RaceRoom Racing Experience: V0.3.0.4157 steht bereit - ADAC GT Masters 2014 und mehr

Für die PC-Rennsimulation RaceRoom Racing Experience ist jetzt eine aktualisierte Open Beta-Version samt neuen Spielinhalten wie die ADAC GT Masters 2014 Experience und zahlreichen Verbesserungen verfügbar - plus neuer Trailer.

RaceRoom Racing Experience: V0.3.0.4157 steht bereit - ADAC GT Masters 2014 und mehrRaceRoom Racing Experience: V0.3.0.4157 steht bereit - ADAC GT Masters 2014 und mehr  ZoomRaceRoom Racing ExperienceADAC GT Masters 2014 Experience - Launch-TrailerDie Entwickler der Sector3 Studios haben die Bescherung der RaceRoom Racing Experience-Spieler vorverlegt und heute die neue Version 0.3.0.xxx veröffentlicht. Das Dezember-Update schließt dabei die ADAC GT Masters 2014 Experience mit 8 offiziellen ADAC GT Masters-Strecken der Saison 2014, 19 GT3-Rennfahrzeugen und einem Fahrerwechselfeature ein. Das ist aber noch nicht alles, denn kurz vor den Weihnachtsfeiertagen soll es im spielinternen Shop mit der DTM 1992-Erweiterung eine weitere Neuerung geben.

Die neue Version, die im Download mit 4,2 GB zu Buche schlägt, beinhaltet zudem wieder diverse Verbesserungen in allen zentralen Spielbereichen von der Grafik über das Portal bis zur Fahrphysik und AI, sowie eine ganze Reihe an Fehlerkorrekturen. Für diejenigen die es genau interessiert was seit der Mitte November bereitgestellten Version 0.3.0.4061 geändert wurde, enthält das offizielle Änderungsprotokoll weitere Informationen.

Der 1:07 Minuten lange Launch-Trailer zur ADAC GT Masters Experience 2014 stellt die neue Erweiterung in bewegten Bildern vor und macht mit actionreichen Gameplayszenen Lust auf die Boliden.

RaceRoom Racing Experience Open Beta V0.3.0.4157-Changelog:
Experience:
-ADAC GT MASTERS 2014 Experience

Cars:
-ADAC 2014 - BMW Z4 GT3 2014
-ADAC 2014 - Audi R8 LMS Ultra 2014
-ADAC 2014 - McLaren MP4-12C GT3 2014
-ADAC 2014 - Chevrolet Camaro GT3 2014
-ADAC 2014 - Mercedes-Benz SLS AMG GT3 2014
-ADAC 2014 - Chevrolet Corvette Z06.R GT3 2014
-Various new liveries.

New Tracks:
-Sachsenring
-Slovakiaring

Game:
-Fixed an issue where assigning a button wouldn’t override the other functionality that was using the same button.
-Fixed: DTM 2014 – If player has no pit preset, tyre compound selection reverts to “prime” after pit menu overlay is closed
-Fixed: Drive Through Penalty served is displayed after serving a Stop and go penalty.
-Enabled Pit Stops in Multiplayer.
-Enabled Pit Stops in all experiences.
-Added car status toggle in options.
-Fixed certain downloaded ghosts causing a crash when spawned.
-Improved pit waypoint system.
-Fixed an issue where the user landed on the main green orb menu with experience themed text, after changing the language.
-Fixed an issue where split time between drivers would sometimes show bad data for opponent.
-Fixed track texture quality being linked to the car texture quality in graphic settings.
-Fixed an issue where the bangers were still deformed after repairing aero in pit stop.
-Added a check in code that makes sure the physics are definitely loaded for the player car.

-Made the following changes to the wrecker prevention system:
Ghosted if:
-Going in the wrong direction for more than 3 seconds.
-Standing still for more than 5 seconds
-When resetting the car

Unghosted when:
-Driving in the correct direction
-Going faster than 20m/s (72km/h)
-No car within 5 meters

Offline (Car reset only):
-Only ghosted when resetting the car
-Unghosted when going faster than 2m/s (7.2km/h) and no car within 5 meters.

-Reduced damage when not using clutch to help with manual clutch shifting.
-Fixed Race session ignoring preferred grid position set in game menu if Practice is ON but Qualify is OFF.
-Fixed an exploit in Qualifying where the player could get an extra qualifying lap if they enter the pits instead of crossing the finish line at session end.
-Corner Markers are now OFF by default in settings.
-Fixed Lap counter in pause menu not always matching the real lap counter.
-Fixed an issue where tyre flex was visible and stretching across the screen when car is on two wheels.
-Improved code flow for initializing controllers and handling ffb restarts.

Multiplayer:
-Limited the amount of server ping requests that can be active at the same time to 5.
-We now freeze session times if there are no players connected in practice and Qualifying.
-Increased MP server response timeout.

Physics, AI, Camera and Audio:
-McLaren MP4 - Improved external sounds.
-McLaren MP4 – Lowered rear-view camera for better view.
-Honda Civic WTCC 2013 – Fixed Stereo Panning Channel, adjusted cockpit sound.
-Carlsson Judd – Fixed Stereo Panning Channel.
-BMW 635 CSi: Improved overall sounds.
-Made AI on main path not avoid cars in pit exit unless very slow.
-Made AI in pit entry/exit not overtake other cars unless very slow.
-Improved pit stop turn-in speed for low AI skill level.
-Fixed an issue that could cause AI to pit too late.
-Changed AI control timer when exiting pit from 3 to 0.
-Improved general AI behavior on all tracks.

Art:
-Chevrolet Camaro GT3 – Fixed issues with rear view and side mirrors.
-BMW M3 E30 – Various art fixes.
-McLaren MP4-12C: Fixed some reflection issues.
-Portimao - Updatedwith new road shader, road bumps and various tweaks and bug fixes.
-Zolder – Various art fixes such as flickering white lines
-RedBull Ring – Various art fixes for shadows.
-Hockenheim – Various art fixes.
-Indianapolis – Various art fixes.
-Nurburgring: Fixed flickering issues on some time of day settings.
-Lakeview Hillclimb: Various art fixes.
-Global: Tweaked shadows. Increased draw distance and limited noise.
-Global: Minor tweaks to car materials. Boost of reflections. Adjusted chrome, increased specular intensity on car and in cockpit.

Portal:
-Added a discount functionality that pre-calculates the discounts before finalizing the order.
-Added Newsfeed notification settings in profile.
-Newsfeed now shows all FB updates from subscribed fan pages.
-Various optimizations to the store page for better performance.
-Fixed an issue where players could interact with menus outside of their visual representation.
-Fixed not being able to test drive DTM 2014 cars in R3E portal.
-Fixed Leaderboards related stats not updating in profile.
-Fixed Packs not counting the liveries that comes with the cars under liveries.
-Fixed Single Player practice menu showing Leaderboards header on top in all experiences.
-Fixed “Add all to cart” option appearing under user’s profile page.
-Fixed number of opponents not hiding properly in practice mode when selecting a hillclimb track.
-Removed headline/close on all championship splashes.
-Added class icons and link to Car renders in portal to better distinguish cars with same or similar names.
-We now grey out Confirm purchase button until the transaction is actually done to avoid double transactions being sent to Steam.



Tags: R3E, RaceRoom Racing Experience, Sector3 Studios, free-2-race, racing game, rennsimulation, DTM Racing Experience 2014, open beta, november patch, update, V0.3.0.4157


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