Project CARS: Build 267 der Rennsimulation kann getestet werden

Die neueste Version der unter dem Arbeitstitel Project CARS bei Slightly Mad Studios entstehenden Rennsimulation wartet auf die WMD-Mitglieder. Alle Infos inklusive Changelog und die neuesten Screenshots findet ihr hier.

Project CARS: Build 267 der Rennsimulation kann getestet werdenProject CARS: Build 267 der Rennsimulation kann getestet werden  ZoomProject CARSBilder vom 23.07.12Kaum zu glauben aber dennoch wahr: Schon wieder ist eine Woche rum und das kann aus Sicht von Project CARS nur bedeuten, dass es ein neues Build für die zahlenden Pre-Alpha-Tester gibt. Die aktuelle Version des für verschiedene Plattformen (PC und Konsolen) konzipierten Rennspiels von Slightly Mad Studios bringt wieder Dutzende von Änderungen mit sich und ist für alle ab Status Teamitglied+ verfügenden WMD-Mitglieder testbar.

Was die Entwickler von letztem zu diesem Freitag alles überarbeitet, geändert oder neu integriert haben kann wie immer dem detaillierten Changelog entnommen werden.

Build 267 (27/7/12, Team Member +)
-Quick fix for users’ access level issue

Build 266 (27/7/12, Team Member +)
New player profile recommended
-Derby – Removed Branding on some textures.
-Belgian Forest Circuit texture updates, ground cover updates
-Eifelwald – initial ground cover config file, ground cover exclusion map, initial ground cover material file, ground cover texture and misc textures updates
-Sakitto: art source textures for illuminated pit building, spotlights, pit buiding windows and misc texture updates
-Pagani Huayra cockpit textures. Gauges reflection update.
-New exports: Sakitto, Eifelwald, Belgian Forest Circuit, Pagani Huayra

Build 265 (26/7/12, Senior Manager)
-Made Xbox 360 renderer use threadsafe global textures in same way as DX11 – this fixes the assert in non-gold builds
-removed call to generate reflection resources in menu, as this was an old hangover
-WEATHER: Clouds. setup code so that clouds can be rendered on several threads at the sametime.
-Audio: Added Location parameter to road surface sound to test pitch variance on scrub/skid sounds between front and rear wheels. Effect deliberately subtle until it can be tested and tuned.
-Ghost system:
-Added support for enumerating saved games containing ghost data.
-Added skeleton of API to support ghost save/load UI.
-Integrated app-side debug Xbox 360 sign in/sign out function
-Tracks, Eifelwald. Tweaked textures

Build 264 (25/7/12, Senior Manager)
-Caterham R500: new export
-Initial Throttler helper class implementation. Added skeleton for session message manager.
-Base: w-i-p updates to metrics and TCP byte buffer code
-Split up the broadcast calls to allow for custom broadcast of data objects
-Structures passed to the BDbgMetric macro now supply their own Broadcast function, this is used to do type based broadcast of members if required. If false is returned the data object is broadcast as a byte array
-Added overloads to handles various string types and boolean properly
-Added missing Write functions to TCP byte buffer (s8, u64, s64, f64) also added a byte array write function
-Updated string read/write function to include a 32 bit string type marker
-Moved debug metrics init to app to ensure tweak it is connected
-Fixed a bug in BSessionInfo where the BDate/BTime members were missing from copy ctor and assignment op
TweakIt: Metrics Module updates
-Added read/write functions for u64/s64/f64
-w-i-p updates to the Metrics Module receive packet code
-Updated string read/write function to include a 32 bit string type marker
-Moved the wait for tweakit code to earlier in the boot flow so that we can receive metrics during the open phases.
-Integrated code changes from CL 229322 (Switch of Authentication libs)
-Launcher: Added workaround for parsing version files that do not follow the convention. (This enables the launcher to be used with build 263.)
-Changes to frustum culling code to take into account the clip plane mask.
-Render: Modified initialisation for dirtiness values for car at start and end of session, so that we start out clean.
-Caterham R500: cockpit animations added, cpit nose mapping fixed, brake disc glow IDs fixed
-Render: fixed potential compile error in shader which would only occur with a specific combination of shader options
-Stopped CRLF being added to build.txt
-Eifelwald: a number of various textures updates

Build 263 (24/7/12, Manager+)
-Initial implementation of message pool and message lists
-Removed non-existing header from the project.
-App support for Thrustmaster Ferrari F1 T500RS Integral wheel. Also updated T500RS presets
-Base/Input support for Thrustmaster Ferrari F1 T500 Integral wheel
-Buildscript : Fixed typo in build txt creation type
-Added Thrustmaster Ferrari F1 T500RS Integral text entries
-Pagani Zonda R textures metal updates

Build 262 (23/7/12, Senior Manager)
-Register Awards (installs PS3 trophy set)
-Ghost system:
-Added classes that will be used for save game implementation. Implementation is not complete yet
-Hooked the Ghost save game support to the app-level savegame structures
-Integrated and fixed up OnlineSupport and Event changes
-Changed Dx9 list of resources (required for alt-tab etc) to work using a hash table, to speed up access when deleting large numbers of entries
-Changed DX11 renderer to use BHashTable instead of BList – Matches DX9 version
-Fix for render item which was being removed from a list it was not added to in certain cases – not fatal but triggered error reports with new hash-table based access
-Belgian Forest Circuit – AO and LM map for Atrium interior
-Fixed low cloud in stormy conditions
-Ground cover files checked in
-Volusia Roadlines added
-Pagani Huayra colors. Minor correction for Bronzo Aymara
-New added 3d tree texturemap
-New Formula Rookie export
-New Pagani Zonda R export
-New Test Track export
-New Volusia exports



Tags: Project CARS, pCARS, Slightly Mad Studios, Rennsimulation, simracing


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