Project CARS: Neue Version und neue Screenshots

Das Entwicklerteam von Slightly Mad Studios startet mit einem neuen Build in das neue Jahr - Übersicht über alle Neuerungen, Änderungen und neue Screenshots.

Project CARS: Neue Version und neue ScreenshotsProject CARS: Neue Version und neue Screenshots  ZoomProject CARSBilder vom 06.01.12Das Entwicklerteam von Slightly Mad Studios startet mit einer neuen Version von Project CARS in das neue Jahr. Das aktuelle Build 124 ermöglicht nun allen WMD-Mitgliedern einschließlich jenen die über den "Junior"-Mitgliedstatus verfügen, in den Genuss der zahlreichen Optimierungen und dem zwischenzeitlich bereitgestellten Ariel Atom Mugen zu kommen.

Die nachfolgende Übersicht gibt Auskunft über alle von Build 116 bis Build 124 vorgenommenen Änderungen. Des Weiteren wurde die Galerie zum Spiel um weitere Screenshots ergänzt.

Build 124 (6/1/12, Junior Member+)
-Client Version increments for all affected by recent physics changes for cars requiring leaderboard reset
-CDeferredRenderingHelper – only set the specular irradiance map if it is enabled
-Ambient only shader fixes
-Shader fix for missing brake/light flares (DX9 and DX11)
-New camera config for Bathurst
-New physics per the Ben Collins thread

Build 123 (5/1/12, Senior Manager)
-Various bug fixes

Build 122 (4/1/12, Senior Manager)
-First round of new physics (5 cars). See ben collins feedback thread for detials
-Mugen: all LODs done, Alpha2 now. V8: LOD/selection set setup WIP
-PhysX 2.8.4 PC DLLs
-Added missing DLL required by some PhysX installs

Build 121 (23/12/11, Team Member+)
-Ariel Atom Mugen added
-Belgian Forest track updates
-Ariel Atom updates
-California Raceway updates
-Grass grip reduced
-Known issues: Ultra shadows setting causes the game to crash with ATI(AMD) cards.

Build 120 (22/12/11, Senior Manager)
-Bathurst updates

Build 119 (21/12/11, Senior Manager)
-Adjusted more volumes
-New Bathurst export

Build 118 (20/12/11, Manager+)
-Fixed a DX9 performance issue with mipmap generation, used in Cubemaps. (Thanks to AMD for pointing this one out).
-Provides 1-2% FPS speedup dependent on the reflection detail setting.
-Player Vs Guest lap info page and gadgets added. Fixed problem with lap info panel displaying default 1:34.567 times in certain screen resolutions.
-Adjusted volumes of turbo, tranny, backfires and splutters
-Added subwave to exterior, added comp to rumbles interior and exterior; lowered delay mix for focus; boosted various levels, add subtel distortion dsp to on and off throttle for sat effect.

Build 117 (19/12/11, Senior Manager)
-Add ‘ULTRA’ shadow detail level (DX11 only). This increases both shadow precision and resolution
-Added Player Vs Guest Live Delta page. Drop any .dat file into CARS/Records/Guests folder and see additional Lap Info page. The live deltas displayed are for player’s current track position vs the guest. Also: update delta display more frequently
-Adding in attack parameter to the compression settings to allow make up gain to act as additional volume control boost

Build 116 (16/12/11, Team Member)
-Added Live Delta tech. Live Delta displays a comparison of your lap vs your previous best lap at a particular track location. Now you can see as you drive the course where you gain and lose time vs your previous attempts. May not work for old PBs recorded before 12/12
-Live Delta works on both the Current Vs Session and Current Vs Personal data screens and the information for each screen is tracked separately.
-Live Delta data files are maintained in the CARS\Records folder.
Probable fix for the sector time message becoming sticky.
HUD Lap Info display default changed to show recent laps. Use TAB to cycle.
-Updated save & load process for Live Deltas
-Current vs Session may display an incorrect same value of 1:34:567 for all sectors. This is a known bug at certain (HD) resolutions.
-New export of Bathurst
-Changes for several cars audio to levels, compression curves and parameter settings, some minor crossfade changes, distortion dsp added
-All Leonus cars audio – adjustments to levels and exhaust params
-Car exhausts and impacts audio – adding in attack parameter to the compression settings to allow make up gain to act as additional volume control boost
-Removed the Test Track from Time Trial mode.
-Leonus F86: Revised engine heating/cooling so it runs around 110C instead of 165



Tags: Project CARS, C.A.R.S., Slightly Mad Studios, Rennsimulation, PC, simracing


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