Project CARS: Ãœber 100 Screenshots und Build 480

Für Project CARS-Tester ist jetzt das neue Pre-Alpha-Build 480 spielbar. Außerdem gibt es wieder viele neue Screenshots zum Slightly Mad Studios-Rennspiel.

Project CARS: Ãœber 100 Screenshots und Build 480Project CARS: Ãœber 100 Screenshots und Build 480  ZoomProject CARSBilder vom 24.05.13Die Entwickler von Project CARS haben auch in dieser Woche kontinuierlich daran gearbeitet die Softwarebasis des 2014 erscheinenden Rennspiels zu verbessern. WMD-Mitglieder die den Status "Team Member+" oder höher besitzen dürfen nun das Build 480 ausprobieren. Wie immer sind alle Änderungen der einzelnen Builds im Changelog vermerkt.

Neben der aktuellen Pre-Alpha-Version gibt es auch 111 Screenshots zu Project CARS die jetzt in unserer Galerie zum Spiel in Ruhe betrachtet werden können. Ein Blick lohnt sich, lässt sich auf dem einen oder anderen Bild der Detailgrad der virtuellen Wagen besonders bewundern.

Build 480 (24/5/13, Team Member+)
Audio:
-Set AI volume to zero to temp cure audio corruption issue until Stuart can trouble shoot

Shaders:
-Disabled motion blur for drivers materials

Tracks:
-Northampton Classic: Fixed nasty pop up of track/terrain part
-Northampton Classic: Added track Hud map
-Northampton Classic: Added raceline
-Northampton Classic: Added autograss and tracklights

Vehicles:
-Pagani Zonda R: Stiffer roll bars on Ben's feedback, tuned engine and brake heating/wear, temporary increase in tire pressure until an STM heating model is done
-Formula Gulf FG1000: Revised setup on petrolhd's initial feedback

KNOWN ISSUES: We have disabled the AI sound to make it bearable to do races with more than 7 AI.

Build 479 (23/5/13, SM)
Audio:
-The GameAudioSettings now provide us with more volume headroom to allow a greater dynamic range.
-Implement Zonda R engine set with new dynamic amplitude, new _Ext gear shift and distance based filter (occulsion) and reverb and added more bass to lower RPM range and fattened up the thin sounding exterior high rpm samples.
-Remix ALL cars and every sonic event in the CSD files to suit new dynamic.
-Create new external gear shift sounds in a new category called Gt1, which requires further code support to get it working correctly.
-Added the Zonda R Ai engine and remixed the Ai engine volume globally.
-Further tweak of the thin sounding Zonda R exterior onhigh sample.

AppSupport:
-Moved 'fill loadout ' functions to GUI helper to share with loading screen
-Added 'slotType' to filter data

Render:
-Build Script changes to create separate ShadersDX9.bff and ShadersDX11.bff pakfiles. Game App now loads ShadersDX11.bff or ShadersDX9.bff dependent on the DirectX version. (saves around 70MB of memory! also improves boot-time)
-remove ATI_SHADOWS from shader compiler combinations

GUI:
-Small fixes for list item update
-Adds callback ability to list item 'fill' calls

Tracks:
-Bathurst -fixed texture seam -fixed exclusion map which had issues rendering grass in later part of the track -fixed collision issue at end of the track on right side of the track as reported on forum
-fixed grassocclusion at Bathurst
-rebranded adverts around track with temp textures at Northampton classic

Build 0478 skipped

Build 477 (22/5/13, SM)
Base:
-Fixed a bug that caused stale threads to still collect messages sent to its queue, resulting in memory leak/fragmentation

Physics:
-AIW file for Northampton classic first revision

Render:
-Removed legacy shadow depth format support - saves approximately 20MB of memory with the appropriating shader combinations change

GUI:
-northampton classic related GUI files

Tools:
-TranslateIt
1.Basic importing of trasnlations.
2. Improvements to UI Lists to allow expandable items to any depth and to visually show an item as items to expand.

Tracks:
-northampton classic related trackfiles; added the track to teh game
-fixed material errors lod distances skyring fixed added track related stuff to p4

Build 476 (21/5/13, M+)
Physics:
-BMW M3 GT4: Repositioned tires to correct track width. Tests on both brake and engine wear. Revised front suspension geometry.

Tires:
-heat model, although not completely connected to hdvehicle yet

GUI:
-Added accessors for in-place modification of list contents

Audio:
-adding Greg's new external WIP gear change sounds for testing
-GameAudioSettings.xml unlocked for Greg's updates

Tools:
-TweakIt - Added new mouse cursors

Vehicles:
-BMW_M3_GT4: Narrowed tires and repositioned for correct track width
-BMW M3 E30: fixed selection sets, separated LODX/LODA/CPIT meshes, started CPIT mesh reduction, various fixes



Tags: pcars, Project Cars, Rennspiel, Rennsimulation, simracing, Slightly Mad Studios, pre alpha build


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