Le Mans Ultimate: Update #5 Patch 1 mit zahlreichen Verbesserungen

Studio 397 bringt den nächsten ausgewachsenen Patch für Le Mans Ultimate an den Start. Hier mehr über die Verbesserungen für die Motorsportsimulation herausfinden.

Le Mans Ultimate: Update #5 Patch 1 mit zahlreichen VerbesserungenLe Mans Ultimate: Update #5 Patch 1 mit zahlreichen Verbesserungen  ZoomLe Mans UltimateAlle BilderNach dem Update 5 und drei Hotfix-Updates, hat Studio 397 am Donnerstag, 19. Juni 2025 den Update #5 Patch 1 für Le Mans Ultimate veröffentlicht. Auf dem Weg hin zur Releaseversion 1.0 werden mit der Aktualisierung in diversen Bereichen Fehler ausgebügelt, kleine Verbesserungen eingeführt und ausgewählte Strecken und Fahrzeuge überarbeitet.

Simracer die sich im Detail für die Änderungen interessieren können diese anhand des nachstehend zu findenden Änderungsprotokolls fein säuberlich gegliedert nachvollziehen.

Le Mans Ultimate - Update #5 Patch 1 - 19.06.2025-Changelog:
Game Updates
Championships - Online
-Fixed selecting Standings in any online championship displaying an error reading 'nationality'.
-Fixed the wrong track name and track map are displayed on events when using alternative layouts.

Co-op
-Fixed co-op page showing an error popup when there no events
-Fixed end session button in coop practice not working

Custom Liveries
-Fixed race results missing info on custom livery cars
-Fixed setups being unavailable for selection when using a custom livery
-Fixed the Custom Livery Guide button not functioning.

DLC Support
-Corrected a typo in Pack 5 DLC Banner

Driver Labels
-Fixed driver label background is not displayed correctly on team entries

Engine and Tech
-Fixed "Resetting dents for slot xx" spamming trace logs
-Fixed a game crash on shutdown

Gameplay
-Fixed DNFd cars not being ordered by completed laps in online sessions
-Fixed number of laps not being displayed for amount of virtual energy or fuel carried in the car setup menu
-Fixed the amount of Fuel Carried not updating when changing the Virtual Energy and Fuel Ratio.
-Fixed time differences when cars are in the pit lane

HUD
-Fixed a game crash on processing chat messages
-Fixed a game crash when retrieving laptimes for the HUD
-Fixed race countdown HUD timer not removing for 10s

Input
-Fixed right click or middle mouse button modifier not working on options in race weekend

Netcode
-Fixed many users receiving disconnects on session change
-Fixed some issues around web sockets failing to bind

Online
-Fixed after resuming an online event after a game crash, being required to drive 2 laps before the lap counter increases
-Fixed being able to adjust setup in fixed setup events online
-Fixed chat whilst on track not working if you sent a message in a previous session.
-Fixed engines being off when starting a race from the garage
-Fixed some cars being invisible to other cars after rejoining the server
-Fixed some drivers being served "No Vehicle" in online events and being unable to drive
-Fixed some issues around race servers are not starting
-Fixed users receiving 100% worn tyres online in unlimited tyre events online

RaceControl
-Fixed the report incident function showing an error for all options

Race Starts
-Fixed the leader pitting on the formation lap, the whole field gets disqualified.

Race Weekend
-Fixed restart stint not working

Replay
-Fixed replay telemetry data only being updated once every second.

Save and Load
-Fixed a crash when opening game saves

Settings and Profiles
-Fixed a crash on startup when using custom resolutions

Track Limits
-Fixed cars on Pit Entry / Pit Exit triggering illegal passes
-Fixed extremely strict Track Limits at Pit Entry and Pit Exit
-Fixed no track limit penalties when crossing over the green section of the pit entry to rejoin the track at Imola
-Fixed pit lane cut detection doesn't work at Le Mans if you cut after the pit entry line
-Reduced penalization for overspeed when leaving track is perceived to be too fast
-Reviewed LMGT3 target times being too fast

User Interface
-Fixed current and all showing the same setups in garage
-Improved Friends display on Event Overview including correcting being listed as your own friend

Track Updates
-Lusail Circuit (Qatar)
-Added missing night lighting on Short Layout cut through
-Fixed fuel rigs numbering issue
-Fixed areas where the user can fall through the terrain off-track
-Floating exit sign on short layout cut through
-Reviewed grip levels on roads in general with a small increase

Circuit de la Sarthe
-Fixed assets popping on Mulsanne Straight near chicanes
-Improved house on mulsanne straight
-Moved back fast rolling start location an extra 400m
-Updated assets outside Karting curve

Car Updates
-Reviewed all LMGT3 default Fuel Ratios
-Reviewed all LMGT3 Track Limits target lap times

Corvette Z06 GT3R LMGT3
-Added missing piece to dashboard by front window
-Fixed inertia being unaffected by BOP ballast
-Fixed wrong MaxStintEnergy at Qatar Short
-Updated default setups

Lamborghini Huracan EVO2 LMGT3
-Fixed font on setting change readout
-Fixed raindrops being too big on windshield
-Fixed CDA setup not being available at Le Mans
-Updated default setups

Lexus RC F LMGT3
-Fixed missing centre mirror
-Fixed error on wet tyre compound (grip imbalance)
-Updated default setups

Peugeot 9X8 2024 LMH
-Adjusted WeightPenalty [kg] at all tracks [+8]

Porsche 911 GT3 R LMGT3
-Fixed incorrect MaxStintEnergy at Qatar Short
-Updated Spa default setup

Ferrari 296 LMGT3
-Updated default setups

McLaren 720S LMGT3 Evo
-Updated default setups



Tags: Le Mans Ultimate, Update #5 Patch 1, infos, details, changelog


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