Project CARS: Build 154 mit Unterstützung für individuelle Fahrzeuglackierungen

Slightly Mad Studios informiert über den Fortschritt bei der Entwicklung der Rennsimulation Project CARS (Arbeitstitel) und das aktuelle Build 154.

Project CARS: Build 154 mit Unterstützung für individuelle FahrzeuglackierungenProject CARS: Build 154 mit Unterstützung für individuelle Fahrzeuglackierungen  ZoomProject CARS-Unterstützer die mindestens über den "Teammitglied+"-Status verfügen können nun das Build 154 testen das neben Verbesserungen in den Bereichen Fahrphysik und Force Feedback auch neue Versionen verschiedener Fahrzeuge und Strecken beinhaltet.

Mit dem Build 154 unterstützt Project CARS nun auch selbst erstellte Fahrzeuglackierungen und eröffnet der Community somit die Möglichkeit Templates für alle Fahrzeuge herunterzuladen und die eigenen Kreationen mit anderen Spielern zu teilen. Alle die es genau interessiert, können nachstehend die mit den einzelnen Builds dieser Woche verbundenen Änderungen im Detail nachverfolgen.

Build 154 (17/2/12, Team Member +)
-Changed Fanatec wheel default from 270 degree range to 900 degree range. This would be a problem if the player did not calibrate the wheel before driving
-Removed memtrace calls from System Pool header expansion due to deadlock issue until they can be sorted properly
-Fixed force effect thread crashes by implementing deferred creation/deletion of forces
-Removed loading code for obsolete tracksglobal pakfile
-Increased fidelity of replays for player and AI vehicles
-Aries: Fixed memory leaks in Timings::ExportBestLiveLapData due to incorrect mempool overries
-Ambient shadow height editing with F1 menu and reduced default to 5cm (from 25cm) to stop overlapping with bodywork
Camera / replay updates:
-Physics tick and pause uses the same sync timer
-Update camera using new metrics from physics
-Physics sync timer uses app timer exclusively
-Deprecated SetPhysicsClock no longer required
-Detachable components and attached wheels are now regularly updated for AI vehicles
-Detachable components are updated only once per simulation step.
-Disabled automatic switch to "photomode" when pressing P – this stops the game pad right trigger from causing the camera to shoot into the ground if you hit P to pause the game
-Increased number of op user channels from 12 to 13 to avoid crash occuring when changing window focus with certain wheels and recently added deferred effects deletion code
-Corrected custom livery number for F68
-Belgian Forest and Bathurst WDF edited and new textures added
-Formula A: quick fix for offset sidepod collision mesh.
-New livery for GUMPERTS
-Increased far clipping dist for all cameras
-Removed some understeer from the Kart. Increased front grip
-New Caterham export
-New California Raceway export

Build 153 (16/2/12, Senior Manager)
-Removed all statics from HDR control, these were causing interference between the rear view mirror and the main scene. Hud now copies HDR params from main scene and from environment manager (otherwise mirror dims twice when in

cockpit view). This stops the screen changing brightness if you turn the mirror on and off
-Fix for uninitialised var in HDR setup
-Fix for brake light glows
-Aries: Added placeholder files for ghost sources
AI metrics updates:
-Added sub-tick metrics for AI vehicles to match the higher updated metrics for the player
-Adjustments to timestamping so subticks are marked appropriately
-Correct component index is now reported to cockpit render on wheel detach/repair
-Added some extra functionality for text merging to aid localisation process, for clearing out strings that change and writing out translations that have missing languages
-Updated RCF files to contain custom wheels as well
-Added physics tweakers for processing of vehicle contacts
-Fixed audio compression settings so that the FormulaB and Leonus don’t use excessive disk space
-Increased smoke generation thresholds to make tyre smoke less likely.
-New skydome crossfade shader
-Tweak to exterior 3d pan levels
-Added classic belts and LODs & material
-WIP new skydome rendering .. allows cross fading

Build 152 (15/2/12, Senior Manager)
-Increased thresholds before skid sounds start
-Revised FFB dead zone helper
-Updated max steering lock scalar to 4.0
-FFB deadzone work
-FFB reduced over-aggressive bumps, causing problems in the kart
-Racer: Adjusted roof cam to show driver’s helmet by default
-Ariel Atom Mugen: AO finished. Ultra detail now using INTERIOR_LODX model
-Formula A: merged in UV mapped body parts, lots of fixes, meshes cloned
-New textures and improve existing – Belgian Forest
-Added custom liveries for all cars
-Custom wheel textures added
-New Belgian Forest export
-New Formula A export
-New Ariel Atom Mugen export

Build 151 (14/2/12, Manager+)
-Updated the game stat handling to automatically replace any personal bests stored locally in the profile by times

-received from the server when browsing leaderboards or when loading into a track. Also delete locally stored

personal best if a personal best stat query returns nothing
-TM F430/RGT FFB config updated. Users of these wheels are required to delete their player profile
-Better graphics defaults.
-Increase the max clamp of the steering lock scalar created from the steering ratio to allow ratios greater than the natural steering wheel lock. Moved VM_STEER_RATIO enum to correct place
-FFB update: deadzone work, also a tweak to road noise with clamp
-Gumpert Apollo 3PV steering head fix
-Slightly improved Belgian Forest cameras
-Initial Kart driver setup
-Adjusted roof camera of Kart
-Increased the brake pressure +15%. Caterham 500
-Upped AI fuel load estimates by 10-15% so they won’t run out of fuel in a 3 lap or less race
-Locked chase cam behind car
-Turn off cockpit pertubation scaling
-Fixed drain Belgian Forest texture

Build 150 (13/2/12, Senior Manager)
-Multi-turn wheels now default to maximum lock instead of 360 degrees.
-Old sprites removed and lower in memory now, SMS/WMD logos moved to login sprite container, Audio page updated, - Video page temporarily fixed (still needs swapping to panel layout), steering lock tidied on Controls screen, Max - Steering Ratio added on Setup screen (needs Geds Applink), Fast/Slow labels added on Setup screen, re-arrangement of logos on splash/login
-Added MaxSteeringRatio app link
-Hidden the max steering ratio value
-Gumpert Apollo 1pass animation set + fixed wrong car name in .CD
-Gumpert Apollo 3PV steering head fix



Tags: Project CARS, Rennsimulation, simracing, Slightly Mad Studios


News zum Thema



aktuelle News

aktuelle Screenshots

aktuelle Videos

aktuelle Downloads

Most Wanted Content

Rennspiele-Specials

Links

Sim Racing System

GTA 5 - Mehr Infos

Syndication

Für Webmaster, die unsere News auf der eigenen Website einbinden wollen, bieten wir bereits eine Reihe von technischen Möglichkeiten an. Wir liefern aber auch spielebezogene und angepasste Feeds. Sprecht uns an!




AGB und Datenschutz - Impressum - Presse - Feedback - Newsfeed - Partner werden - Weiterempfehlen

Wir verschreiben uns dem Genre Rennspiele, berichten über aktuelle Xbox One, Xbox Series S und X und PS5, PS4, PS3-Rennspiele, kostenlose Rennspiele, Rennspiele für PC, Xbox 360 und andere Plattformen, liefern frische Bilder und Videos und stellen Demos zum Download bereit.

© 2018 - Alle Rechte vorbehalten

SimRacing Deutschland e. V.

MMORPG Games

Underground-Race

Sim Racing Links

NFS-Planet.de

NFS Streetdogs

GameTective

RTM-Base - Die Seite mit den Originalen Daten für alle Formel 1 Manager

NFS-Serie.at

XTRAGAMINGNETWORK.DE

PS3 Forum

Alle Partner - Partner werden

Suchmaschinenoptimierung (SEO), Webdesign und CMS Lö¶sungen

Formel 1, Motorsport, DTM, Rallye, Motorrad, MotoGP, Superbike, Formelsport und US-Racing: News, Fotos, Videos, Ergebnisse, Statistiken und vieles mehr

*/