
ZoomRaceRoom Racing ExperienceBilder vom 24.03.26Nicht ganz eine Woche nach der Vorankündigung, hat KW Studios heute das Q1 2026-Update für RaceRoom veröffentlicht. Die 6,1 GB große Aktualisierung auf Version 0.9.7.58 bietet Simracern auf inhaltlicher Seite eine Mischung aus teilweise kostenlosen, kostenpflichtigen, komplett neuen und zurückkehrenden Spielinhalten.
Im Detail dürfen alle RaceRoom-Piloten nun die Alpine A110 Cup (kostenlos) fahren. Alpine A110 GT4+ und der Elektro-Rennwagen LRT (Lestrup Racing Team) NXT1 NXT Gen Cup sind im RaceRoom-Store für 5,98 EUR zu haben. 
Zoom Die Streckenauswahl umfasst ab sofort auch den italienischen Rennkurs Adria International Raceway in seiner 2021er- und 2003er-Konfiguration (jeweils 5,98 EUR) und das Autodromo Vallelunga (7,97 EUR).
Gleichzeitig kehrt Spa-Francorchamps in einer von Grund auf überarbeiteten Fassung in das Portfolio zurück. Für die die Varianten Grand Prix, Classic, Combined und Moto enthaltene Strecke werden derzeit mit einem Rabatt von 50 Prozent 3,98 EUR aufgerufen.
Zoom Im Bereich der Rennsimulation gibt es verschiedene Verbesserungen, darunter das neue Lenkradwinkeleinstellungssystem, eine verbesserte Unterstützung von Lenkrädern im Allgemeinen, die HUD-Modernisierung mit einer überarbeiteten Anzeige der Fahrernamen sowie einer neu gestalteten Leistungsanzeige als Teil der Bemühungen zur Modernisierung des Head-up-Displays.
Darüber hinaus gibt es generelle Fehlerkorrekturen und Anpassungen die unterhalb des Videos im Änderungsprotokoll näher ausgeführt sind.
RaceRoom - V0.9.7.58-Changelog, 24.03.2026:
Steering and Wheel Rotation
-Improved steering rotation handling for all wheel types
-Fanatec, Thrustmaster and Logitech wheels: set Steering Rotation to AUTO
-Other wheels: set Steering Rotation to MANUAL and match your wheelbase maximum rotation to your driver setting
-Steering range and FFB soft lock now adjust automatically per car
-Ensures correct steering ratio without exceeding your wheel’s maximum rotation
Steering Ratio
-Steering Ratio is now adjustable in the car setup
-Rotation and steer lock update automatically based on your settings
User Interface
-Updated Options, Garage, Car Setup and Replay menus to match the Multiplayer menu style. This is on-going work towards a unified UI style, with the main menu planned next
-HUD: Improved virtual mirror frame
-HUD: Improved driver tags above opponent cars
-HUD: Improved input meter visuals
-HUD: Improved flag and warning visuals
Ranked Multiplayer
-Regional servers added for Europe, North America and Singapore; race splits are hosted in the region closest to the majority of drivers
Shared Memory API
-Updated GitHub repository to v3.5
-Added player discharge rate and brake regeneration settings
-Added concrete terrain type
-Added steering wheel maximum rotation value
-Added flag indicating whether the player is in the garage
-Updated SessionPhase description for clarity
-Extended Push-to-Pass states to support multi-step systems such as the LRT NXT1. Push-to-Pass states: -1 = None, 1 = Available, 2 = Charging, 3 = Charged and ready
General Fixes and Improvements
-Removed the Installer + EULA step at first launch. EULA is now handled through Steam client
-Updated neutral gear shift logic (when Neutral is bound): brake must be held and throttle released to shift out of neutral; neutral can be engaged using the Neutral input or by pressing both upshift and downshift
-Improved ABS behavior and signaling for better consistency
-Disabled track depth prepass to improve overall performance
-Fixed broken reflections on damaged cars
-Updated web browser framework (CEF)
-Added option to reset advanced audio settings to default
-Fixed localization issues in menus
-Added support for concrete surfaces having their own specific properties and sounds
-Fixed damage settings in Championship mode not applying correctly between sessions
-Fixed issues with consecutive qualifying sessions in multi-round formats
-Improved wrecking prevention: cars are now properly ghosted after finishing, and when disqualified or retired
-Driving the wrong way for extended distance after finishing will now return the player to results
-Removed S mode from electric cars; regeneration is now available in standard drive mode when applicable
-Improved regeneration simulation for electric vehicles
-Fixed battery usage calculations and fuel estimates for electric cars
-Fixed low battery warnings not triggering correctly
-Fixed AI not recharging correctly during pit stops
-Fixed automatic gearbox behavior on electric vehicles (neutral and reverse engagement)
-Fixed results files not being generated correctly in multiplayer with multiple sessions
-Prevented overwriting of qualifying result files in multi-session events
-Fixed multiple crash scenarios reported by users
-Fixed time-of-day issue causing incorrect lighting at Vålerbanen
-Dedicated server is now 64-bit
Physics and AI
-Updated damage model: reduced wheel damage sensitivity, increased suspension resistance, and adjusted wheel detachment behavior
-Audi TT Cup: updated shift LED timings
-Audi TT RS VLN: updated engine efficiency, suspension setup, and shift lights
-BMW M2 CS Racing: improved torque curve and AI behavior
-BMW M4 GT3 and GT3 Evo: corrected gear ratios, updated rev limits, shift lights, and sound to match new engine behavior
-Camaro GT3: improved engine, suspension, shift lights, and base setup
-Cupra E-Racer: improved regeneration, brakes, battery usage, suspension, setup, and AI behavior
-DTM 1995: updated cooling settings and AI behavior
-DTM 2020: reduced boost duration and updated base setup
-DTM 92: improved tyres, suspension, setups, power balance, fuel usage, cameras, and AI behavior
-DTM 95 Mercedes: updated base setup
-FR-90: improved engine cooling and radiator behavior, updated shift LED timings
-FR-US: updated engine efficiency and low-speed torque
-GTR1: updated fuel consumption, suspension, shift lights, cameras, and setup accuracy
-GTR2: updated engine maps, fuel usage, cooling settings, and setup ranges
-GT2: AI improvements
-GT3: AI behavior improvements
-GT4: Lotus Evora GT4: 2% power increase, updated shift LED timings
-Group 2: improved brake behavior, updated setups and suspension, balanced class performance, and tuned AI pace
-Group 5: updated engine efficiency, fuel usage, setups, and overall balance
-Group 5 BMW 320: updated dampers and base setup
-Group C: minor tyre and setup adjustments
-Hypercars: reduced traction control influence and updated setups
-Mazda DPi: updated tyre wear, fuel usage, engine efficiency, and default engine map, updated shift LED timings
-Mazda MX-5: updated gearing, tyre behavior, and pressures
-McLaren 720S GT3 Evo: adjusted weight distribution, aero balance, and setup
-Mercedes AMG GT4: corrected gear ratios, shift lights, and differential settings
-Nissan 300ZX GTO: adjusted power, setup, engine map, and AI balance
-Pagani Zonda R: updated shift LED timings
-Porsche 944 Cup: updated dampers, setup, and tyre behavior
-RaceRoom Truck: improved physics, fuel usage, steering assist, tyres, setups, and AI behavior
-Supertouring BoP: BMW +2% power and rear damper adjustment; Renault increased base drag
-Tatuus F4: improved low-speed torque for better AI launches
-Multiple AI improvements across cars and classes for better pace consistency and behavior
-Track AI updates: improvements to racing lines, pit paths, waypoint speeds, overtaking behavior, and pace consistency across multiple tracks
-Improved AI top speed consistency to better match player performance in several classes
Art
-Silhouette class: fixed collision issues on Cougar cars
-Audi TT Cup: reduced brightness of Push-to-Pass indicator
-BMW M4 GT4: fixed shadow artifacts
-BMW M4 GT3: fixed shadow artifacts
-Group 5: removed incorrect Mercedes-branded helmets
-Mercedes CLK DTM (2003): fixed hood number and metallic decals
-Porsche 718 GT4: fixed shadow artifacts on front splitter
-Zandvoort (2022): fixed track hole at Scheivlak
+ 24.03.2026 MK
News zum Thema
- RaceRoom ohne Ferrari: Die ganze Wahrheit hinter dem Abgang (20.03.26)
- RaceRoom: Terminfo plus Neuigkeiten zu Rennwagen und Strecken im Q1 2026-Update (18.03.26)
- RaceRoom Racing Experience: Kein Wechsel auf Unreal Engine, stattdessen andere Prios (13.03.26)
- RaceRoom: Kleines Update zum Start in das neue Jahr (18.01.26)
- RaceRoom: Feiertags-Update geht Problemen an den Kragen (02.01.26)




