ZoomProject CARSBilder vom 10.05.13Project CARS-Unterstützer mit Status "Team Member+" oder höher können jetzt die neue Version Build 467 des im nächsten Jahr erscheinenden Rennspiels ausprobieren. Wie immer haben die Entwickler der Slightly Mad Studios an diversen Einstellungen und Optionen geschraubt und einige Änderungen vorgenommen die in der detaillierten Übersicht aufgelistet sind.
Einen Blick wert ist wie immer auch die Bildergalerie zu Project CARS mit neuen Screenshots einer schöner als der andere. Insgesamt 77 Bilder sind hinzugekommen und zeigen mehr von den Autos, Strecken und dem Schadensmodell.
Build 467 (10/5/13, Team Members+)
Base:
-BLiveEditManager: – Added memtrace to components memory pool.
Multiplayer:
-Updated multiplayer to handle scripted game modes
Physics:
-Tires: reorganized tire records and added tags for swapping.
GUI:
-Fixes to dialog list display, reduced popup timer
Audio:
-Zonda R – Revert broken wip engine sounds, add gear wobble
Tracks:
-All TRDs updated with appropriate XLastID numbers.
-Reduntant TRD File no longer in use in the project – removed as part of a data cleanup
-Bathurst Lights Converted to Viewer Assets
-Added missing emmissive controlmap texture
Build 466 (9/5/13, Senior Manager)
3rd Party/SDK:
-add OculusRiftSDK to App.env.props
Base:
-Updates for building 64 bit configs
-Removed obsolete string support function that was causing problems in 64 bit
-Set platform exclusion correctly for BScanf.cpp
Physics:
-BMW M3 GT4: Increased steering lock to 30 degrees.
GUI:
-Fixes for lists to clear their empty data when created to avoid a screen flash. Also for dialogs to udpate in their first active tick, to alolow the list wipe to happen.
-Fixed bad alpha settings for list item textures
-fixes scaling issue with list items
-Adding text DB support to inventory
Audio:
-adding exhaust resonation wav to new Zonda R set
-Zonda R edf and csd audio changes to amplitude, idle speed and starter timings.
Tracks:
-Bathurst -removed spotlight poles and lighting assets to be moved to viewer placed assets
KNOWN ISSUES: Zonda R engine audio
Build 465 (8/5/13, Manager+)
3rd Party/SDK:
-add OculusRiftSDK 0.2.1
Bug Fixes:
-Fix for missing vehicles xml files
RaceInput:
-Added missing Thrustmaster T500 F1 wheel case to IsWheel() logic.
Physics:
-Tires: FlashTread fix, tire.rg type mismatch fix (on flash)
-Almagmated InitializeTireSystem tag label generation for tyres with the gui interfaces so the systems are aligned
-Tyre setup updates:
** Added indices access to tyre data
** Get tyre setup entries directly from SETA tyre data
** added available tire queries
* For local player get the vehicle slot from the profile, so that tyre selection is picked up when set via the physics race setup interface.
GUI:
-Use wheel info to get front/rear tyre choice in setup screen
Render:
-Fixed PS3/360 compile errors
-better verbose for mesh locators.
-add RequestOculusRift method to DX9/DX11 renderers.
-add -vr command-line option. (inform the renderer to use the Oculus SDK and the headset display if it is available)
(the app plumbing so i can test the Oculus Rift stuff, while keeping the non VR rendering the same as before)
-Add helper IsDisplayDeviceOculusRift() method to DX9/DX11 renderers
-Oculus Rift Distortion with Chromatic Aberration shader implemented.
-FogScatter shader fix + add to global shader build
Audio:
-adding exhaust resonation wav to new Zonda R set
-Added downshift multiplier for gear wobble.
-updated Capri engine – now includes WIP gear wobble and delay by distance external sounds and enhanced camera pass by
-switches on WIP gear Wobble
-BMW M3 GT2 – adding WIP gear wobble and delay by distance effects. EQ tweaks to external sounds
-delay by distance addition and EQ tweaks for externals
-Zonda R – adding new engine set; adding Greg’s new Zonda R sounds
Environment:
-New setting called HDRTunnel Exposure Factor. Reworked the HDR code to account for player having a helmet on but not being in a cockpit.
-Added code to detect if a camera is in a tunnel or not. if in a tunnel it will apply HDRTunnel Exposure Factor to the hdr.
If switching betwen being in and out of of a tunnel it will reset the hdr adaptation rate.
-Fog/Scattering rendering runtime (fullscreen fog only atm)
Tracks:
-tracklight files for Bathurst
Vehicles:
-Mitsubishi Lancer:
** tweaked bonnet/roof cameras + added missing texture;
** Added CPIT windscreen, added wipers
** Various fixes, Separated LODX/LODA exports, Wing mirrors are now detachable, updated tire setup, Added CPIT engine
** New collision export
-Ruf_RGT8: Tire and wheel LODs + AO
-Mercedes SLS: fixed rearwing animation
4 13.05.2013 MK
News zum Thema
- Project CARS: Neues Build 462 mit Bugfixes und weiteren Änderungen testbereit (04.05.13)
- Project CARS: Build 457 veröffentlicht und brandneue Impressionen (03.05.13)
- Project CARS: Pre-Alpha-Version 456 bringt mehr Änderungen (27.04.13)
- Project CARS: Nicolas Hamilton mit an Bord, Finanzierungsziel erreicht (18.11.12)
- 365 Tage Project CARS: Spannende Hintergrundinfos - Build 323 verfügbar (16.10.12)
- Project CARS: 10 Mal BMW-Power mit im Fahrzeugaufgebot (18.07.12)
- Project CARS: Entwickler lizenziert verschiedene Ford-Fahrzeuge (01.06.12)
- Slightly Mad Studios lizenziert Mitsubishi Lancer Evo für Project CARS (21.04.12)
- Project CARS: Slightly Mad Studios verspricht eine Rennsimulation ohne Kompromisse (06.04.12)
- Hintergrund: Project CARS - Vom Gamer zum Investor? (12.03.12)