentlichung von NASCAR 21: Ignition mit einem Launch-Trailer und stellt für die Besitzer des Stockcar-Rennspiels die ersten Verbesserungen bereit.

NASCAR 21: Ignition - Erste Updates, Launch-Trailer und SoundtrackNASCAR 21: Ignition - Erste Updates, Launch-Trailer und Soundtrack  Zoom Mit NASCAR 21: Ignition ist seit Donnerstag, 28. Oktober 2021 die neueste Generation des Videospiels zum Stockcar-Rennsport erhältlich. Motorsport Games hat zu diesem Anlass einen Launch-Trailer veröffentlicht der unentschlossene PC- und Videokonsolen-Gamer dazu bewegen soll sich das Spiel genauer anzusehen.

Ausgerüstet mit allen offiziellen Fahrern, Teams und Strecken der Saison 2021 der NASCAR Cup Series, werden die Gamer mitten hinein ins rasante Geschehen versetzt und erleben die authentische Atmosphäre inklusive Vorberichterstattung und Wiederholungen nach dem Rennen in bester TV-Manier direkt am eigenen PC oder Fernseher.

"NASCAR 21: Ignition ist jetzt erhältlich und wir könnten daher nicht aufgeregter sein, nun wo wir unser Spiel mit den Fans teilen", sagt Dmitry Kozko, CEO von Motorsport Games. "Unser Team hat seine ganze Leidenschaft in dieses Spiel gesteckt, um, zusammen mit der Unreal Engine und der rFactor-Physik, die authentischste, realistischste und dynamischste NASCAR-Simulation zu erschaffen die wir je produziert haben. Die Fans werden in NASCAR 21: Ignition den Nervenkitzel spüren, sich hinter das Lenkrad zu setzen und zum Ruhm zu rasen."

"Die Veröffentlichung von NASCAR 21: Ignition ist die nächste Evolution der Konsolen-Videospiele und kommt zu einer Zeit, in der die Aufmerksamkeit rund um den Sport groß ist, da ein Champion gekrönt werden soll. Durch die Nutzung der Unreal-Engine von Epic hat Motorsport Games in diesem Spiel neue Elemente der Individualisierung entwickelt, die es den Spielern ermöglichen, NASCAR ihre eigene Note zu geben", erklärt Nick Rend, Managing Director of Gaming and eSports, NASCAR.

Direkt im Anschluss an die Veröffentlichung wurden bereits die ersten Verbesserungen mit einem Day-One-Patch, der für alle Plattformen verfügbar ist, vorgenommen. Für die PC- und PlayStation-Version ist bereits das zweite Update auf V1.21/1.2.1.0 verfügbar. Je nach Plattform fällt der Download mit 2,81 beziehungsweise 1,85 GB nicht nur hinsichtlich der Größe sondern auch bei der Anzahl an Verbesserungen und Fehlerkorrekturen massiv aus. Für die Xbox-Konsolen wird der zweite Patch verfügbar sein sobald die Microsoft-interne QA erfolgreich durchlaufen wurde. Wer sich für die einzelnen Änderungen interessiert, findet diese weiter unten sowie die Übersicht der Bands/Künstler die ihre Musik zum Soundtrack beigesteuert haben.



NASCAR 21: Ignition - Soundtrack:
(Titel/Künstler)
-Back in the Saddle by Aerosmith
-BOOM by X Ambassadors
-Chasing Down a Good Time by Randy Houser
-Circles by Tim Dugger
-Cold As You by Luke Combs
-Keep Up by Ryan Kinder, Robert Randolph
-Love Race by Machine Gun Kelly feat. Kellin Quinn
-Natural by Imagine Dragons
-No Son Of Mine by Foo Fighters
-Sweet Home Alabama by Lynyrd Skynyrd
-Tied Down by Larry Fleet
-Trouble’s Coming by Royal Blood
-Up In the Sky – Milo le Miche
-What We Came To Do by Outskrts

NASCAR 21: Ignition - V1.21-Changelog:
-Added "Off" Steering Assist option
-Added Vibration support
-Improved Spotter audio triggers
-Improved Car damage animations
-Improved balancing of "Low" Steering Assist option
-Improved Rear view functionality in Chase Camera
-Fixed issue with AI Car slowdown on certain tracks
-Fixed issue with Car Setups not saving when exiting Datapad
-Misc. fixes, optimizations, and quality of life improvements

NASCAR 21: Ignition - PC/PlayStation-V1.21-Vollständiges Changelog:
NEW
-Added the “Off” steering assist setting with improved control pad feedback
-Added the correct localization for ‘vibration’ in the settings menus
-Added support for controller vibration on all platforms
-Added support for AI difficulty specific qualifying times
-Added translations for ‘Language’ in all languages
-Added the game’s version number to the Title and Options screens
-Added the Right Rear trackbar to the Pit Stop options
-Added visual feedback for a player when their party host has started matchmaking
-Added brake markers to Charlotte Roval
-Added brake markers to Daytona Road Course
-Added brake markers to COTA
-Added brake markers to Indianapolis Road Course
-Added brake markers to Road America
-[PC-only] Added support for networking errors
-[PC-only] Added support for player name entry in Career
-[PC-only] Added a recommended controller configuration
-[PC-only] Implemented the full PC Display options

ADJUSTMENTS
-Refined the “Low” steering assist option to make it more consistent
-Reworked the pit crew helmet colors so they better matched their car’s paint scheme
-Refined the contracts that the player would receive in career based on their performances
-Refined the career team reputation to more directly reflect the player’s performances
-Refined the behavior of the look back functionality on the Chase Cameras so that it snaps
instead of rotating
-Reworked night lighting so that races start closer to their finish lighting conditions when racing
shorter distances
-Refined the AI qualifying times to allow the player to set more competitive times
-Refined the rolling start speeds in Practice and Qualifying to help achieve more competitive lap
times
-Removed the sportscaster VO from the intro to online races

FIXES
-Fixed a number of issues that resulted in general instability
-Fixed a number of issues where the application was unresponsive for an extended period of time
-Fixed an issue where the title would crash if the player didn’t have enough hard drive space
-Fixed an issue where the game could freeze when starting a race weekend -Fixed an issue where the spotter would repeat voice/text lines and interrupt
-Fixed an issue where the wheels would blur incorrectly
-Fixed an issue where the damage animations could look incorrect in certain circumstances
-Fixed an issue where the player had to press a button too many times to enter a game after accepting an invite
-Fixed an issue where Black Flags were being thrown incorrectly
-Fixed an issue where the AI would slow down excessively at Talladega and Nashville
-Fixed an issue that prevented the AI from running their alternate paint schemes at the corresponding events
-Fixed an issue that prevented certain numbers from being selectable in the paint booth
-Fixed an issue where two cars would overlap in the Paint booth save slot thumbnail
-Fixed an issue where the language would change back to English unintentionally
-Fixed an issue where age gated content could be seen in the Main Menus by players who were under 21
-Fixed an issue where age gated content could be seen in Online Races by players who were under 21
-Fixed an issue where the screen would not correctly resize on 4K monitors
-Fixed an issue where the dash cam could sometimes launch with a horizon stabilized effect
-Fixed an issue where resolution changes had no effect in game on PC
-Fixed an issue where PC display settings were not being correctly applied
-Fixed an issue where cars would randomly disappear during online races
-Fixed an issue where delayed matchmaking could cause players to be stuck in their garage
-Fixed an issue where a player would occasionally not make it into an online session
-Fixed an issue where a player could get stuck during the transition into the race
-Fixed an issue where the default settings for novice assists were inconsistent between the main menu and the data pad
-Fixed an issue where the checkered flag text was hard to read
-Fixed an issue where the racing line assist was inconsistent at certain race tracks
-Fixed an issue where the game could crash on the race results screen
-Fixed an issue where the car Level of Detail could change at high speeds when using Chase Cameras
-Fixed an issue where the player’s pit lollipop always showed 00 in career mode
-Fixed an issue where the player’s car could temporarily be controlled by the AI after dismissing the Pause menu in an online race
-Fixed an issue where player cars could remain in the air for a prolonged period of time after a high speed collision in online
-Fixed an extremely rare issue where a player could receive a mechanical failure during an online race
-Fixed an issue where the pit stop cutscene would not trigger under certain circumstances at Bristol and Bristol Dirt
-Removed the realistic damage option to prevent an issue where players could get stuck after
getting a DNF -Fixed an issue online where the player could see a default paint scheme rather than their selected one
-Fixed an issue where sometimes the player could not interact with all the datapad options
-Fixed an issue where players could be incorrectly flagged in an online race
-Fixed an issue where some driver numbers would not display in the Career Legacy Leaderboard
-Fixed an issue where the player could not see which layers were selected in the paint booth when the layers were white
-Fixed an issue where the ‘New Decal’ sub menu would display the previously selected category
-Fixed an issue where the sound effects in the Online game lobby were missing
-Fixed an issue where the menu backgrounds could appear inconsistently
-Fixed an issue where a crown icon would appear next to every player in an online lobby
-Fixed an issue where scrolling through a large number of decals could cause the selected item to appear off screen
-Fixed an issue where players with the Sonic Radar 3 application could cause the game to give a fatal error
-Some special characters would display corrupted when playing in French
-Fixed an issue where the Quit Game confirmation message was incomplete
-Fixed an issue where the player’s name was not correctly displayed in the Silly Season menu
-Fixed a typo in the team profile description for Hendrick Motorsports
-Fixed an issue where the player could adjust their steering assists when using a racing wheel
-Fixed an issue where the AI cars would drive around too fast in the background of the results screen
-Fixed an issue where the UI inputs would disappear after opening the pause menu while in the garage or pit lane.
-Fixed an issue where some AI drivers would not appear on the data pad overview screen
-Fixed an issue where the player car would sometimes clip with some of the pit road assets
-Fixed an issue where the incorrect paint schemes could appear in the pre session cutscenes
-Fixed an issue where the framerate could drop around the pit lane area at Charlotte
-Fixed an issue where the sun would not set during the day night transition at Charlotte
-Fixed an issue where the Digital dash lap counter was not in sync with the in game HUD
-Fixed an issue where the car setup changes would appear to not save after exiting the Data pad
-Fixed an issue where the video quality options would display ‘Detail Preset’ and not their correct settings
-Fixed an issue where all the cars would not render during the pre race cinematic at Martinsville
-Fixed an issue where Anisotropic filtering was localized incorrectly
-Fixed an issue where Overcast skies at Talladega would cause lighting issues
-Fixed an issue where opening and closing the pause menu would change the settings in the Pit

Options HUD
-Fixed an issue where the driver model in the replay would reflect the cockpit animation settings used by the player in race
-Fixed an issue where the title would not enter windowed mode when using a 1920×1080
resolution -Fixed an issue where the Track bar adjustment could not be selected under Yellow Flag conditions
-Fixed an issue with a prolonged black screen after selecting return to garage during a practice session at Phoenix
-Fixed an issue where the HUD relative leaderboard would display inconsistently at Las Vegas
-Fixed an issue where the player’s car could be seen to be moving on the Data pad Overview map
-Fixed an issue where the player’s car could start smoking in the garage area
-Fixed some inconsistent environment collisions at Sonoma
-Fixed some inconsistent environment collisions at Watkins Glen
-Improved the AI cars ability to blend from pit road onto the race track at Charlotte
-Fixed an issue where the car could snap right with minimal input using low steering assists
-Fixed an issue where the AI could brake at the Daytona Road Course start/finish line
-Fixed an issue where the decal value numbers didn’t adjust when undoing changes
-Fixed an issue where paint schemes could appear more saturated on the Chevrolet Camaro
-Fixed an issue where the prompt from the Calendar in career could change position on screen
-Fixed an issue where the player’s car might not load into the background of the career menus when returning from a race
-Fixed an issue where the car’s wheels would appear to be still spinning while it was stationary in a pit stop
-Fixed an issue where two driver models could be seen sat inside the player’s car
-Fixed an issue where repeatedly accessing the pause menu could cause it to appear faded
-Fixed an issue where the Pace Car could be invisible during a qualifying session at Las Vegas
-Fixed an issue where the player could be removed from an online lobby with no reason provided
-Fixed an issue where the Brightness setting could be altered without accessing the screen tab in the Pause Menu
-Fixed an issue where the player could navigate the menu behind a controller disconnected message
-Fixed an issue where disconnected players were not always moved to the pits in online races
-Fixed some inconsistent environment collisions at Road America
-Fixed an issue where some tracks didn’t have two lap qualifying when they should have
-Fixed an issue where quickly leaving some career submenus could cause them to disappear
-[PlayStation-Only] Fixed an issue where the title would crash when adjusting the brightness
-[Xbox-only] Fixed an issue where the title would freeze in the menus on Xbox Series X/S consoles
-[Xbox-only] Fixed an issue where the title could crash when changing users during a loading screen
-[Xbox-only] Fixed a typo in a network disconnection message
-[PC-only] Fixed an issue where the title screen would run with an uncapped framerate
-[PC-only] Fixed an issue where the ‘Exit’ button was not localized
-[PC-only] Fixed an issue where the ‘Quit’ prompt was not localized
-[PC-only] Fixed an issue where the pause menu would lose functionality after changing audio
options during a session -[PC-only] Fixed an issue where the player’s custom paint scheme did not appear correctly when using Low graphics settings
-[PC-only] Fixed an issue where some Achievements were not unlocking correctly
-[PC-only] Fixed an issue where the Mouse Cursor would stay on screen during active gameplay
-[PC-only] Improved the detail of the rear view mirror
-[PC-only] Fixed an issue where the online veteran achievement appeared twice
-[PC-only] Fixed an issue where some wheel names would be cutoff in the Controller menu
-[PC-only] Fixed an issue where the Display settings appeared to reset when leaving the Pause Menu
-[PC-only] Fixed an issue where the paint booth color picker was not fully visible at certain resolutions

NASCAR 21: Ignition - Day 1-Patch (Xbox V1.1.0.0, PlayStation V1.01, PC/Steam Day 1 Update 7523975):
-Added support for Logitech G29 and Logitech G920
-Fixed an issue on Xbox that could cause the game to enter an unresponsive state if the user is changed during game suspension
-Fixed a blurry jumbotron image
-Fixed an issue that could cause the game to crash if the console runs out of storage space
-Fixed a very rare issue that could cause the game to crash with damage set to Visual Only
-Fixed an issue that could prevent races from starting at Daytona
-Resized pit options to better accommodate non-English languages
-Introduced Charters into Career
-Introduced the option to start from scratch again in the Paint Booth
-Improved the performance of some smoke effects
-Added the "1 can" refueling option to the pit menu
-Added additional repair option to the pit menu
-Tidied up how the Camaro logo was displayed on custom vehicles
-Fixed a progress issue in Career that could occur if the player didn't have an active contract
-Fixed an issue that could cause the diagram on the Car Setup screen to appear smaller than intended
-Fixed an issue that could player cars to be forced through the floor after a high speed collision
-Added additional number styles to the Paint Booth
-Fixed an issue that was causing tires pressures to be shown as having negative values
-Allow the player to set their own name in Career
-Sped up the rate at which cars load in the main menu
-Improved texture loading during cutscenes
-Fixed an issue that could cause the spotter subtitles to remain on screen
-Increased the speed that players cross the start line after a rolling start
-Fixed a rare lighting issue at Talladega
-Fixed an issue that would cause race results to change after watching a replay
-Fixed an issue that was impacting on-track performance while in a pack
-Fixed an issue that would prevent the player from restarting a Qualifying session
-Fixed an issue that could cause the player car to overlap with AI cars during pit scenes
-Updated the control map image
-Improved the performance of online games for players with poorer internet connections
-Fixed an issue that could cause the player car to park at an incorrect pit stall
-Fixed an issue that would cause AI Practice times to display as 0.000
-Fixed an issue that would cause the AI to display incorrect qualifying results if the player skips the session
-Fixed an issue that would cause the player to lose control of the car after a pit stop
-Fixed an issue that would cause the sky to flicker aggressively as the sun set
-Improved AI performance around Bristol Dirt
-Improved AI pitting behavior
-Fixed an issue that was preventing the Pole Sitter achievement/trophy from unlocking correctly
-Fixed an issue that was causing track wall colors to bleed onto the track surface
-Improved AI behavior around COTA
-Improved AI behavior around Charlotte Roval
-Fixed an issue preventing 100% length races from completing
-Fixed an issue that would prevent a full replay from being played on PlayStation-
-Fixed an issue that could cause the race to continue to run after the player chooses to restart
-Fixed an issue where some drivers were assigned the incorrect number
-Updated windshield banner
-Improved audio mix for views within the car
-Improved AI pit entry behavior
-Updated localizations across the game
-Improved the AI's ability to drive on dirt!
-Corrected the car spoiler colors
-Resolved an issue that was causing some logos to appear at a lower quality
-Resolved an issue that was causing tires to appear incorrectly during the victory lane sequence
-Fixed an issue that could cause the AI to retain control of the player car after multiple yellow flags are triggered
-Fixed an issue that could cause the crew chief to appear with an untextured face
-Added animation to 1 can pitstop
-Improved the responsiveness of the spotter
-Fixed an issue that would cause qualifying sessions to end too early
-Fixed an issue that was preventing matt textures from being properly displayed
-Fixed an issue that could cause the autopilot to retain indefinite control of the player car after a pitstop
-Fixed a rare issue that could cause the game to crash when viewing a replay
-Fixed an issue that was causing some areas of the Toyota Camry to appear as transparent
-Fixed an issue that could cause AI cars to be shown with low levels of detail during a replay
-Increased AI speeds across all tracks, making them competitive
-Fixed an issue that could prevent caution flags from being properly displayed
-Fixed an issue that could cause a crash when loading into practice sessions at Texas, Indianapolis Road or COTA
-Fixed an issue that could cause the cockpit view to stutter while on track
-Fixed an issue that was causing the incorrect rim color to be shown on some cars
-Fixed an issue that would cause sections of the track to suddenly become invisible at Homestead Miami
-Updated the career Playoff logic to make it more accurate
-Fixed an issue that could cause the HUD to display inaccurate lap data in qualifying sessions
-Fixed an issue that would cause the wrong car to be displayed during Victory Lane scenes
-Fixed an issue that would cause damage to carry over between sessions
-Fixed an issue that could cars to appear on fire at the start of practice sessions(!)
-Fixed an issue that was causing the steering wheel to display if the Steering Animation option was set to None
-Added an visual prompt to inform players that they are driving in the wrong direction
-Fixed an issue that would prevent the HUD from being correctly updated during road course qualifying
-Improved the visual driving line overlay across most tracks
-Fixed an issue where the last lap HUD was being displayer as "-1"
-Fixed an issue that was causing some audio to still be played when the master volume is muted
-Added helper text to main menu options
-Fixed an issue that was causing AI drivers to suddenly switch lanes at the start of a race
-Fixed an issue that could cause the Paintbooth UI to become inaccurate
-Fixed an issue that could cause some logos to be shown at an incorrect size
-Fixed an issue that could cause chase cameras to suddenly clip inside the player car on certain tracks
-Improved UI performance on console
-Updated the wedge values in the pit menu
-Fixed a rare issue that could shadows to flicker
-Fixed an issue that could prevent players from being returned to the garage during practice sessions
-Added music to the start screen
-Fixed an issue that caused the player to gain an unfair advantage at the start of a COTA race session
-Added an "unsaved changes" warning when loading a livery in Paintbooth
-Added missing button prompts to Paintbooth
-Fixed an inconsistency in how we displayed some assists in different areas of the game
-Fixed an issue that was preventing the game from pausing while suspended
-Prevented players from opening the pause menu in areas they were not intended to
-Smoothed out the loading process
-Fixed an issue that was causing abandoned changes to be retained in the Paintbooth
-Fixed an issue that was preventing some cutscenes from being skippable
-Fixed an issue that was causing players to place 1st when disqualified from the session
-Fixed an issue that could cause the player car to appear to overlap a second version of itself during certain cutscenes
-Fixed an issue that could cause cars to be unexpectedly on fire(!) at the start of road course qualifying sessions
-Fixed an issue that could cause the Martinsville Blue Emu trophy to appear at a lower quality than intended
-Fixed an issue that could result in blank jumbotrons
-Removed the grass that was unexpectedly growing on track at Watkins Glen
-Fixed an issue that would cause the wrong number of laps to be displayed in the HUD after restarting a race
-Improved AI behavior around Texas and Talladega
-Fixed an issue that was causing the wrong helmets to be shown in cutscenes
-Made on-track cones load in earlier
-Fixed an issue where the manufacturer of custom cars was being incorrectly displayed
-Fixed an issue that could cause cars to spawn at incorrect locations
-Fixed an issue that could cause players to be placed in the wrong starting position after a restart
-Fixed an issue where the front splitter of the Camaro would roll around in sync with the wheels
-Fixed a number of issues where it was possible to highlight multiple rows in the pit options
-Fixed an issue that would prevent the HUD from being hidden when turned off
-Updated camera angles for the intro scenes at some tracks
-Corrected some of the navigation in the Paintbooth
-Fixed an issue that was causing the Car Setup screen to appear at a lower quality than intended
-Fixed an issue that could prevent players from gaining control of the car at the start of a race at Watkins Glen
-Added rewind and fast forward functions to the replay
-Changed Rookie assists in the datapad to match the main menu
-Fixed an issue that could cause the player car to be displayed improperly in some cutscenes
-Adjusted the pit line exits at most tracks
-Fixed an issue that could cause players to fall out of the track at Charlotte Roval
-Added button descriptions to the paintbooth
-Updated Indianapolis intro scenes to remove "ugly" camera shots
-Updated sunset times to be more accurate
-Updated an issue that could cause the AI drivers to break formation during race starts
-Corrected typos in a few messages
-Fixed an issue that could cause road course qualifying sessions to end too soon
-Fixed an issue that could prevent the correct localized audio being played on PC
-Fixed an issue that could occasionally cause the game to crash when left idle
-Updated the default pit menu selections
-Normalized brightness across camera views
-Fixed an issue that was preventing sound effects from being played during pitstops
-Fixed an issue that could cause the player driver to get stuck partway through a gear change animation
-Fixed an issue that would prevent sound effects from playing while driving over the grass in online sessions
-Added the jack arrow decals to custom liveries
-Fixed an issue that could cause wheels to be shown with missing textures


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