ZoomProject CARSAlle BilderZum Ende der Woche ist für alle Racing games-Fans die die Entwicklung von Project CARS mit ein paar Euro unterstützt haben und über den Status "Team Member+" verfügen eine neue Spielversion verfügbar. Das Build 474/475 bringt einen Editor für die Kameraperspektiven mit und einige Fehlerkorrekturen bei dem BMW M30 E30.
Auskunft darüber in welchen Bereichen die Entwickler der Slightly Mad Studios sonst noch Änderungen in dieser Woche vorgenommen haben gibt das Changelog dem ihr alle Details entnehmen könnt.
Build 474/475 (17/5/13, TM+)
GUI:
-Fixes for grid out-of-sight selected items
-Rewrite of list grid scrollings
Tools:
-TweakIt - Camera Editor now available to TM+.
Vehicles:
-BMW M3 E30: Calibrated gauges
-BMW M3 E30: Fully textured cockpit
-Pirault_mega_sr. Animation files. Animation files initial checkin.
-BMW M3 E30 Group A: Cockpit DDS texture - All new texture. Initial check in.
-BMW M3 E30 Group A: Steering wheel DDS texture
-Updated Windows, Windscreen materials. Created all new CPIT/LODA/B wipers. Fixed CPIT animations. Wipers animation CPIT/LODA/B added. Wipers mask added. Fixed issues on uv3 body/Boot glass mapping LODC. Fixed LODC Glassblacks parts that were using misc material.
Build 473 (17/5/13, Team Member+)
Tools/Script:
-TweakIt 1.0.0.27 : Various updates to Editor comms for the new Camera Editor
GUI:
-List wheel scrolling fixes for list-in-menu edge cases. also for list-in-list.
-Improvements to list scrolling; Adds mouse wheel to lists
Base:
-Quick fix for BArray irterator data not updated index when using expanded section
App:
-[Input] Modified a number of standard key allocations to include the UNMODIFIED flag so that those functions are not fired when the key is pressed with modifier keys
-[Camera] Changed all camera key mappings to include the UNMODIFIED flag so that only the exact set of modifiers will work. Also remapped control+shift+F to alt+shift+F to avoid a clash with other debug keys.
-[Audio] Changed debug keys to use UNMODIFIED flag
-[Input] Changed handling of UNMODIFIED flag to make it easier to specify that you want some modifiers (e.g. ctrl, alt, shift) but not others
-[Renderer] Changed debug keys to use UNMODIFIED flag
-[Effects] Modified key mappings to include UNMODIFIED flag
-Change to adaption rate when changing cameras and going in and out of tunnels.
Render:
-Modified debug keys to use UNMODIFIED flag. Also fixed damage reset on alt-tab, so that it resets the damage back to what it was instead of back to zero.
-Basic_Windows.fx added feature to allow AO UVs to be used for the emissive maps
-fix for the white dots on Windscreen bug (reported on Zonda etc). Another bug caused by the slightly dodgy rain normal blending.
Build 472 (16/5/13, Senior Manager)
Tools/Script:
-Removed shader warnings when legacy shaders no longer match temp stored info
Animation:
-Driver anims alpha 2: bmw m3 gt4
Audio:
-Increased the maximum level reverbs to match the tracks better.
AppSupport:
-Add loading and unload of in-race textures, fixes radio display.
Build 471 (14/5/13, Team Member+)
Physics:
-fixed dumping of txt files - no longer requires admin priviliges
AppCore:
-fix for sub renderloops not using the correct phase rendertargets when they are different to the main renderloops one.
Vielen Dank an Daniel_Knecht für die Unterstützung.
+ 17.05.2013 MK
News zum Thema
- Project CARS: Slightly Mad Studios stellt zusätzliches Build 469 bereit (14.05.13)
- Project CARS: Build 467 und noch mehr Screenshots (13.05.13)
- Project CARS: Release erst 2014, Fahrzeugauswahl wird um die Marke Mercedes-Benz erweitert (23.04.13)
- Project CARS: Nicolas Hamilton mit an Bord, Finanzierungsziel erreicht (18.11.12)
- Project CARS: RUF-Lizenz vergrößert Fahrzeugauswahl weiter (01.11.12)