iRacing: 2024 Season 4 Patch 2 schraubt an Simulation, Autos und Strecken

Wie schon aus der Vergangenheit gewohnt, bringt ein neues iRacing-Release eine Reihe von weiteren Aktualisierungen. In dieser Woche wurde nun der 2024 Season 4 Patch 2 bereitgestellt, welcher sich um verschiedene Probleme in den Bereichen Simulation, Fahrzeuge und Strecken kümmert.

Das Änderungsprotokoll zeigt dabei wie mehr oder weniger umfangreich die einzelnen Korrekturen ausgefallen sind und klärt zudem die Frage was überhaupt geändert wurde.

2024 Season 4 Patch 2 Release Notes [2024.09.17.02]
SIMULATION:
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Connectivity
-Fixed an issue with the Ping Server for systems with both IPv4 and IPv6.

Physics
-The amount of natural clutch bite variance has been reduced.

iRacing Weather System
-Fixed an issue where a significant temperature change occurred at exactly 4 hours and 6 minutes into any Session using Static Weather.
-Fixed an issue where a dirt texture appeared on windshield banners whenever it was raining.

Official Racing
-Fixed an issue with the Distributed Splits Algorithm where the Race Scheduler occasionally failed to use the new split-forming algorithm and instead fell back to the original version.

Dirt Racing
-Fixed a visual issue where opponent vehicles could appear to have the incorrect wheel stiffness.

Graphics
-Fixed an issue where dirt was not being cleared properly on rain-enabled cars.
-A variety of vehicles have had their footwells darkened.
-Fixed an issue with some car paint schemes where the windshield could appear to be color-tinted.

Audio
-Some rain sounds have been reverted back to .WAV format.
- - An issue was noticed with some rain sounds causing a pulsing sound - we will investigate.

Pits
-Fixed an issue where Lollipop Guy could appear to have some visual popping as you changed camera distances from him.

CARS:
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[Legacy] NASCAR Xfinity Class Cars
-Fixed an issue where opponent cars were always invisible. They were trying an experimental new type of stealth racing - it did not go well.

Aston Martin Vantage GT4
-For the damage model, fixed an issue where some rear pieces were missing at certain camera distances.

BMW M4 G82 GT4
-Mirrors have been reordered to match the BMW M4 GT3.
-Paint pattern texture files have been updated for better number board placement for non-official paint schemes.
-Fixed a texture issue with the specular map.

Dallara IR18
-Anti Roll Bars may no longer be adjusted while the vehicle is actively cornering.
-iRacing setups have been updated.

Dirt Mini Stock
-Tire wear rate has been reduced.
-Tire Pressure Min/Max values have been constrained further to work great for both asphalt and dirt tracks (10/20psi left and right).
-Visor tear-off may now be bound to a hotkey for this car.
-The windshield tear-off option has been removed from the Black Box.
-Windshield shaders have been updated.
-Fixed an issue where the steering column was invisible.

Ferrari 296 GT3
-Fixed an issue where the engine could stall during a spin.
-IMSA logos have been updated for improved clarity.

Ford Mustang FR500S
-Fixed an issue where some wiper animations could look floppy.

Ford Mustang GT3
-A flaming hot new paint pattern is now available for this car.

Hyundai Elantra N TCR
-Chassis texture has improved white balance for the latest PBR shaders.

Hyundai Veloster N TCR
-Chassis texture has improved white balance for the latest PBR shaders.

Ligier JS P320
-Fixed an issue with some cockpit reflections during rainy weather.

McLaren 720S GT3 EVO
-Improved in-car engine sounds and added new transmission and drivetrain sounds.
-Patched a space where you could partly see through the bodywork from the cockpit.
-Windshield wiper animation splines have been updated.
-Number location has been adjusted slightly to help center numbers in the number board.
-The IMSA Leaderboard panels have been added to the interface models where appropriate.
-Camber has been added to the UI model to match the suspension shown.

Mini Stock
-Tire wear rate has been reduced.
-The windshield tear-off option has been added to the Black Box.
-Paint pattern texture files have been updated for improved placement of rear sponsors.
-Windshield shaders have been updated.
-Fixed an issue where the steering column was invisible.
-Fixed an issue where the right-rear tire hub was missing at close camera distances.

[Legacy] Dallara DW12
-Anti Roll Bars may no longer be adjusted while the vehicle is actively cornering.

TRACKS:
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Cadwell Park Circuit
-Fixed an issue where brake markers could disappear at lower graphics settings.

Circuit de Spa-Francorchamps
-Barney, Legendary Flagman, has arrived at this version of the track! He was stuck in the past version of the track, and had to practice advanced chronomancy to get here.
-(Grand Prix Pits) - A placeholder wall from the pit entrance has been removed.
-(Bike) - Paint lines have been added to better define the alternate Turn 9.
-A missing sausage curb has been found and installed at Turn 1.
-Some missing grasscrete has been added to Turn 13 and Turn 14.
-Fixed an issue where colored surface paint could disappear on lower graphics settings.
-The Ferris wheel is now fully animated and lit!
-Fixed an issue with grass growing on the green drainage channel.
-Some trees have been added to the areas around Bruxelles.
-Patched a few holes in the terrain.
-Some terrain colors have been improved.
-The color of drains near curbs have been updated.
-The loading screen image has been updated.

Homestead Miami Speedway
-(Road Course A and B) - Fixed an issue where some brake markers disappeared with Objects Detail set to "Low".

Knockhill Racing Circuit
-Fixed an issue where it could rain inside the pit garage.

Lankebanen (Hell RX)
-Fixed a critical issue where this track was failing to load.
- - The root cause of this issue was related to a speaker playing the newly encoded environment sounds found inside a bush at this track.



Tags: Simracing, iRacing, 2024 Season 4 Patch 2, update, details, changelog


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