Project CARS: Palmer Jaguar JP-LM und fünf neue Strecken in Build 174

Slightly Mad Studios versorgt PC-Rennspielefans mit dem aktuellen Build 174 zu Project CARS mit einem neuen Rennfahrzeug und fünf neuen Strecken.

Project CARS: Palmer Jaguar JP-LM und fünf neue Strecken in Build 174Project CARS: Palmer Jaguar JP-LM und fünf neue Strecken in Build 174  ZoomFür über den "Teammitglied+"-Status verfügende Project CARS-Tester gibt es mit dem aktuellen Build 174 gleich eine Vielzahl an Gründen am Wochenende trotz frühlingshafter Temperaturen einige Zeit vor dem Computer zu verbringen. Neben dem 265 PS starken Palmer Jaguar JP-LM sind das gleich fünf neue Strecken, darunter Besos (Spanien), Anhalt (deutsche Tourenwagenstrecke), Jin Ding (China), Florenz (Italien) und Mailand (Italien).

Hinzu kommen diverse Verbesserungen die während der vergangenen Tage an der Rennsimulation vorgenommen wurden, wie zum Beispiel die überarbeitete Force Feedback-Unterstützung und Grafikupdates. Alle Änderungen können wie immer dem unten stehenden ausführlichen Changelog entnommen werden.

Build 174 (16/3/12, Team Member +)
MUST START A NEW PROFILE WITH THIS BUILD
-Shadowcontrol (DX11) multithreading fix
-Bug fixes for missing forces and software effect mixer issues
-Change default date to 22nd June
-Fixed spawning on the grid from a practice/qualify session when no pit lane exists
-App Support camera fix for crash when closing down the track camera manager
-Readded rumble strip effect for gamepads and missing marble vibe
-Added cockpit exposure interpolation factor to environment manager, to allow balancing between fully in-cockpit and fully external exposure settings
-Debug menu functions added to allow in game control of cockpit exposure interpolation factor
-Added in setup for Weather Descriptions
-Fix for crash on exit, when exiting from in-game to desktop
-Enable weather option
-We now animate between weather conditions
-Increased default gain for Logitech wheels
-New setups for hazey and overcast. clear setup dusk tweaked
-Added cam filesfor Jin Ding
-Additional track logos/maps and login screen reverted back to the black diagonal background
-Formula A: suspension animations
-Formula A: Removed extra custom liveries
-Racer: started CPIT optimization (10k polys cut), setup changes for display illumination
-Cloud shadows slower
-New Anhalt exports
-New Badenring exports
-New Besos exports
-New Derby exports
-New Florence exports
-New Jin Din export
-New Milan exports

Build 173 (15/3/12, Senior Manager)
MUST START A NEW PROFILE WITH THIS BUILD
-FFB : Major update to integrate AJ’s Mz algorithm
-Restored spawning of particle effects on impacts
-DX11 core StretchRect helper made multithreading safe
-Fix pit lane limiter enabing in free practice when the track does not have a pit lane
-FFB stationary spring rewritten. Vehicle sets updated with stationary spring tweaker (new profile required)
-Switched ROOF CAM to use higher res driver model
-Changes to the dynamic weather system:
-Enviroment Manager now takes inputs such as long , lat and date.
-From this we now work out the suns Azmulth and Elevation from any place on Earth at any time.
-The suns information now feeds into the Weather system to give us our weather state.
-Our weather data keys are now keyed against the suns elevation based on if its rising or falling.
-Note the date will tick when clock goes past midnight.
-Milan and Rouen Short logos/maps added
-Add grid position option to profile and GUI.
-Added environment sounds to Bologna track
-Activated patch profile deletion for 0173
-New Atom exports
-New Rouen exports
-Milan GP and Short added

Build 172 (14/3/12, Senior Manager)
-Latest FFB deadzone updates
-Updating default gain for Logitech wheels. Copied some settings from G27 to Momo
-Reworked DX11 MSAA handling of resolves
-fixes MSAA 2x DX11 corruption
-4% perf increase in MSAA 4x
-2% perf increase in MSAA 2x
-Support for -1.0 -> 2.0 in AI min/max sliders to help extend range
-Adjusted defaults for AI min/max sliders
-New midday sky textures less cyan
-UV seam in sky textures removed
-Classic Driver back in the F68
-New AIW with grid size of 36, 18 pit spots.. Calcualted fueluse, checked lines and corridors. TRD updated for new grid size at Badenring and Anhalt
-Palmer JPLM: UV mapping fixes at the rear
-New AIW’s with grid size of 36. Twekaed AI corridors and driving lines. Editied TRD’s for grid size of 36 at Badenring Historic and Besos
-Fixed cut tracks being 1/3 the way across the track at the 3 waypoints near the end of the esses at Bathurst
-New Ariel Atom 3 export
-New Asano X4 export
-New Asano LM11 export
-New Northampton export
-New Wisconsin Raceway export
-Known Issue: Game asserts when exiting from the GUI

Build 171 (13/3/12, Manager+)
-Bug fixes regarding wheel lock and circular deadzone
-Windscreen reflection strength scaled up and made dynamic, so that as time of day changes it can adjust to match
-Fix for ‘looking back’ camera incorrectly using the cockpit settings (when in the cockpit)
-Fix leaking shadow rotation textures
-Added cobbles terrain to cut track valid test
-Added lods for kart tracks
-Vehicles: ambient shadow update on all cars for larger projection area and set texture to read as linear instead of sRGB
Leonus F68 full 360 steering. Palmer JPLM pass1 animations
-New physics pass on the Leonus 68
-Updated all TRD’s with Longitude, Latitude and Timezone data
-Fix for Dark Cockpit bug!
-Skyrings now properly occlude the sun. (this means that as the sun dips behind this horizon it will fade off nicely)
-Aries: New HUD Mini element
-Formula A: added livery names
-Palmer JPLM updated: animations, driver position, camera position
-Racer: updated unlit display textures, new lit display textures added
-Changed the intro background and top bar in preparation for further improvements
-New Racer exports
-New Palmer export
-Annhalt GP and National added
-Besos GP and National added
-Florence GP and Short added

Build 170 (12/3/12, Senior Manager)
-Removed two code asserts which were not necessary as they kicked in when loading cockpit meshes
-Added support for concurrent competitions with different start/end times. Events are sorted into end time order and default view to the first available ‘open’ competition. Competitions are described by the server and can be locked down by car, track and forced default setup flag at this time. Basic work complete, refinement of GUI required, and car select system needs to be made available to the Events screen.
-Competitions/Events: when the required content is not installed, allow the player to view the event details but display DLC text and disable relevant buttons to prevent participation.
-Fixed bugs in PC session volume query to avoid disk space check on CDROM drives and avoid duplicate drive names
-New liveries for Forumla A
-Crowds/billboards and track textures updates
-Fix for external cameras Racer engine audio
-Added Palmer Jaguar to the game
-Bologna Long Lat and Timezone settings adjustments
-New modern Badenring exports



Tags: Project CARS, Rennsimulation, simracing, Slightly Mad Studios


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