ZoomWreckfest 2Alle BilderDas auf actionreiche Autorennen spezialisierte Entwicklerstudio Bugbear Entertainment hat in dieser Woche das Early Access-Update 1 für Wreckfest 2 veröffentlicht. Das erste Inhaltsupdate bringt aus spielerischer Sicht zwei neue Fahrzeuge, womit nun insgesamt sechs Fahrzeuge zur Auswahl stehen, und zwei weitere Strecken. Zusätzlich wurden eine Reihe von Verbesserungen vorgenommen und mit Spielereinladungen und sortierbaren Server-Listen erste der von der Community am meisten nachgefragten Features integriert.
In einem neuen Video zeigen die Entwickler die aktuellen Änderungen und Neuerungen in Aktion. Außerdem wurde die Roadmap aktualisiert und für Juni das Early Access-Update 2 angekündigt, welches wieder zwei neue Strecken und zwei neue Fahrzeuge sowie neue Features enthalten wird.
Nach dem EA Content Update #1 am 13.05.2025, folgte am 16.05.2025 der EA Content Update #1 Patch #1 zur Behebung von Fehlern und weiteren Anpassungen über die unterhalb des Videos die beiden Änderungsprotokolle im Detail Auskunft geben.
Wreckfest 2 - Early-Access-Version - EA Content Update #1 Patch #1 (16. Mai 2025):
SYSTEM
-Fixed crash when exiting car paint.
-Fixed crash at launch due to system using outdated Microsoft Visual C++ redistributable.
-Improved resolution and aspect ratio handling.
GAMEPLAY
-Fixed longer than intended shift delay with H-shifter.
-Increased shifting leniency with manual clutch.
-Reduced damage from extreme gearbox grind.
-Added gearbox crunch noise to multiplayer.
-Fixed constant gear grinding in multiplayer.
-Fixed player list being shown when grid size is 1.
-Fixed text overlap in the spectate HUD.
-Added back ping display to HUD (right side now).
CARS
-Added missing gearbox to Bravion.
-Fixed Rammer gearbox location.
AUDIO
-Rammer: Adjusted mix between engine and exhaust, increasing exhaust priority.
-Bravion: Slightly lowered engine average loudness at high rpm.
-Raised overall mix level of non-target (AI or remote) cars.
-Improved mix balances across various grid sizes.
-Improved mix clarity when on the start grid or tailing a non-target car.
Wreckfest 2 - Early-Access-Version - EA Update #1 (13. Mai 2025):
TRACKS
-New European rallycross track.
-New folk racing track: Finncross.
CARS
-New European sports sedan: Bravion.
-New American large sedan: Rammer.
-American 1 is now called Crusader.
-European 1 is now called Gizmo.
SYSTEM
-Reduced VRAM consumption.
-Fixed various memory leaks.
-Added vendor-specific support for NVIDIA DLSS, AMD FidelityFX and Intel XeSS Super Resolution and Frame Generation (Note: Need to be in the main menu to enable).
-Resolution can be now changed directly in-game in the Settings menu (Note: Need to be in the main menu to change).
-V-Sync can be now enabled/disabled in-game in the Settings menu (Note: Need to be in the main menu to change).
-An estimation of the VRAM (video memory) consumption is now shown in the Graphics Settings menu.
-Fixed an issue which resulted in pixelated user interface textures.
-Fixed an issue which caused the game to crash when changing car and entering Car Paint.
-Fixed an issue which caused Car Texture Quality settings to be disrespected, resulting in the game using more than 6GB of VRAM even when Low setting was used.
-Data Cleaner now checks for corrupted files when launching the game first time after an update.
ONLINE
-You can now invite friends from the Steam Friends List to join the server.
-Servers can be now sorted in the Server Browser based on their name and player count.
-Servers can be searched for in the Server Browser by using a name search.
-Added support for uPnP port forwarding for devices which support it.
-Player hand gestures are now synced in multiplayer (and played back in replay as well).
CONTROLLERS
-Implemented support for gamepad rumble.
-Fixed an issue when binding buttons to axis actions.
-Fixed an issue which made it impossible to rebind certain actions.
-For ease of use, actions are now all listed on the same page on the Bindings tab.
GAMEPLAY
-Added player list showing the leader and players nearby to HUD.
-Polished HUD and improved scaling across differerent resolutions.
-Added separate FOV offset settings for chase and 1st person cameras.
-Added setting for hiding driver and steering wheel in 1st person cameras.
-Fixed overlapping text when going back to event selection screen.
-Added driveline flex and minor improvement to automatic upshift logic with driveline flex.
-Improved manual gearbox and clutch logic, added minimum time to shift for balancing vs automatic clutch.
-Added over-rev engine damage in realistic damage mode if downshifting too soon.
-Added gearbox damage from bad shifts in realistic damage mode.
-Fixed an issue which caused exhaust to emit smoke when engine should be off.
-Fixed engine damage in realistic damage mode.
-Added backfire visual and audio effects.
-Added subtle radiator leak steam effect.
-Improved misfire damage effects.
AI
-Improved AI racing line computation.
-Improved AI drifting mechanic.
-Improved AI stability before and during jumps.
-Improved AI awareness of other cars.
-Fixed noise in driver steering animation.
AUDIO
-New exhaust sound mixdown with more bass-centric sound for Crusader.
-Better audio memory handling to address sound cutting out, plus other under-the-hood improvements.
-Lower rev limiter repeat interval and new limiter sound effect for more beating effect.
-Implemented asphalt tire roll and skid sounds for AI/remote cars.
-Implemented gravel roll sounds for AI/remote cars.
-Using manual and clutch, reverse gear whine of gearbox will no longer play when revving while clutch is disengaged.
+ 17.05.2025 MK
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