Wreckreation: Entwickler liefert volle Update-Ladung fuer PC und Konsolen

Three Field Entertainment hat für Wreckreation auf PC, PS5 und Xbox Series X|S eine Reihe an Verbesserungen am Start. Welche das sind und wie die kurzfristige Roadmap aussieht, kann hier herausgefunden werden - erstes DLC noch im November.

Wreckreation: Entwickler liefert volle Update-Ladung fuer PC und KonsolenWreckreation: Entwickler liefert volle Update-Ladung fuer PC und Konsolen  ZoomWreckreationAlle Bilder2 Tage nach dem Release von Wreckreation hat Three Field Entertainment den ersten Patch für PC-Version veröffentlicht, auf den zu Beginn der Woche gleich Patch 2 mit weiteren Fehlerkorrekturen, Überarbeitungen und Verbesserungen folgte. Am Donnerstag, 6. November 2025 wurde dann auch ein großes Update für die Konsolenfassungen (PS5, Xbox Series X|S) bereitgestellt.

Während alle Details zu den Updates mit dem jeweiligen Änderungsprotokoll genau nachvollzogen werden können, lässt sich zusammenfassend sagen, dass das kleine britische Entwicklerteam gewaltig an der Spielbarkeit arbeitet. In diesem Zuge hat man auch schon die nächsten Verbesserungen in Aussicht gestellt und wird ab Montag, 10. November 2025 den dritten Patch für die PC-Version ausrollen. Die Konsolenversionen sollen dann direkt im Anschluss ebenfalls mit den weiter unten aufgeführten Maßnahmen profitieren können.

Voraussichtlich in der dritten November-Woche soll die erste Spielerweiterung mit 4 neuen Fahrzeuge, neuen Events aber auch allgemeinen Verbesserungen, wie zum Beispiel der Unterstützung von 4K60FPS-Gameplay auf der PlayStation 5 Pro, erscheinen.

Darüber hinaus geben die Entwickler Auskunft über verschiedene Dinge an denen gearbeitet wird, für die man aber im Augenblick noch keine näheren zeitlichen Angaben machen kann.

Wreckreation - Patch-Vorschau PC-Patch 3, Changelog:
-Physics and Reaction Improvements including fixing issues coming back from Takedown cameras, improving combat, making crash ‘rules’ more consistent between events and freedrive and make them speed based, reduce likelihood of other physics issues.
-Handling Improvements including improve responsiveness of some cars, fix cars that tend to spin out when not drifting and reduce likelihood of cars flipping over when offroad.
-Fix bug where the custom car engine audio will reset if you crash.
-Correct the Stats reporting of Wreckords to not combine Drift Combo and Drift Wreckords to avoid confusion in whether you have unlocked the Fellow Traveller Trophy/Achievement.
-Correct the Stats reporting of Completed Events and Total Wins to exclude the Tutorial Race (as you can't replay it if you don't win it, making it unfair for completionists) and include the Stunt Runner event.
-Correct the text on the ‘We are the Champions’ Trophy/Achievement to reflect that it is awarded for all Road Races (so excluding Offroad Races and Sky Track Races).
-Fix a bug with 2 Live Mix icons (Glen Ross Farms overpass and Smokey Tower) that are duplicates of others and therefore will not unlock. New unlocks added for those 2 collectibles.
-Change the ‘collected’ Live Mix icon to something more obvious rather than being transparent.
-Display all unlocks on the map once the “Blown all Cobwebs” Trophy/Achievement is unlocked.
-Fix TFE Wreckreation Challenge 8 loading the wrong challenge (but there is already a workaround if you load it in world).
-World fixes reported by players e.g. holes in rocks, missing text on signs etc.
-Fixes for Crashes reported by players.

Wreckreation - Additional Content Pack 1:
-4 additional cars – the Huntsville Nebraska and the Mitani Suprema plus 2 Track based cars – the Freiberg AMG W Class and the Delon Mulsanne.
-Additional gameplay for unlocking these cars.
-Additional Wreckoning events for the 4 cars once unlocked which will unlock upgraded versions giving 8 additional cars in total.
-Additional Live Mix objects including narrow straights and curves which connect to the existing Spiral and the existing Sky Tracks.
-PlayStation 5 Pro support to run at native 4k 60fps.
-PlayStation DualSense custom support (use of colours during gameplay in particular).
-Fixes and improvements as needed.
-Ongoing optimisations incl adding Settings to adjust VFX.

Wreckreation - Behebung noch unbekannt:
-Crossplay between all platforms.
-Live Mixable Buildings.
-More Vehicles with associated gameplay.
-Resolve Intersection Sky Track pieces Issues.
-System for promoting User Generated Events.
-Tightrope mode and other Gameplay modes.
-Train.
-Vacant Lots

Wreckreation - Consoles Patch, 06.11.2025-Changelog:
Key Highlights of this Patch include:
-Make the Road Rage AI easier to catch when it is a long way ahead of the player.
-Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind.
-Fix difficulty spikes – Many of the Race and Road Rage events have been updated to have pre-authored time and weather to reduce difficulty spikes from the dynamic TOD and weather systems. This does not affect any previous progress, all times, licence points and Live Medals remain valid.
-Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering.
-Fix for bumper camera not inheriting the car’s pitch properly.
-Unnatural speed Drifting bug has been fixed (thanks to the Discord community for their help with this one in particular).
-Settings moved to a more Visible location.

Full Details on all Changes

Handling:
-Fixed a bug with drifting, which made the car speed up unnaturally or move around in a janky way.
-Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering.
-Fix for bumper camera not inheriting the car’s pitch properly.

Settings:
Add settings button to the pause menu (redirects you to the DJ menu like the stats does the map).
-Settings also now available in Opening race.
-Video settings now available at the same time as Audio settings for consistency and to make them visible during events.

Events:
-Make the Road Rage AI easier to catch when it is a long way ahead of the player.
-Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind.
-Changed Race and Road Rages to have a pre authored time and weather to reduce difficulty spikes when driving predominantly at night or in bad weather. -This does not affect any previous progress, all times, licence points and Live Medals remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it!). See full list of changes at bottom of this update.

Crash Fixes:
-Fixed a crash when moving Live Mix Track Pieces near certain road pieces.

Other Fixes:
-Remove one type of low rock cluster reported by players that had no collision (to add collision would have been annoying as it is too low to be visible when driving).

Audio:
-Adjusted Sirens so they faded in and out better as they drive past you and they don’t suddenly cut off at 660m.
-Adjusted Plane so it also faded in and out more smoothly and didn’t fade away unnaturally quickly.
-Reduced volume of 2 Boost layers so they were not as loud in the mix, especially when at low BoostOnTime values.
-Reduced volume of Turbo1 and slightly reduced volume of all turbos when in Bumper cam.
-Reduced volume of InSky looping ambience so it does not come in super loud when navigating around in LiveMix.
-Reduced volume of Traffic exhausts to try and stop the mix being super bass heavy when there are lots of vehicles stationary/waiting at junctions .

EVENT CHANGE DETAILS
The following Races have been changed to have the originally authored Time of Day and Weather to reduce difficulty spikes when driving predominantly at night or in bad weather. As stated above, this does not affect any previous progress – all times set, licence points earned and Live Medals recorded remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it)

-Another Star Vehicle
-Back at the Ranch
-Between a Rock and a Hard Place
-Bruising For a Fight
-Circling Back
-Circling The Drain
-Close The Circle
-Come Full Circle
-Cry Me a River
-Curves to Die For
-Dirt Dash
-Drift Apart
-Every Rose Has Its Thorn
-Faraway in Time
-Fighting Chance
-Fire In The Hole
-Flesh and Machine
-Flight or Fight
-Flirting With Disaster
-Giant Battle
-Hangs By a Thread
-Hazards of the Job
-Head for Granite
-In Dickie’s Meadow
-In the Cross Hairs
-It’s a Shore Thing
-Mad Dash
-Not Such a Long Drive
-Opportunity Knocks
-Point Break
-Pumping Iron
-Reach for the Stars
-Ridge Climb
-Rough and Ready
-Sandy Blows
-Set Fire To The Rain
-Sharks Are Circling
-Sherburn’s Climb
-Shut Up Shop
-Snowy Descent
-Speed Run
-Spoiling For A Fight
-Star Vehicle
-Starstruck
-Sweep the Board
-There Goes My Bay-by
-Top Dog
-Tunnel of Shove
-Vicious Circle

All Road Rages have been updated with a set Time of Day and Weather apart from the following 2 Road Rages which have remained as Dynamic:
-Penalty Road Rage on Crystal Bay
-Total Road Rage on Shoreline

As above this change does not affect any previous progress – all Scores set, Licence Points earned and Live Medals recorded remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it!)

Regarding Road Rages please remember to use Gas Stations to add Wreck Limits, Bruiser cars to get an additional +1 at the start and that you can change direction to pick an ‘easier’ route on the fly.

Wreckreation - PC - Patch 2, 03.11.2025-Changelog:
-Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering
-Fix for bumper camera not inheriting the car’s pitch properly
-Make the Road Rage AI easier to catch when it is a long way ahead of the player
-Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind
-Additional PSOs generated as part of ongoing work to reduce stalls and stuttering on PC

Wreckreation - PC - Patch 1, 30.10.2025-Changelog:
Key Highlights of this Patch include:
-PSO data has been regenerated and repackaged to significantly improve Stalls on PC
-Unnatural speed Drifting bug has been fixed (thanks to the Discord community for their help with this one in particular)
-Settings moved to a more Visible location
-Many of the Race and Road Rage events have been updated to have pre-authored time and weather to reduce difficulty spikes from the dynamic TOD and weather systems. This does not affect any previous progress, all times, licence points and Live Medals remain valid.

Full Details on all Changes

Stalls:
-Regenerate and repackage PSO data to significantly improve Stalls on PC. This work is ongoing to ensure the maximum possible coverage

Handling:
-Fixed a bug with drifting, which made the car speed up unnaturally or move around in a janky way.

Settings:
-Add settings button to the pause menu (redirects you to the DJ menu like the stats does the map)
-Settings also now available in Opening race.
-Video settings now available at the same time as Audio settings for consistency and to make them visible during events.

Events:
-Changed Race and Road Rages to have a pre authored time and weather to reduce difficulty spikes when driving predominantly at night or in bad weather. This does not affect any previous progress, all times, licence points and Live Medals remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it!). See full list of changes at bottom of this update.

Crash Fixes:
-Fixed a crash when moving Live Mix Track Pieces near certain road pieces

Other Fixes:
-Remove one type of low rock cluster reported by players that had no collision (to add collision would have been annoying as it is too low to be visible when driving)

Audio:
-Adjusted Sirens so they faded in and out better as they drive past you and they don't suddenly cut off at 660m
-Adjusted Plane so it also faded in and out more smoothly and didn't fade away unnaturally quickly
-Reduced volume of 2 Boost layers so they were not as loud in the mix, especially when at low BoostOnTime values
-Reduced volume of Turbo1 and slightly reduced volume of all turbos when in Bumper cam
-Reduced volume of InSky looping ambience so it does not come in super loud when navigating around in LiveMix
-Reduced volume of Traffic exhausts to try and stop the mix being super bass heavy when there are lots of vehicles stationary/waiting at junctions

EVENT CHANGE DETAILS

The following Races have been changed to have the originally authored Time of Day and Weather to reduce difficulty spikes when driving predominantly at night or in bad weather. As stated above, this does not affect any previous progress - all times set, licence points earned and Live Medals recorded remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it)
-Another Star Vehicle
-Back at the Ranch
-Between a Rock and a Hard Place
-Bruising For a Fight
-Circling Back
-Circling The Drain
-Close The Circle
-Come Full Circle
-Cry Me a River
-Curves to Die For
-Dirt Dash
-Drift Apart
-Every Rose Has Its Thorn
-Faraway in Time
-Fighting Chance
-Fire In The Hole
-Flesh and Machine
-Flight or Fight
-Flirting With Disaster
-Giant Battle
-Hangs By a Thread
-Hazards of the Job
-Head for Granite
-In Dickie's Meadow
-In the Cross Hairs
-It's a Shore Thing
-Mad Dash
-Not Such a Long Drive
-Opportunity Knocks
-Point Break
-Pumping Iron
-Reach for the Stars
-Ridge Climb
-Rough and Ready
-Sandy Blows
-Set Fire To The Rain
-Sharks Are Circling
-Sherburn's Climb
-Shut Up Shop
-Snowy Descent
-Speed Run
-Spoiling For A Fight
-Star Vehicle
-Starstruck
-Sweep the Board
-There Goes My Bay-by
-Top Dog
-Tunnel of Shove
-Vicious Circle

All Road Rages have been updated with a set Time of Day and Weather apart from the following 2 Road Rages which have remained as Dynamic:
-Penalty Road Rage on Crystal Bay
-Total Road Rage on Shoreline

As above this change does not affect any previous progress - all Scores set, Licence Points earned and Live Medals recorded remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it!)



Tags: Wreckreation, patch, update, changelog, details, PC, PS5, Xbox Series X|S


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Wreckreation

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