Wreckfest: Tuningteile, Wetter und viel Feintuning im März-Update 3

Bugbear Entertainment legt ein weiteres Update für die Early-Access-Version des Action-Rennspiels Wreckfest nach und schraubt damit den Spielfaktor in die Höhe. Hier die Details zu den Verbesserungen lesen und das offizielle Changelog einsehen - plus Hotfix-Infos.

Wreckfest: Tuningteile, Wetter und viel Feintuning im März-Update 3Wreckfest: Tuningteile, Wetter und viel Feintuning im März-Update 3  ZoomNext Car Game/WreckfestAlle BilderDie Early-Access-Version des Action-Rennspiels Wreckfest hat ein Update erhalten das sich schon vom Umfang her, wie ein Blick in das Änderungsprotokoll deutlich macht, sehen lassen kann. Bekanntlich kommt es aber nicht immer auf die Quantität sondern auch oder gerade auf die Qualität an. In diesem Aspekt sollte die Aktualisierung den Spielfaktor ein ganzes Stück steigern, denn die Entwickler haben nicht nur viele lästige Fehler beseitigt, kleinere und größere Optimierungen vorgenommen, sondern auch für das Gameplay einiges getan.

Das März-Update 3 versetzt die Gamer nun in die Lage die Rennen zu unterschiedlichen Wetterbedingungen fahren zu Können (Sunrise, Noon, Afternoon and Sunset) die auf jeder Strecke etwas anders ausfallen. Der Sonnenaufgang auf Strecke A ist also anders als der auf Strecke B. Für diejenigen die ihre Wagen auch modifizieren wollen, gibt es jetzt mehr Tuningteile und weiterer Nachschub ist bereits angekündigt. Das Schadenssystem wurde wurde ebenso wie der realistische Schaden im Karrieremoduse einigen Anpassungen unterzogen, die AI überarbeitet, der Wow-Faktor der Unfälle hochgeschraubt und an vielen weiteren Stellen gearbeitet. Damit lädt die neue Version rechtzeitig zum Wochenende dazu ein sich Wreckfest erneut anzuschauen.

Wreckfest-March-Update-3-Changelog:
CONTENT
-New weather system with environment specific weathers and expanded variation: unique Sunrise, Noon, Afternoon and Sunset TODs for each event.
-Increased skybox quality.
-Added a set of new visual customization parts like spoilers, hoods, grilles and fenders for a number of cars.
-Added textured wheel upgrades for all cars.
-Added new banger/derby style liveries for both player and AI controlled cars.
-Added Demolition Derby and Banger Racing AI Sets for Custom Events.
-Fixed RoadSlayer missing audio in cockpit, bumper and hood cameras.
-Fixed Rocket AI car assembly so that it now appears correctly in events.
-Roadcutter window bar upgrades are now named correctly.
-Killerbee roll cages are now named correctly.
-Improved environment art and fixed bugs on various tracks.

GAMEPLAY
-AI cars now automatically use a matching banger/derby or racing style livery in appropriate game modes and career events.
-AI cars now slide around somewhat more.
-AI cars are now more aggressive towards each other and the player (work-in-progress).
-Derby AI now favors the center more to prevent them from packing to the sides.
-Tweaked collision matrix lightly to make crashes feel more rewarding.
-Demolition Derby events now yield more credits as a reward.
-In Last Man Standing, the contact timer is now 30 seconds (shown when 15 seconds left) to prevent sandbagging.
-Improved lawnmower physics to improve the gameplay.
-Ragdoll is now ejected correctly when crashing to the static environment hard enough.
-It’s now easier to roll over an opponent by hitting the AI piloted lawnmower to the side.
-Wrecking an AI lawnmower and ejecting the pilot now works as designed when hitting the AI with higher momentum.
-Takedowns now register correctly even if the victim hits a static object right after being wrecked, or in the case of lawnmowers, the ground.
-Improved damage tracker for more consistent gameplay damage and prevent from being penalized from the same hit many times depending on the duration of the collision; in practice this means that for example being pushed sideways by other cars no longer results in massive damage and death. With Normal Damage, minor scuffing no longer causes any gameplay damage (the body panels will still visually get light damage though), while major hits cause significant one-time damage with hitter receiving less damage (but still some); with Realistic -Damage, both visual and gameplay damage is increased, mechanical damage kicks in earlier and hitter has no artificial advantage whatsoever (note that hitter will still have a natural advantage in case of a higher mass and speed).
-Tweaked front-wheel-drive cars to be less overpowering, now more or less match the lap times of RWD cars with similar performance points.

CAREER
-The career starting car is now Rocket.
-Embarking on a new series while another one is in progress (not completed) now resets the progress of the in-progress series instead of marking it as completed.
-Rival challenge is now kept active through the whole event instead of ending with the first successful bump.
-Realistic Damage is now available in the career in the new Options tab in the Next Race screen, yielding an experience bonus.
Rammer RS can now be only obtained as a reward from the career event “Ramming it Down”.
-In multi-heat demolition derby events, player is now disqualified properly according to the series rules.

USER INTERFACE
-Implemented new Post-Race, Loading and Server Browser screens.
-Quitting an event now takes the player to the results screen so that replay is available even when quitting.
-In Settings/Advanced menu, Sensitivity and Speed Sensitivity help texts are no longer reversed.

TECHNICAL
-MP: Fixed a fatal crash related to the effect system.
-In Custom Event, AI Set now gets correctly reset after clearing user data.
-A prospective fix for the car getting rocketed to sky after crossing the finish line.
-A prospective fix for the car glitching when changing parts or adjusting tuning setup.
-Various other bug fixes.

LOCALIZATION
-Updated new and changed strings.

KNOWN ISSUES
-New weather system is not yet supported by the career.

NOTES FOR CONTENT CREATORS
-The weather system now uses an event specific weather list configured in the event’s evse bag data file so you can different weathers available for each event.
-Any custom content modifying gameplay damage are thrown out of whack due to the new damage tracker.

Wreckfest-March-Hotfix-Update-3-Changelog:
GENERAL
-AI players now use all cars in all classes.
-Career events now make use of the new weathers.
-Rammer RS is now received correctly as a reward from “Ramming It Down” career event.
-Removed bogus “None” parts from cars that now have proper unique customization parts.
-RoadSlayer GT roll cage can now be removed.
-Sunrise Super’s Sport Exhaust Manifold no longer results in a massive power hit.
-Fixed a number of material bugs in the new rims.
-The cute car icons now have an equally cute ambient shadow.
-Added a new improved default paintjobs for Rammer and Starbeast.
-MP: Dedicated Server console no longer crashes when someone joins while typing a server message.
-MP: Fixed a number of weather setting bugs in Dedicated Server: Setting up an incorrect weather in the event parameters no longer results in clients being unable to connect to the server. Command “weathers” now displays correct event specific weathers. If no weather is specified in the event parameters, a random event specific weather is used.
-Mixed 5 no longer features flying cars.
-Localization, fixed server browser and loading screen text overlap.



Tags: Bugbear, Next Car Game, Wreckfest, Steam, PC, Early Access, märz update 3, changelog, details


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