Project CARS: Build 229, neue Screenshots, neuer COO

Slightly Mad Studios zeigt zur Rennsimulation Project CARS viele neue Screenshots und stellt WMD-Mitgliedern das Build 229 zum Anspielen bereit.

Project CARS: Build 229, neue Screenshots, neuer COOProject CARS: Build 229, neue Screenshots, neuer COO  ZoomProject CARSBilder vom 08.06.12Auf Grund der durch die Feierlichkeiten anlässlich des 60-jährigen Thronjubiläums von Queen Elizabeth II. verkürzten Arbeitswoche im United Kingdom, hat Slightly Mad Studios in dieser Woche zwar insgesamt weniger Builds zu Project CARS freigegeben, doch unterm Strich hat man die Entwicklung trotzdem konsequent vorangetrieben.

Build 229 ist nun für alle WMD-Mitglieder ab Teammitglied+-Status spielbar. Die Änderungen listet wie immer das ausführliche Changelog. Zusätzlich gibt es noch neue Screenshots zu Project CARS. Auf geschäftlicher Seite hat man zudem die Verstärkung durch den ehemaligen CEO der 10TACLE STUDIOS AG, Michele Pes, bekannt gegeben. Pes soll dem Londoner Studio dabei helfen die eigenen Geschäftsziele zu erreichen.

Build 229 (8/6/12, Team Member+)
-OneSock threading fixes and improvements:
-Added OneSock lock used to synchronize access to all data shared between OneSock and main threads
-Replaced unreliable usage of volatiles in OneSock lib by proper locking. This fixes OneSock synchronization not working at all in some cases, especially on consoles
-Replaced class-specific locks in Authentication lib by OneSock locking where appropriate. This fixes deadlocks when OneSock and main threads try to access the same resource at the same time
-Fixed several issues in wip hybrid protocol implementation
-Ghost system:
-Added GreenLight callback to ghost players.
-Downloaded ghosts will be enabled when the race starts (and sit on the start line until the player crosses the start line), instead of appearing only when the player crosses the start line
-Live Delta Potential Lap code improvements to help with a few issues exposed by Winsconsin Raceway
-Updated skipping the player’s vehicle driveline integration during rolling start, so that wheel fibers remain executed and steering column torque is calculated all the time
-Ping rebroadcaster regularly while in a game session. Update current, recent average, highest short-term average and all-time average ping statistics. Pinging the rebroadcaster also lets it know our public IP for NAT punchthrough purposes
-Memphis – add new textures for stands
-Added additive technique to basic shader
-Removed duplicate entry from force feedback tweakers config file
-Derby – new dynamic xml file, added cones
-Fix for white flashing square bug (tyres shader was missing some normalization on the calculation of the worldnormal)
-HDR modes other than photographic exposure were missing a luminance calculation which was breaking FXAA in thoese modes
-Sakitto: New textures for fairground assets
-Concord initial dynamic objects to make inner Circuit entry more visible
-Concord Oval: New compete AIW First pass. 36 pit and start spots
-DX11 fix for black silhoette around cars bug
-Remove Azure Circuit for now until loft improvements are more progressed
-Memphis – add new textures
-Stockcar90: livery fixes
-Caterham SP300: added new livery
-New Delaware Map added
-New Concord Map added
-Added new track map icons for Glencairn
-Updated to new map for Delaware
-Concord Circuit – updated name to remove underscores in Menu
-New Concord exports
-New Derby exports
-New Memphis export
-New Sakitto exports

Build 228 (7/6/12, Manager+)
-Removed surplus namespace keyword from BTCPByteBuffer.cpp
-Fix for HDR Cockpit settings
-Fix for tcp connections, we now use their host name to get their ip address
-Changed the connection code so that you can enter either the target pc’s hostname or their ipaddress. You can now connect tweakit to the game running on another pc on your local lan
-Ghost system:
-Renamed ghost bit stream put functions to make it clear what is signed and unsigned value
-Renamed delta compression functions to make it clear what is signed and unsigned value
-Delta compression functions take both full value and delta precision as arguments
-Applying deltas to values is now done via explicit functions, instead of direct addition and subtration
-Improved compressor statistics in the debug channel
-Improved delta compression, which can now take advantage of wrapping around the range bounds
-Added unit test for delta compression
-Improvement GhostPrint() debug function to print all parts of the message in one piece, so that the various pieces are not interrupted when printing from multiple threads at the same time
-Improved compressor packet analysis, which will assign the minimum required number of bits to some of the fields in key and delta packets
-Live Delta Potential Lap calculation fix; also invalidate the recorded data when vehicle version changes
-Delta times shown on the Records screen are now relative to the rank #1 player (as determined by the currently selected filter) and no longer always calculated from the world record holder
-Force feedback updates by A.J.:
-raise core tick to 600Hz
-substep tire/driveline rate x2 below 40 RPS avg on fronts
-FFB cleanup
-Add SoP signal
-Added reading of new force feedback tweakers from config files
-Crowd placement
-Created billboard sitting for the unique 50+ grandstands
-Added sittinib billboards in VT
-Added standing / 3D crowd to track
-Added flag baners
-Created *.LOD distance file
-Adeed *.LSD audio file
-New added bathurst texturemaps
-Crowd sakitto placement billboard
-Caterham SP300: added new livery
-Stockcar90: fixed small livery issue
-Memphis – add new textures for stands
-Updated Pagani Zonda R with new data direct form Pagani. HP, spring rates, damper rates, areo downforce and drag updates. Slightly slower overall that previous version
-Changed Anhalt_National track variation from GP to National. Fixes the problem of not being able to view this track’s leaderboard from within the title
-Removed very low instanced trees for Harrison pikes to reduce memory impact
-Added Concord tracks to the tracklist and grp list
-First pass on Caterham SP300R physics
-New logo added for Concord
-Derby – new road textures
-Added defaults for new force feedback tweakers to config file
-Concord circuit added
-New Pagani Zonda R export
-New Bathurst export

Build 227 (4/6/12, Senior Manager)
-Online: Submitting a stat to leaderboard will invalidate cached data about that leaderboard
-Stat submits will no longer be delayed until the main menu finishes loading. They are still disabled while in race, but they will restart when the race finishes and loading to the menu starts
-Fixed mistake in cloud_model.fx which resulted in build errors on PC, but strangely built ok on PS3
-Added new TrackMap icon : Anhalt GP
-Added new TrackMap icon : Anhalt National
-Added new TrackMap icon : Azure coast
-Added new TrackMap icon : Azure coast rev
-Added new TrackMap icon : Azure coast 1
-Added new TrackMap icon : Azure coast 2
-Added new TrackMap icon : Azure coast 3
-Added new TrackMap icon : Badenring GP
-Added new TrackMap icon : Badenring historic
-Added new TrackMap icon : Badenring national
-Added new TrackMap icon : Badenring short
-Added new TrackMap icon : Bathust
-Added new TrackMap icon : Belgian
-Added new TrackMap icon : Besos gp
-Added new TrackMap icon : Besos national
-Added new TrackMap icon : Bologna
-Added new TrackMap icon : Bologna reverse
-Added new TrackMap icon : California highway
-Added new TrackMap icon : California highway rev
-Added new TrackMap icon : California highway 1
-Added new TrackMap icon : California highway 2
-Added new TrackMap icon : California highway 3
-Added new TrackMap icon : California raceway
-Added new TrackMap icon : Chesterfield
-Added new TrackMap icon : California Connecticut hill
-Added new TrackMap icon : California Connecticut hill rev
-Added new TrackMap icon : California Connecticut hill short
-Added new TrackMap icon : California Connecticut hill short reverse
-Added new TrackMap icon : Derby gp
-Added new TrackMap icon : Derby national
-Added new TrackMap icon : Loire
-Added new TrackMap icon : Loire national



Tags: Project CARS, pCARS, Slightly Mad Studios, Rennsimulation, simracing


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