iRacing: Infos zum ersten Patch für das 2016 Season 2-Build

Für das aktuelle Build der PC-Rennsimulation iRacing wird in Kürze ein umfangreiches Bugfix-Update verfügbar sein zu dessen Verbesserungen es hier die Einzelheiten gibt.

iRacing: Infos zum ersten Patch für das 2016 Season 2-BuildiRacing: Infos zum ersten Patch für das 2016 Season 2-Build  ZoomFür das umfangreiche am 8. März veröffentlichte 2016 Season 2-Build zu iRacing Motorsport Simulations wird bald ein erster Patch erscheinen. Ursprünglich sollte das Update, mit dem die Entwickler unter anderem Verbesserungen bei dem Netcode und der DirectX 11-Version vornehmen als auch größere und kleinere Unzulänglichkeiten bei den Autos und Strecken beheben werden, bereits heute erscheinen.

Aus nicht näher bekannten oder erläuterten Gründen verzögert sich der Patch und wird voraussichtlich erst kommende Woche erscheinen. Davon unabhängig können "iRacer" sich die Änderungshinweise zu dem Update aber schon heute anschauen.

Release notes 2016 S2 fix patch:
Paint Kit
–Inside Sim Racing sponsor images have been updated.

Netcode
–The default initial maximum size of a network datagram the Sim generates has been adjusted. At this new default size, maximal packets using the “512k or faster” bandwidth selection will require only one datagram to be sent in full. In the “core.ini” file, the “[Communications] default_datagram_max_size” setting has been renamed “default_dgram_max_size” to ensure this new default is used.
–Dynamic probing of the maximum size datagram your connection will support has been disabled. With this probing disabled, the number of datagrams needed to send a maximal “1Mbit/sec or faster” packet increases from 2 to 3. In the “core.ini” file, the “[Communications] enable_path_mtu_discovery” setting has been renamed to “enable_pmtu_discovery” to ensure this new default is used.

DirectX 9
–Fixed an issue where windshield reflections appeared dimmer than in DirectX 11.

DirectX 11
–Fixed a crash bug that happened when exiting the simulator with certain graphics settings, such as class 1 settings with Render Dynamic Tires disabled.
–Fixed an issue where skies were often not oriented correctly. For instance, the sun was often located at some random and incorrect position.
–Fixed the odd bluish shadow patches that could appear on road surfaces and curbs with low sun angles such as occur during the morning and afternoon. The issue was noticed at Lime Rock Park and Virginia International Raceway.
–Fixed an issue where black lines would sometimes appear when using “High” shader level.
–The filter that removes resolutions smaller than the desktop dimensions in the Autoconfig application has been removed.
–The simulator now attempts to keep activation, and not minimize, when losing window activation, unless an Alt+Tab function was recently processed. This may help prevent “pop-up windows” and notifications from minimizing the simulator.

PopcornFX
–Opponent vehicles will now emit dust particles correctly.

Dynamic Tire Debris Accumulation
–Fixed an issue where tires would appear black when the Particle Detail option was set to the “Low” setting.
–This system will be disabled when the shader level is set to Medium or lower.

EasyAntiCheat
–Should a Package Error 73 occur, the specific EasyAntiCheat message that caused the error will be appended to the sim_launch.txt log file in your My Documents\iRacing\logs directory, for future reference.

Video Capture
–Video Capture will now be defaulted to disabled.
–Video Capture can now be enabled and disabled via a Settings option.
–Users are now able to select “Fullscreen” when capturing video.
–A new video capture library has been added to fix an issue with DX11 and XSplit.

Audi R8 LMS GT3
–2016 S2 GT3 BOP Change: Aero drag has been slightly reduced.

BMW Z4 GT3
–2016 S2 GT3 BOP Change: Minimum weight has been increased by 5kg.
–The current baseline setup will no longer fail Tech.

Dallara DW12
–Illuminated Lumirank digits will now turn green when entering pit road.

Ford GT
–This vehicle is now capable of flashing its headlights.

Ford GT GT3
–Fixed a bug where the traction control switch was unable to turn off and the slip limits were incorrectly defined, compromising system function.

Formula Renault 2.0
–Setups have been updated.
–Fixed an issue with the animation of the suspension.
–Dampers have been adjusted; dampers for all setups prior to this build will be set to 0. Members who already own the car should either adjust their damper settings to feel/speed or restart setups based on these new iRacing baselines included in this build.
–Brake Balance can now be adjusted using the in-car Black Box.
–The level-of-detail distance for the suspension system has been adjusted.
–Opponent cars should now bounce less when they enter the world.
–Controls option for fuel mixture settings has been removed.

Legends Ford ’34 Coupe
–Season setups have been added for Five Flags Speedway, South Boston Speedway, and Stafford Motor Speedway.

Mazda MX-5 Cup
–Setups have been updated.

McLaren MP4-12C GT3
–2016 S2 GT3 BOP Change: Minimum weight has been increased by 10kg.

McLaren MP4-30
–Efficiency of P2P/OT of the Energy Recovery System (ERS) has been reduced significantly.
–Aero drag has been reduced when the Drag Reduction System (DRS) is engaged to improve the ability to overtake.

Mercedes-AMG GT3
–2016 S2 GT3 BOP Change: Aero drag has been slightly reduced.
–Internal windshield of the external model will no longer appear green.
–Fixed a bug where the traction control switch was unable to turn off.
–Fixed some level-of-detail textures.

NASCAR Camping World Chevrolet Silverado
–Season setups have been updated for Richmond International Raceway.

NASCAR Camping World Toyota Tundra
–Season setups have been updated for Richmond International Raceway.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013
–The restrictor plate engine package has been removed.
–A 3.45 rear gear is now allowed at superspeedway tracks.
–Tire grip has been increased at superspeedway tracks.
–Tires now absorb heat slightly slower at superspeedway tracks.
–Shock and spring limits have been removed at superspeedway tracks.

Ruf RT 12R C-Spec
–Illuminated Lumirank digits have been removed while in cockpit mode.

Ruf RT 12R Track
–Illuminated Lumirank digits have been removed while in cockpit mode.

SCCA Spec Racer Ford
–Setups have been updated.

Autodromo Jose Carlos Pace
–Terrain art updates.

Autodromo Nazionale Monza
–Terrain art updates.

Barber Motorsports Park
–Terrain art updates.

Brands Hatch Circuit
–Terrain art updates.

Canadian Tire Motorsports Park
–Terrain art update.

Circuit of the Americas
–Terrain art updates.

Circuit Gilles Villeneuve
–Terrain art updates.

Donington Park Racing Circuit
–Terrain art updates.

Lime Rock Park
–Terrain art updates.

Mazda Raceway Laguna Seca
–Terrain art updates.

Mid-Ohio Sports Car Course
–Terrain art updates.

Mount Panorama Circuit
–Terrain art updates.

Nürburgring
–Terrain art updates.

Okayama International Circuit
–Terrain art updates.

Oran Park Raceway
–Fixed a pitstalls and starting grid placement issue in the North B config.
–Terrain art updates.

Oulton Park Circuit
–Terrain art updates.

Phillip Island Circuit
–Terrain art updates.

Road Atlanta
–Terrain art updates.

Sebring International Raceway
–Pesky cones have been removed.

South Boston Speedway
–Terrain art updates.

Southern National Motorsports Park
–Jersey barriers have been updated.



Tags: iRacing, simracing, iRacing Motorsport Simulations, online, rennsimulation, 2016 Season 2 Patch 1, info,


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