GRID 2: Community-Patch für PC-Version bringt jetzt Mod-Support und viele Verbesserungen

Die Entwickler des Action-Rennspiels GRID 2 stellen nun für die PC-Version via Steam den umfangreichen Community-Patch zur Verfügung der neben einer Basisunterstützung für Mods jede Menge kleinerer und größerer Überarbeitungen enthält.

GRID 2: Community-Patch für PC-Version bringt jetzt Mod-Support und viele VerbesserungenGRID 2: Community-Patch für PC-Version bringt jetzt Mod-Support und viele Verbesserungen  ZoomFür die PC-Version von GRID 2 ist ab jetzt der von Codemasters vor einem Monat angekündigte Community-Patch über Steam verfügbar. Darin eingeschlossen ist auch eine Basisunterstützung für von Spielern erstellte Modifikationen.

Zusätzlich zu den bereits vorgestellten und auf Wunsch von der Community durch Codemasters am Spiel vorgenommenen Veränderungen, bringt das Update auch ein gutes Dutzend Bugfixes und Verbesserungen für ein faireres und fehlerfreieres Gameplay mit sich.

Community-Patch-Changelog:
-Custom Playlist
Previously, when competing online via custom playlists, players would receive 50% of the XP and cash reward that would otherwise be received for a regular playlist game. This reduction is in place to help prevent players rigging up “easy to win” custom events to build XP/cash.

Following feedback from the community, the reward for competing via custom playlists has been raised.

-Hardcore Playlist
Following feedback from the community, an additional playlist is being added.
Called “Hardcore”, this playlist will remove the use of flashbacks and turn on full mechanical damage. It will also prioritise race events around circuits.

-Level Cap
Previously, online players could reach a maximum of level 30. We’ve been surprised at how many have hit this level cap, and following many requests we are raising the maximum online level to 99.

-Fastest Lap Times
The addition of fastest lap times is something that has been requested a lot. We have therefore adapted the UI race results screen for online events, which will now display the fastest lap for each player along with all existing information.

-New Liveries
Many players have requested additional liveries to use during online play. In response to this, we have made the single player AI liveries available for the player to select during online events.

-Maximum Laps
We’ve heard a lot of feedback, especially from Clubs and Leagues, about the maximum number of laps you can set for an online race. As a result we’ve increased the maximum from 5 to 10.

-Veto Weighting
Currently when trying to veto an event type or location, many are finding it difficult to get a passing vote. We’ve made some changes to the system, which now only requires 51% of the lobby to vote for a change to occur.

-Country Flags
We know many players enjoyed this feature in the original GRID and, following much desire from the community, we have re-introduced this functionality. A player’s selected flag will now be displayed next to their name plate while racing and on the event results screen.

-Clean Race Bonus
The amount of money rewarded for racing cleanly has been increased.

-Vote to Kick
Players within a lobby will now be able to instigate a vote to kick option. This will ensure that everybody in the lobby has a say over who they race against, instead of just the host having the power to “kick” overly aggressive players.

-Skip the Level up Graphic
We understand that not everybody wants to watch the ‘level up box’ at the end of each race and it will now be possible to skip this at the press of a button.

-Mod Support
We’ve made some changes to the PC version of GRID 2 that will now allow users to mod the game.

-Bug Fixes
We’ve included numerous fixes with the Community Patch, some of which can be found below:
-Fixed an issue where an invalid distance value is displayed for LiveRoutes events.
-Fixed a crash on the second Trans America Pacers event in the career mode.
-Fixed a perpetual load in the Miami New Union race in career mode.
-Fixed an issue where users saved files were becoming corrupt, this will revert corrupted saves into a usable state.
-Fixed a number of issues relating the upcoming Demo Derby DLC.
-Fixed an issue where the minimap was not present in power lap or test drive mode.
-Fixed a graphical issue that effected Brands hatch where some sponsor boards would rapidly change textures.
-Fixed a graphical issue that effected Chicago where some sponsor boards would rapidly change textures.
-In an online custom checkpoint event with several players, the Player Positions OSD fails to update after flashing back over the checkpoint marker whilst overtaking another player, this has been fixed.
-When the player applies a dark blue livery to their vehicle and pauses the game whilst in active gameplay, they will observe that the colour will noticeably change to a lighter blue, this has been fixed.
-When the player has a custom livery applied to all of their vehicles, any new vehicles which they win via vehicle challenges would not have the player's livery applied by default. The player would need to manually re-apply their livery. This now happens automatically.
-When racing around Yas Marina the player could "corner cut" the chicane by a fair amount and would not be flagged for cheating. They can no longer do this.
-We have fixed an issue where the replay cameras would lose track of the player if they keep to the left approaching a specific corner on Yas Marina.
-Miscellaneous: many various tracks/car geometry, stability, string and difficulty balancing fixes.



Tags: GRID 2, community patch, pc, steam, mod support, update


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