Zoom2014 wird für Slightly Mad Studios ein wichtiges Jahr, denn das unter dem Arbeitstitel Project CARS seit Ende 2011 entstehende Rennspiel soll in den nächsten Monaten den Schritt von der Pre-Alpha-Phase zur releasefähigen Version machen und schließlich, so haben es die Entwickler vor acht Wochen angekündigt, im Herbst erscheinen.
Nach einer kurzen Pause über die Feiertage, wird nun wieder intensiv an der Fertigstellung gearbeitet. Zum Start in das Wochenende und Auftakt in das neue Jahr steht nun für alle WMD-Mitglieder mit Status Junior Member+ das Build 633 zum Testen bereit. Das nachfolgende Changelog listet für die neue Version zahlreiche Bugfixes und Überarbeitungen mit besonders vielen Einträgen bei den Strecken und Fahrzeugen und protokolliert ferner die Arbeit an den Next-Gen-Versionen (PS4 und Xbox One).
Build 633 (03/01/14, Junior Member+)
Next-Gen:
-Fixed a couple of issues when a user isn’t logged in or no controllers connected on Xbox One.
-Added code to populate the current active user’s profile name and display name for Xbox One.
-Added required WinRT flag for Release configuration on Xbox One.
-Enabled Xbox One authentication
-Added basic initialisation of Xbox One online features and gamertag retrieval.
-PS4/XBone/DX now honour thread affinity requests from render tasks.
-Fixes PS4 orthographic projection matrix.
-Adds trace markers for PS4 audio blocks, up’s number of worker threads to 5 globally (PS4).
-Xbox One renderer ESRAM fix + PIX fix for debug
AI:
-Added a new tool called AIMetrics to produce driving data for measuring AI performance
Career:
-Scripted animation scene loading
Physics:
-Tires: flash heat transfer changes, heat model tweaks, FA r1 work (not yet enabled), Vintage r4
-Fixed tire.rg
-Lotus 98T: Changed wear of new flexi tire down to amore relaistic rate.
Animation:
-Add playback flags to MGDF export and switch playback debug texts to use new format.
-End of session physics support: Added simulated fuel and drive per vehicle, added indices to waypoints, added AutoGenerateLapTimes interface, added Tick_ProcessEndOfSession in physics manager to generate session triggers, retired vehicles after end of session, added end of session physics tick support, added trigger support for absolute trigger time
Pitstop:
-Stop the Pit sequence spamming the physics with change tyre requests (fixes an hang bug when exiting while pitting)
Render:
-Fix issue with render task scheduler locking up due to multiple atomic race conditions.
GUI:
-Track Maps: Glencairn (all variants): fixed start markers & not matching to the road layout
Tracks:
-Track Related textures for Loire and Brands Hatch
-Loire 24: First pass of tree placement for Loire24
-Oulton Park GP: First initial export for Oulton Park, very basic for Doug to make the AIW, reference map texture added, initial AIW with start position for 4 cars,track logo (NOT YET IN-GAME), added new textures for green foot bridge
-Snetterton: New texture maps, 1st commit (NOT YET IN-GAME)
-Brands Hatch: Whitelines reworked, dirtedges reworked and set up for Luis to be adapted on the san loft, made overlay stuff weather compatible
-Derby Park: Fixed Collision issue
-Badenring: Fixed puddle error
-Milan Historic: Removed trees standing in the middle of the track
-Wisconsin Raceway: Completed a whole load of large and small fixes, full CSM pass for the new tyrewalls, wet weather setup, added a custom rain / puddle map for use the kerbs, moved a loudspeaker pole that was for some reason in the middle of a sand trap, generated mips by hand for rain droplet texture, updated the grass blend map so the rest of the circuit is covered
-Azure Coast (Full/Reverse/Stage 1): Updated first section with new s1 stuff/removed rocks on uphill road/updated sel sets, fixed some gaps, mapping issues, add some variety on s1 village pave, fixed coll wall infront of 1 building, deleted start grid around the finish point
Vehicles:
-LMP RWD P30: CPIT RPM lights tweak, added HUD Motec + fixed CPIT RPM lights
-Mercedes SLS GT3: Added wheel and tire LODs
-Mercedes 300SEL AMG: UV mapping WIP1
-Improvements to bodywork and glass shaders to help with sparkling raindrops
+ 04.01.2014 MK
News zum Thema
- Project CARS: Build 632 mit vier neuen Wagen und Brands Hatch (20.12.13)
- Project CARS: Entwicklerstudio sichert sich Renault-Lizenz (17.12.13)
- Project CARS: Build 623 für Junior Member+ und aufwärts - plus Screenshots (08.12.13)
- Project CARS erscheint auch für PS4 und Xbox One, Releasetermin angekündigt (07.11.13)
- Project CARS mit Sportwagen und Supercars von McLaren Automotive (31.10.13)
- Project CARS: Panasonic und Slightly Mad Studios zeigen Ultra HDTV-Gaming auf der IFA (05.09.13)
- Project CARS mit Rennstrecke Dubai Autodrome (26.07.13)
- Project CARS: ORECA-Fahrzeuglizenz bringt Le Mans-Langstreckenrennwagen ins Spiel (20.07.13)
- Project CARS: Nicolas Hamilton mit an Bord, Finanzierungsziel erreicht (18.11.12)