Le Mans Ultimate: Early Access-Version veroeffentlicht, erste Updates und neue Videos

Die neue Motorsportsimulation Le Mans Ultimate ist jetzt als Early Access-Version verfügbar. Dazu gibt es von Studio 397 die ersten Updates, Auskunft zu bekannten Einschränkungen und neue Videos die Lust auf die Sim zu den 24 Stunden von Le Mans und der FIA World Endurance Championship machen sollen.

Le Mans Ultimate: Early Access-Version veroeffentlicht, erste Updates und neue VideosLe Mans Ultimate: Early Access-Version veroeffentlicht, erste Updates und neue Videos  ZoomLe Mans UltimateAlle BilderAm Dienstag, 20. Februar 2024 ist Le Mans Ultimate für PC erfolgreich in seiner Early Access-Version veröffentlicht worden. Dazu passend gibt es ein neues Video das Motorsportfans und Gamer weltweit neugierig machen soll. Ebenso wie im Laufe der nächsten Wochen und Monate der Spielumfang noch erweitert wird, ist Studio 397 bestrebt die Motorsportsimulation kontinuierlich mit Verbesserungen zu versorgen, sodass am Ende zum offiziellen Release ein überzeugendes Produkt steht.

In dieser Woche hat man am Mittwoch, Donnerstag und Freitag erste als Hotfix betitelte Updates veröffentlicht mit denen Überarbeitungen vorgenommen und Probleme behoben werden. Zu den einzelnen Änderungen gibt die unter den Videos zu findende Übersicht Auskunft. Was Early Access im Fall von Le Mans Ultimate bedeutet und welche Einschränkungen das Spiel derzeit noch hat, damit geht das Entwicklerstudio transparent um.

Wer sich noch nicht sicher ist, ob das offizielle Spiel zu den 24 Stunden von Le Mans und der FIA World Endurance Championship grundsätzlich etwas für den eigenen Geschmack oder im aktuellen Reifegrad ist, kann eine umfassende Übersicht zu den derzeit bekannten Problemen, auf die Early-Access-Nutzer stoßen könnten, hier einsehen. Ein ausgiebiges Gameplayvideo zeigt derweil erstmals das Toyota GR010 Hybrid Hypercar auf der japanischen Rennstrecke Fuji Speedway.





Die Veröffentlichung von Le Mans Ultimate kommentiert Stephen Hood, CEO von Motorsport Games, wie folgt: "Dies ist ein bedeutender Meilenstein für ein Unternehmen, das wir in den letzten Monaten umgestaltet und in den Mittelpunkt gestellt haben. Studio 397 ist als eines der besten Technologie-Teams in der Branche anerkannt. Von der Entwicklung maßgeschneiderter Rennsimulatoren für F1 Arcade, für die Formel 1 unter Verwendung unserer Factor 2-Plattform bis hin zur Einführung von Le Mans Ultimate, dem ersten offiziell lizenzierten Le Mans-Spiel seit über zwanzig Jahren, kann sich Studio 397 nun mit Stolz als komplettes Spieleentwicklungsstudio bezeichnen.

Durch die Vereinfachung unseres Geschäfts, das sich auf Spiel, Technologie und Plattform konzentriert, haben wir die vollständige Kontrolle über ein Ökosystem das bei einem Unternehmen unserer Größe selten zu finden ist. Dies wird uns dabei helfen, unsere Vision zu verwirklichen, wie die Community das Erlebnis, Rennspiele zu genießen, verändern wird, und passt gut zu den Plänen für unsere Le Mans Virtual Series, den rekordverdächtigen Esports-Wettbewerb, der zuletzt über 10 Millionen Zuschauer erreicht hat."

"Schließlich freue ich mich, dass unsere Partnerschaft mit dem ACO heute bekräftigt wurde, und zwar zu einem wunderbaren Zeitpunkt, da die 24 Stunden von Le Mans und die World Endurance Championship eine unglaubliche Aufmerksamkeit genießen. Unser unmittelbarer Fokus liegt nun auf der weiteren Entwicklung und Expansion von Le Mans Ultimate, um den Spielern ein Unterhaltungserlebnis der Weltklasse zu bieten."

Known Issues, 17:11 GMT 23/02/2024:
Very Important and General
-Users should read Common Fixes for temporary solutions
-Occasionally some anti-virus protection needs to allow the game executable or folder to be excluded to run. For our guide on this for Windows Defender, please click here
-Users may experience poor performance in UI menus please see Common Fixes
-MSI Afterburner and RivaTuner Statistics (and possibly similar programs) have been reported to cause performance issues. We would recommend you disable these for now whilst investigations take place.
-Running an instant replay tool such as Nvidia Geforce or the Xbox tool is causing issues
-A VR headset, plugged in but not in use can cause severe graphical issues throughout the game UI and on track. This may also be caused by other devices but not known at this time.
-Rarely, users may experience very frequent stutters in gameplay. If you experience this please visit the root folder C:Program Files (x86)SteamsteamappscommonLeMansUltimateUserDataplayersettings.json and set "Record To Memory":true, (change from false to true)
-After finishing an online practice server, joining the next race very frequently causes a crash to desktop due to the content in memory not resetting between events - this can be prevented by reloading the game before joining
"Failed to allocated a section of memory" - Windows page file being too small can cause memory usage issue particularly for users with less RAM. Please see Common Fixes
-Users unable to join online sessions need to ensure that their Windows time settings are set to automatic. Additionally, please register at least 6 minutes before a race as we are running out of spaces but the UI isn’t informing you that it’s full. Registering earlier should guarantee a space
-Practice sessions are often too busy and full
-Note: Le Mans Ultimate is only supported on Windows machines that meet the minimum requirements. Mac, Linux and Steamdeck are unsupported
-Some online races are experiencing an issue for drivers on the last lap when the leader crosses the line and they get "teleported" back to the pits
-AMD users may experience some graphics artifacts
-Intel ARC users may be experiencing some graphics issues and may need to adjust graphics to less than desirable settings
-Gsync is not working in borderless mode

UI
General
-Users may experience poor performance in UI menus please see Common Fixes
-Page transitions may experience a slow-down during animations for some users
-Some imperial measurements are not equivalent to metric across the game
-Some text clips on lower resolution settings
-Custom graphics presets are not saving
-Clicking on setup when cars are still loading causes a crash to desktop
-500 error - we are investigating this but seems to be related to slow loading for users with lower spec hardware and HDDs. This may be improved on second load or by running races with no (or fewer) AI as well as smaller circuits.
-Multiview configuration is now enabled but not saving between uses

Race Weekend Configuration
-Default race weekend settings are not loaded when you start the game for the first time or restart the game (a user can click on a different race and it will load correctly). This can result in incorrect grip levels and unexpected session lengths.
-Minimum race length is 5% of its real-life equivalent, for example, Spa Francorchamps minimum race length is 18 minutes
Sebring race length is set to minutes, not laps
-A user setting "RealRoad Wet" (to start with a wet track) in advanced options will find that this is not currently being applied
-A user is able to set a "rain chance" on non-rain states (for example, clear or overcast)
-The minimum length of a race session in quick configuration remains the same value as the user’s last race (this can be remedied by going to advanced options or clicking to increase the value before returning to the length you desire)

In Race
-Rarely, users may experience very frequent stutters in gameplay. If you experience this please visit the root folder C:Program Files (x86)SteamsteamappscommonLeMansultimateUserDataplayersettings.json and set "Record To Memory":true, (change from false to true)
-When a user is disqualified, they are not notified in the UI
-Stability control occasionally sets itself to be "on" without users selecting this

Online
-Online is greyed out, this could be either:
-You need to make an online account and/or accept the terms and competition rules - click on profile to change this
-Your steam authentication has expired - try restarting the steam application (make sure you exit steam in the system try, not just close the window)
-Daily races are not always displayed on first initialisation, navigating away and back to this page reloads it
-Sebring logo is occasionally displayed on menu cards
-The pace car is listed as a drivable vehicle on the scrollbar prior to the registration screen
-When loading into a session the UI is incorrectly displayed until all cars are loaded and a user is placed in the garage
-Chat remains persistent between sessions and is not cleared
-Some sessions are not shown on the left side of race monitor
-There is no countdown before the start of a race (default is two minutes from the end of the race until the start of a fast-rolling start)

Race Monitor
-Switching between tabs can cause a visual stutter

Setup
-Degree symbol (°) displays as "??"
-Car wireframe does not reflect the car the user is playing with
-Save setup displays a list of tracks with incorrect naming conventions

Localisations
-Translations may result in odd text placements or clipping in the UI
-Some phrases when translated may need further review
-Some words or phrases may be missing translations

On-track and AI
On-track
-In fast-rolling starts, users can move before the formation begins (although they will be teleported back to the dummy grid)
-Users that damage their car in this period will notice their car is still damaged
-Ultra settings are performance heavy and may result in less than desirable frame-rate
-Low grip on track - check your "Real Road" is set to have some rubber (advanced session settings). There are no tyre warmers in WEC (expect Le Mans). It’s also worth checking the road temperatures as these are separate to ambient.
-Being in watch mode while server transition between sessions gets the player stuck in watch mode
-TGM display is causing game crashes. Please disable it, default control is ctrl+alt+=

AI
-AI fail to wait for a gap coming out of the pits and crash into each other in practice and qualifying sessions
-In Race Weekend, if a user fails to run a Practice or Qualifying session, the AI will not set their pit strategy and will run out of fuel
-AI have too little grip in wet conditions
-In rare circumstances, AI drivers spin at the start/finish line at the start of a race
-Time scaled races with AI may result in them pitting too often

Circuits
-On-track scoreboard displays do not currently update properly.
-Sebring International Raceway -
-There is an invisible barrier between the IMSA pit entrance and the pit straight
-Pit Entry is the version used in Practice at the real event rather than Race.

Fuji Speedway
-Pit assets levitating slightly

Algarve International Circuit (Portimão)
-Pit assets levitating slightly

Spa Francorchamps
-The AI occasionally clip the pit entrance at Spa

Vehicles
General
-Car specific FFB is not saving
-Both front and rear lights flash when user uses "headlight pulse"
-BoP is not final and will be iterated on in future with further, per track, applications
-Virtual energy consumption calculations in the HUD can be misleading
-Some windshields are starting dirty incorrectly at the start of a session
-Adjusting cockpit seat position can affect other on car camera positions
-The highest in-car traction control settings significantly affect top-speed
-LMdH cars require the user to have some electric energy when coming to a pitstop or will not be able to leave the pits

Hypercars
Cadillac V-LMdH
-Note: Due to suspension geometry of this car, it has a tendency to pull steering towards the direction of steering

Ferrari 499P LMH
-Note: Due to suspension geometry of this car, it has a tendency to pull steering towards the direction of steering
-Rim blur not working on hard and wet tires
-Windshield polarisation effect

Glickenhaus SCG007
-Front lights are not emissive

Peugeot 9X8 LMH
-Rim blur not working on hard and wet tires

Porsche 963 LMdH
-Adjustment text overlaps on the in-car steering wheel

Toyota GR010 LMH
-No rain on windscreen

Vanwall Vandervell LMH
-Headlight glow may not appear
-Brake map appears in the electronics menu and should not (not operational)

LMP2
Oreca 07 LMP2
-Rear lights are not emissive
-Missing gearbox protection preventing a gear change from Neutral to Reverse or 1st to happen if the car speed is too high

GTE
-Issues with wet tyre graphics
-missing gearbox protection preventing a gear change from Neutral to Reverse or 1st to happen if the car speed is too high

Aston Martin Vantage GTE
-Rear lights are non-emissive
-Rain light is not working
-Centre mirror is non-adjustable
-Visible gap is present between the dashboard and windshield with certain onboard cameras

Corvette C8.R GTE
-Rain light is missing
-Centre mirror is non-adjustable

Ferrari 488 GTE
-Flag display not working correctly
-Rear view mirror has strange look at night

Porsche 911 RSR GTE
-There some slight gaps in the cockpit
-Some z-fighting can be observed on rims

Input Devices
-Controllers are not able to navigate through menus, including the pause screen
-Controller users are likely to experience higher tyre degradation
-To adjust controller vibration, you need to adjust "Force Feedback"
-Some manufacturer SDKs may need to be updated by the development team to be compatible with displays or LEDs
-Some controllers are not being picked up by the game, please report these. Users can, in the meantime, assign controls themselves
-Fanatec GT DD Pro - Assigning "Brake migration Forward" and "Brake Bias Forward" to any button on the wheel will cause the setting to be repeatedly pressed
-Logitech users who have their wheel stuck to one side should enable "constant steering force" in the settings

Online
UI
-A user will be unable to register if we have run out of spaces for the next event without an error. Registering at least 6 minutes before a race should guarantee a spot
-Daily races are not always displayed on first initialisation, navigating away and back to this page reloads it
-The pace car is listed as a drivable vehicle on the scrollbar prior to the registration screen
-Track limits are said to be "relaxed" in the UI when they are configured to be "default" in race
-When loading into a session the UI is incorrectly displayed until all cars are loaded and a user is placed in the garage
-Some sessions are not shown on the left side of race monitor
-There is no countdown before the start of a race (default is two minutes from the end of the race until the start of a fast-rolling start)

Profile
-A user’s flag does not update immediately if they are already registered for the next race
-Users cannot change their name more than once in a 3 month period but no warning is shown
-If there is more than one user with the same name, the subsequent users are given a # with four random digits (e.g. Joe Bloggs#1234)
-Race Results - Disqualified users display as DNF in race results

Contacts
-Some contacts with self are reported when it should state another player’s name

On-track
-In practice and qualifying sessions, if a user joins after you they will be displayed in a temporary car. This is currently a Porsche 911 GTE regardless of category. Returning to the pitlane, then going into the setup menu should resolve this. Alternatively, a user may map a button to "load vehicles" to reload the skins. Important note: please do not do this whilst driving as it may cause a screen freeze
-If a user sets their best qualifying lap time after the chequered flag this is not being written to the results file so the post-race feedback shows an incorrect despite actually starting in the correct position
-There is no countdown timer displayed when the session transitions to race until the driver joins the track (by default, after qualifying a user has 2 minutes to join the grid)
-Being in watch mode while server transition gets the player stuck in watch mode

Session Registration
-If a user signs up after servers are booted (approx 5 mins before a race) and run out of capacity the UI will incorrectly tell them they have signed up

Hotfix #3 - 23rd February - Public notes:
Build number: 13546746
-Disabled redundant development tool that may have been introducing stability issues for some users

Hotfix #2 – 22nd February 2024 – Public Notes:
Build number: 13524820
-Fixed an issue for users that remain in the Online Practice server until it closes with crash or unusual menu behaviour when starting next session
-Disabled ineffective kerb (curb) Vibration Strength FFB effect which caused issues for some users after hotfix-1

Hotfix #1 - 21st February 2024 - Public Notes:
Build number: 13519678
-Addressed intermittent crash when driving over a rumble strip
-Enabled the classic multi-view tool - this can be triggered by pressing "ctrl" + “shift” + "=" to configure multiple monitors
-Improved a crash for some users when entering Multiplayer session after a Race Weekend session
-Fixed an issue where the overlay initialises too early and causes hang at startup
-Fixed an issue where the UI has input lag when in focus for some users
-Added protection for invalid characters in controller files causing errors reading the file
-Thrustmaster TX Racing Wheel: Enabled constant steering force
-Fanatec CSL Elite - Fixed incorrect torque capability
- Note - if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in LeMansUltimateUserDataplayer
-Updated Gamepad and Keyboard default profiles
Note - if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in LeMansUltimateUserDataplayer
-Fixed incorrect Force Feedback orientation on SimSteering, Simucube, SimXperience and VRS Directforce wheelbases
-Fanatec CSL DD - Fixed incorrect steering sensitivity and look left/right assignments
-Reduced default head physics to 10% for first time users
-Made some adjustments to default settings
--Set default Post Effects to low for improved fps performance in game and menus
--Set default rear view mirror settings to enable virtual mirror by default
--Set default time scale to 1.0
-Prevented online Special Events being updated with Daily Race registrations
-Fixed being able to register with the wrong rank for Online



Tags: Le Mans Ultimate, hotfix 1, hotfix 2, hotfix 3, updates, patch, infos


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