ZoomFür Simracer die in rFactor 2 auf Bestzeitenjagd gehen gibt es zum Wochenende wieder einen Grund mehr die PC-Rennsimulation zu starten.
Image Space In. hat die Strecke Mills Metropark - hier klicken zum Download (275 MB) - auf V2.0 aktualisiert und mit der neuersten RealRoad- und Terrain-Technologie ausgestattet und die für die Grafikdarstellung verwendeten Dateien gegen höher aufgelöste Versionen und noch besserer Texturen ausgetauscht. Da verwundert es nicht, dass das Änderungsprotokoll dann auch ziemlich lang ausfällt.
Mills Metro Park V2.0-Changelog:
-Added Inner A Layout
-Implemented latest RealRoad shader
-Improved pitlane texture
-Applied RealRoad to curbs
-Remapped RealRoad
-Removed sausage curbs
-Improved curb texture
-New road and terrain texture set
-Implemented new terrain shader
-Vertex painted terrain for new terrain shader
-Remapped terrain for new terrain shader
-Terrain Radiosity pass
-Optimized road and terrain objects for smoother performance
-New painted stripes and pit lines texture set
-Enhanced painted stripes material
-Mapped yellow stripes for curbed sections
-Cut Access Roads into terrain
-Added surface wear decals
-Added road to grass/gravel transition decals
-Replaced textured parking spots with decals
-Reconformed all decals
-Improved water material
-Added Armco colliders
-Added Armco posts
-Added corner names (wall) signage
-Replaced safety fences and posts with better model/textures
-Optimized fence textures and materials for better performance
-Improved fence shadows
-Replaced simple 2D wooden infield fence with 3D version
-Replaced simple 2D chainlink fence with 3D version
-Optimized Armco and concrete walls for smoother performance
-Optimized wall objects for better and smoother performance
-Replaced and remapped tyre wall canvas textures
-Replaced and optimized 3D tyres
-Vertex painted tyre walls
-Replaced cones with HQ version
-Cleaned up distance markers
-Improved pitwall glass
-Added fire extinguisher signs at marshal posts
-Fixed marshal huts intersecting marshals
-Optimized treelines and fixed mapping
-Optimized billboard vegetation for better and smoother performance
-Improved vegetation texture set and materials
-Reduced vegetation flickering
-Optimized pit building for smoother performance
-Fixed pit building shadow glitch
-Added cheap pit building interior
-Improved pit building glass
-Fixed smoothing on podium
-Improved metal poles material and textures
-Completed construction work on main grandstand
-Improved grandstand textures
-Replaced grandstand crowds
-Added cheap interiors for office buildings
-Improved flags
-Replaced light poles and power lines with HQ versions
-Replaced Synergy fuel signs with HQ versions
-Replaced pit in and out lights with HQ model
-Replaced billboards with higher quality model and textures
-Replaced grandstands with HQ version
-Replaced outhouse with ultra HQ version
-Replaced tents with HQ versions
-Rescaled inflatable figures, and replaced one :) with :p !
-Added picnic tables
-Replaced trackside cars with HQ versions
-Replaced team trucks with HQ USA style haulers
-Replaced RVs
-Created new bus model and textures, distributed
-Cleaned up and enhanced recovery crane model and added some variation
-Optimized LOD and Shadow Out distances on all objects for better performance
-Optimized night lighting omnis
-Added new night lighting glows
-Slightly enhanced billboard crowd textures
-Fixed skybox shadow glitch
-Repopulated reflection maps
-Set MIP Map bias to default
-Removed HDR Profiles
-Updated TDF with recent values
-Fixed GDB inconsistencies
-Many AIW tweaks and fixes
-New camera sets for all layouts
-Changed default weather profile
-Added support for 34 cars
-Tweaked Safety Car release distances
-New HD loading screens
-Included Test Team RealRoad Preset Pack
+ 30.10.2015 MK
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