NASCAR The Game 2013: Viele Updates und neue Lackierungen

Eutechnyx versorgt Käufer von NASCAR The Game 2013 neben Verbesserungen und Fehlerbehebungen in der nächsten Zeit mit zahlreichen kostenpflichtigen Erweiterungen für sein Stockcar-Rennspiel.

NASCAR The Game 2013: Viele Updates und neue LackierungenNASCAR The Game 2013: Viele Updates und neue Lackierungen  ZoomNASCAR The Game 2013Alle BilderLaunch-TrailerLange mussten Stockcar-Fans auf die Veröffentlichung einer PC-Version warten. Mit NASCAR The Game 2013 von Eutechnyx kommen seit Juli auch PC-Gamer wieder auf ihre Kosten und können die Action, Windschattenduelle und Zweikämpfe Stoßstange an Stoßstange direkt aus dem Cockpit selbst erleben.

Die Entwickler aus dem United Kingdom haben bereits im Juli und August nach dem Release einige Patches veröffentlicht, um das Gameplay weiter zu verbessern und typische Fehler zu beseitigen. Im September 2013 wurden bereits 3 Updates zur Verfügung gestellt, darunter das umfangreiche Update auf die Version 1.1. In den nächsten Wochen wird Eutechnyx seine Bemühungen fortsetzen und via Steam eine ganze Reihe an kostenpflichtigen Downloads anbieten mit denen Fans aus über 80 neuen Fahrzeuglackierungen wählen können. Die einzelnen Pakete werden jeweils für 5.99 Euro angeboten. Die nachstehende Übersicht gibt dabei Auskunft über die jeweiligen Inhalte. Mit einem * markierte Pakete sind bereits erhältlich.

NASCAR The Game 2013 DLC-Übersicht:
-"Light it up!"*: Features Speedweeks in Daytona through Phoenix. 12 schemes featuring Jeff Gordon, Jimmie Johnson, Matt Kenseth and Carl Edwards

-"Settle in, boys*: Features Las Vegas through Bristol. 13 schemes including Kasey Kahne, Juan Pablo Montoya, Denny Hamlin and Clint Bowyer

-"Now we’re runnin’!": Features Auto Club through Kansas. 13 schemes including Jamie McMurray, Ricky Stenhouse Jr., Tony Stewart and Kyle Busch

-"All Star": Features Richmond through the All-Star Race. 14 schemes including Kyle Busch, Joey Logano, Danica Patrick and Ryan Newman

-"Summer Heat": Features Charlotte (Coke 600) through Dover. 14 schemes including Jamie McMurray, Dale Earnhardt Jr., Carl Edwards and Jeff Burton

-"The Long Run to Homestead": Features Pocono through Homestead. 16 schemes including Clint Bowyer, Dale Earnhardt Jr., Kyle Busch, Greg Biffle and Danica Patrick


Patch Notes 19/09/13
Crash fixes:
-Fix for Crash to Desktop from Infield Garage
-Fix for 2 random crashes in Paintbooth

Patch Notes: 13/09/13
-Fixed freeze when moving between Multi-player and Single-player
-Preparation work for DLC

Patch Notes: 09/09/13
General:
-AI Balancing for Hard\Champion
-Fix for tuning issue where values would not save correctly
-Fix for Cars not on track during practice in multiplayer
-Fix for cars not on track after pitting under green in multiplayer

1.1 Patch Notes 06/09/13
General:
-Added new highlights.
-Several crash to desktop fixes.
-Fixed occasional crash on game boot.
-Crash fix when returning to the team shop.
-Valve Anti-Cheat turned on.
-Fixed estimated laps of fuel occasionally being wrong under caution.
-Fixed taking screenshots resulting in a soft lock.
-Taking screenshots in photo mode no longer shows the details dialogue twice.
-Improvements to rear view mirror.
-Mouse input correct when running full screen.
-Cautions now show more footage from the start of the incident.
-Fixed highlights and Head to Head events.
-Re-balanced highlights.
-When applying a setup, the interface defaults to the currently applied set up.
-Laps lead is displayed on the results screen.
-Skill rating now displays correctly on the results screen.
-Reduced full lap amount on Phoenix.
-Moving or resizing the window no longer stalls the game.

Damage:
-Improved tyre damage model.
-Improved damage area calculation.
-Overall damage system re-balanced.

Artificial Intelligence:
-AI will now DNF.
-Improvements to AI tire wear on all tracks.
-AI practice and Qualifying times improved.
-AI improvements across all tracks.
-Improved AI cornering on road courses.
-AI balancing on all tracks.
-AI improvements on pit entry and exit on most tracks, better entry and exit awareness.
-AI overtaking fixes, more movement should be seen in pack racing, cars detect and pass those that are pitting and can trigger a faster overtake mid corner where necessary.
-Fix for the entire AI field pitting on tracks using high fuel or tire wear rates with back to back cautions.
-Improvements to AI lap times with reduced brake checking in Turns.

Multiplayer:
-Added No Collision races.
-Fixed crash when the host left the race.
-Fixed track detail card in the lobby not always showing correct data when first entering.
-Improvements to sync on pace lap under caution when online.
-Steam server list support.
-Fixed opponent drivers using the wrong suits in multiplayer.
-Fix for ghosting occurring incorrectly on pace lap under caution when online.
-Display a message in the lobby interface when synchronising is occurring.
-General improvements to car motions on the track & racing at a close distance.
-Vote to Ghost in multiplayer games, excluding private.
-Fixed issues with host migration.
-Fixed DNF's appearing at the top of the results table.
-Invites can be accepted when in single player game.
-Fixed lap amounts on Atlanta Night, Charlotte Day, Darlington Day, Kentucky Day and Richmond Day.
-Improvements to single file cautions in mulitplayer.
-Improved rolling starts in multiplayer

Controllers:
-Fixed occasional strange button names when using multiple devices.
-Steering sensitivity working as expected, may need user to change to get preferred feel.
-Fixed force feedback issues when using multiple devices.
-Added steering linearity option for all controller types.
-ECCI wheel support.
-Added clutch deadzone settings.

Paint Shop:
-Fixed missing layer images in the paint shop.
-Hang changing focus while in paint shop fixed.
-Camera controls correct after saving in paint shop.
-Ctrl+S will quick save the paint scheme you are currently editing in the paint shop.



Tags: NTG2013, NASCAR The Game 2013, Eutechnyx, updates, patches, dlc, paint schemes


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