Project CARS: Slightly Mad Studios begrüßt Bentley an Bord, Build 678 für Junior Member+

Slightly Mad Studios vergrößert die Auswahl an in Project CARS fahrbaren Vehikeln um den britischen Automobilhersteller Bentley - PRe-Alpha-Build 678 ab Status Junior Member+ zum Testen bereit.

Project CARS: Slightly Mad Studios begrüßt Bentley an Bord, Build 678 für Junior Member+Entwickler Slightly Mad Studios hat für Project CARS mit Bentley Motors Limited einen weiteren Autohersteller enthüllt. Käufer des für Herbst 2014 angekündigten Computer- und Videospiels werden wahlweise mit dem 615 PS starken Le Mans-Rennwagen Bentley Speed 8 LMGTP (2003) und dem 608 PS auf den Asphalt bringenden Bentley Continental GT3 (2013) fahren können.

Teilnehmer des Slightly Mad Studios-eigenen World of Mass Development-Crowdfinanzierung- und entwicklungprojektes erhalten im Rahmen der Pre-Alpha-Builds die Gelegenheit die beiden Fahrzeuge vor dem offiziellen Release des Spiels zu fahren sobald die erste Version der Wagen von den Entwicklern für testbereit erklärt wird.

Für alle an den Entwicklungsfortschritten interessierten Gamer gibt es nachstehend die Änderungsprotokolle dieser Woche von Build 678 bis 674. Das aktuelle Build ist für alle WMD-Mitglieder ab Status Junior Member+ spielbar und umfasst eine Vielzahl an Änderungen.

Build 678 (07/03/14, Junior Member+)
Next-Gen:
-XB1: Fix car windscreen corruption when in cockpit/helmet views : marting
-XB1: Flush write combining buffers before constant setting : marting
-XB1: Fix some compile errors on old XDK : marting
-PS4: Update to SDK1.610. Adds lwconstantupdate engine, replaces LCUE beta.
-Excluded new PS4 files for XboxOne

Render:
-Fix ambient shadow and projected texture (lighting) shaders
-Fix for potential camera fade compile error spotted

Bugfixes:
-Test "fix" for Fences flickering.
-Fixed race overview screen to update lap times correctly

AI/Pitbox:
-Added checks for missing pit out trigger, pit out trigger not on track, pit spots missing, pit path missing and don't switch to AI control in pit lane if any test fails

GUI:
-Adding the GUI Handler and selection mechanisms for Review First Contract screen where you can select a discipline.

Online:
-Events system rework (WIP): Changed events/competitions API so it's easier to extend with more properties in the future. The App layers are now notified when the events list is complete. Events that should not be available in this build are now correctly removed from the list. Added new event properties (not supported by the GUI fully yet): everlasting events, auto TT events, version-limited events. Changed all stats & events sources to compile only when building Aries.

Multiplayer:
-Host can now change track and bypass the voting system in the main menu.

Career:
-Motorsport is now selected (and saved) after selecting one from the AcceptFirstOffer screen then signing a contract (only shown if an entry-level contract exists). Note that only FormulaC and Kart have entry-level contracts to allow signing for now, the others throw you back to the selection screen for now. Updated some of the team/contract info for better display : stuart
-ReviewContract screen now generates and allows the player to accept an entry-level contract (test one for now). UI objects updated with team and contract info (pitch text needs string substitutions)
-Career teams updated with location info. Bellflex team updated for contract display testing
-Career TextDB updated with pitch, signoff and country textIDs for career contract display
-Career Contracts: Entry contracts for GT4 and GT3 added.
-Career Championships: GT4 UK Trophy - First release, series added to Calendar and TextDB. GUI strings updated to show GT disciplines for GT events.

Physics:
-FA graining test tire
-Engine stall/bump start and clutch and turbo tweaks, new brake fade tech on several cars.

Vehicles:
-Yirotires Racing: Updated white lettering and fixed minor materials bugs
-BMW 1M: First export, tweaked orange paint colour, added DDS textures, added srcdata/runtime files
-BAC Mono: Removed missing material temporarily from RCF files, added standard solid paint colors, license plate and removed 'Mono' text from GUI icon, added license plate and factory paint colors, added missing new paint and carbon materials
-RUF RGT8: Ultra file initial checkin, LODA/B/C/D and CPIT meshes done
-Ford GT40 MkIV: Ultra file fixed
-Ford Mustang Boss: Fixed BBS badge on wheels, changed tire wall textures, changed tirewall textures, fixed BBS badges on rims
-Sauber C9: No changes, just adding placeholder X export to avoid build problems.
-Mercedes SLS GT3: WIP on LODs, LODC and D done, WIP CPIT

Tracks:
-US Tracks: Textures for US Fire tanker.
-Track specific gravel texture added
-Loire: Adjusted collision walls, merged in latest from Tomas and Jan, started fixing issues on tarmac colors, track marking lines in pit and adding missing colored tarmac areas, once Tomas has opened all the garages Doug should be able to redo the AIW and by this avoiding the cut track warning and proper pit garage, once Tomas has opened all the garages Doug should be able to redo the AIW and by this avoiding the cut track warning and proper pit garage

Known issues:
-Replays in MP: Not working as they should
-P2P Tracks: Don't press return to pitbox
-The following tracks have some issues and require you to press Ctrl+I in order to be able to drive in free practice: Azure Circuit, Belgium Kart Forest, Belgium Historic, Concord, Harrison Pike, Heusden, Jin Ding, Memphis, Moravia, Solitude, Volusia

Build 677 (06/03/14, Team Member+)
Next-Gen:
-PS4: Updated SDK. Adds lwconstantupdate engine, replaces LCUE beta.
-PS4: Fix for PS4 compile error.
-XB1: Improvements to Xbox One multiplayer session creation and join, secure socket fixes.

Career:
-ReviewContract screen now generates and allows the player to accept an entry-level contract (test one for now). UI objects updated with team and contract info (pitch text needs string substitutions)
-Career teams updated with location info. Bellflex team updated for contract display testing
-Career TextDB updated with pitch, signoff and country textIDs for career contract display
-Test Contract updated to use a team with displayable info

GUI:
-Adding the GUI Handler and selection mechanisms for Review First Contract screen where you can select a discipline.

Bugfixes:
-Fix for disabled penalties bug
-Fixed race overview screen to update lap times correctly

Environment:
-Fplants instances added which can receive shadows (converted from foliage fx version to basic3dfoil and tweaked mesh normals)

Tracks:
-Florence: New exports
-Loire: Added textures for a48 - restaurant, new texture maps, 1st commit
-Brands Hatch: Fix for AI garage spot 1
-Grids: Eifelwald (32) , Eifelwald GP (30), Eifewald Sprint (30), Eifelwald Short (30), Muellenbach(36), All 6 versions or Glencairn Karting (16), Dubai Karting (20). All these grids set and matched in the TRD's. Garage spaces all sorted except the Glencairn Karting where this no pit areas.

Known issues:
-Replays in MP: Not working as they should
-P2P Tracks: Don't press return to pitbox
-The following tracks have some issues and require you to press Ctrl+I in order to be able to drive in free practice: Azure Circuit, Belgium Kart Forest, Belgium Historic, Concord, Harrison Pike, Heusden, Jin Ding, Memphis, Moravia, Solitude, Volusia

Build 676 (05/03/14, Team Member+)
Next-Gen:
-Moves constant lighting to scene buffer. Scene and lighting are now set directly to garlic (removing copy), bones are now set directly to garlic (removing copy).
-Updated PS4 to move constant lighting into scene buffer.

Render:
-More updates to screen drops. Added in animation , radial movement, blur etc..
-Animation now applies to the normal mapping. Also removed the second diffuse texture input.
-Impostor reflection distortion parametrized in shaders

GUI:
-Refactored the HUD flags to use the new layout
-Adding GUI Page Handler and AppLink support for Review Contract page. This is March milestone work.
-MUTE option added to Lobby driver quick menu, Load Career screen added, fix for dialog box not highlighting on Xbox One, P and L identifiers on HUD now
Penalties:
-Racing Flags: Added white flag for final lap (Oval), Slow car (FA). Added black flag, for stop/go (oval), for disqualification (FA). Added black & white flag for repeated offenses. Added black with orange circle flag for damaged vehicle, pit in.

AI/Pitbox:
-Do not force script pit holding for AI on garage/pit spawning as scripts will never release them

Career:
-Contract offer emails now using string substitution to fill in most of the player, team and contract details
-Adding extra career team properties required for UI display
-Career contract offers parsed to generate Inbox emails in dashboard screen. Using placeholder textIDs for now (requires string substitutions)
-CareerSeriesStatus array made private and accessor added
-Test contract pitch TextID changed to one that fits within StringToken limits (will be fixed)
-Career Championships - GT4 European Championship - First release
-Career Championships - GT3 European Championship - First release
-Career Championships - GT3 and GT4 European Championships added

Physics:
-Tires: FC r8 A/B/C
-Additional wings for aerodynamics
-Vehicles: Engine stall, clutch tweaks and new brake fade tech on remaining Fords, FA and FB
-BMW & Caterham: Engine stalling, bump start and clutch behavior tweaks. New brake fade tech where it was missing.

Vehicles:
-LMP PM06a: Changed name, initial driver animations (alpha1)
-Mercedes C-Coupe DTM: Initial driver animations + setup
-Ford Mustang Boss 302F: Added windscreen banners

Tracks:
-Brands Hatch: Wavy loftissue fixed at Hailwood Hill and edges updated, wet-effect dryline applied to both layouts, forced tangent normals activated for road and curbs...
-Oulton Park: Adding all files for variations

Known issues:
-Replays in MP: Not working as they should
-P2P Tracks: Don't press return to pitbox
-The following tracks have some issues and require you to press Ctrl+I in order to be able to drive in free practice: Azure Circuit, Belgium Kart Forest, Belgium Historic, Concord, Harrison Pike, Heusden, Jin Ding, Memphis, Moravia, Solitude, Volusia
-Brands Hatch: Similar to the above but only with cars with a low ride height (ex: Z4)

x64 Known issues:
-x64 currently disabled

Build 675 (04/03/14, Team Member+)
Next-Gen:
-PS4, de-tiles CPU read textures.

Render:
-Moves HUD render task, so it runs in parallel with other phases. (Only effects PS4/XBone/DX11MT).
-Code to explicitly allow us to disable compression on UV vertex data.

GUI:
-Fix driver names on monitor screen (SP and MP)
-Fixing "in game lobby" to share chat system properly with HUD
-Implemented Lobby countdown timer
-TextDB updated with string substitutions for some of the Inbox strings
-Fixed activation page for inbox appfunc, as it was pointing to a removed page
-Added help text to each updated screen and DLC notification area
-Updated Loading screen

Career:
-Career contract offers can now be generated at the end of a race series (using a test contract and placeholder awarding criteria). Offer are saved in the profile and can be added or removed.
-Removing VehicleUpgradeSpec from SeriesParticipant saving as part of optimisations, and changing ms_MaxPerSessionInfo to handle all FormulaC sessions
-Added a test career contract, event and textID, used to test contract generation at the end of a series

Physics:
-Aerodynamics refactor

AI/Pitbox:
-Tweaks to holdinpits checks during DriverManagerPitRelease to ensure AI cars release in qualifying session
-Enable player engine when leaving garage
-Do not force script pit holding for AI on garage/pit spawning as scripts will never release them

Vehicles:
-LMP RWD P30: Removed Fenix text
-Lotus 49: Camber baked into suspension animations

Tracks:
-Brands Hatch: Placement fix for event trucks for GP and Indy, all garages added,opened for Doug, and collisions updated

Known issues:
-Replays in MP: Not working as they should
-P2P Tracks: Don't press return to pitbox
- If your build does NOT update leave steam client beta! (There's an issue with the latest Steam Client Beta)

x64 Known issues:
-x64 currently disabled

Build 674 (03/03/14, Team Member+)
Next-Gen:
-PS4: Fix for duplicate thread handle causing a crash in base.
-PS4: Adds remote play lib

Render:
-Overlay.fx added technique for solid objects (SolidOverlay)

Online:
-Events/time trial improvements (WIP): Updated events database schema, added multiple vehicle hash ids (choice from up to 15 vehicle per event), event discipline, console leaderboard id, and "automatic TT event" flag, Updated helper debug code to emit vehicle disciplines (based on mShape for now), changed vehicle list script to use this new value to set correct vehicle disciplines, re-exported latest vehicle list, Added support for new event properties to the events management web, updated event list export scripts

AI:
-Prevent player driving off while in pit menus

Career:
-Career save size reductions to match current usage

GUI:
-Removing all support to play Bink video in-game and in-loading screens. The Bink video still exists in the splash screen and the main menu, but it is impossible to play Bink video during gameplay or during game load.
-RacingQuote added to loading screen
-Manufacturer logo added

Vehicles:
-Ford RS500: Initial driver animations (alpha1)
-RUF CTR3: Tweaked grill textures
-LMP PM06A: Calipers clipping through bonnet and body fixed, changed name
-Pagani Zonda Cinque: Gauge cluster flickering fixed
-Mercedes C-Coupe DTM: LODX cockpit checked, fixed, polished, mapped and textured. Cloned to LODA as placeholder

Tracks:
-Eifelwald GP(all): Organic overhaul for materials and textures, wet weather setup for kerbs, added 3D tyrestacks, new road, grass, gravel, tyrewalls etc materials, UV fixes, materials and textures fixes, textures update, added rules to ground cover, removed mrdf files, deleted bmt file, new tyrestacks variations, new grasscover, removed concrete blockers
-Loire: Added textures for a31 and a30 - bridge
-Brands Hatch: Pits set to 16, garage spots set to 32 and start spots set to 32. New corrodors for pit and barrier changes. More to come once Sven is done with the loft changes

Known issues:
-Replays in MP: Not working as they should
-Free practice: If you have Engine Auto Start turned OFF when you exit the pitbox the AI will turn the engine off, you need to press ignite and starter.
-P2P Tracks: Don't press return to pitbox
-AI Doesn't move in Qualify

x64 Known issues:
-x64 currently disabled



Tags: pCARS, Project CARS, Slightly Mad Studios, Fahrzeuglizenz, lizenz, autos, wagen, fahrzeuge, vehikel, Bentley Motors


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