Euro Truck Simulator 2: Patch V1.11.1 zum Download - Road to Venice-Städte und mehr

Nach vorab erfolgter Ankndigung und ausfhrlichem Betatest, steht jetzt fr den Euro Truck Simulator 2 das umfangreiche Update auf die Version 1.11.1 bereit das zahlreiche Verbesserungen, neue Features und neue Stdte beinhaltet. Alle Infos zum Patch plus Direktdownload findet ihr hier.

Euro Truck Simulator 2: Patch V1.11.1 zum Download - Road to Venice-Städte und mehrEuro Truck Simulator 2: Patch V1.11.1 zum Download - Road to Venice-Städte und mehr  ZoomEuro Truck Simulator 2Alle BilderRoad to Venice Update-TrailerZwei Monate nach dem letzten Update, stellt SCS Software jetzt fr den Euro Truck Simulator 2 die Version 1.11.1 zur Verfgung. Bei der Aktualisierung handelt es sich dabei um mehr als um ein reines Bugfixingrelease, denn mit Graz, Klagenfurt und Venedig wird die LKW-Simulation kostenlos erweitert.

Mit dem Update sind auerdem zahlreiche Verbesserungen verbunden, darunter das neue nun moderner und gleichzeitig bersichtlicher gestaltete Benutzerinterface, umfangreiche nderungen im Bereich der AI und Kollisionsabfrage und berarbeitungen der Physik die allesamt ebenso wie die modifizierte und mit neuen Geruschen versehene Soundausgabe zu einem noch realistischeren Spielerlebnis beitragen.

Spieler die sich ganz genau ber die nderungen informieren wollen, knnen dies mit dem Changelog am Ende des Artikels tun, zum Beispiel whrend der Download des Patches noch luft. Das Update auf die Version 1.11.1 und die verschiedenen Spielversionen mit oder ohne Add-on sind direkt ber unseren Downloadbereich verfgbar.

Fr ETS2-Besitzer die die zuletzt aktuelle Version 1.10.1 installiert haben, ist mit dem 453 MB groen kumulativen Patch von V1.10.1 auf V1.11.1 eine Direktaktualisierung mglich. Wer noch eine etwas ltere Spielversion verwendet kann den 808 MB groen PC-Patch V1.11.1 fr alle Spielversionen des Euro Truck Simulator 2 herunterladen und installieren. Ferner stehen eine aktualisierte PC-Demo zum Euro Truck Simulator 2 und Installationspakete fr die Gold-Edition und Going-East-Erweiterung bereit. Letztere kann optional auch in einem Paket zusammen mit dem Patch auf V1.11.1 heruntergeladen werden.

PC-Patch V1.11.1-Changelog:
Main changes:
-3 new cities: Venice, Klagenfurt, Graz
-Seat adjuster
-Truck/car speed limit shown in Route Advisor
-Improved UI for in-game radio with sorting and favorite selection (global across all profiles). To take advantage of the new features, please use the "Update from internet" button to update the streams.
-UI facelift

Gameplay:
-Ability to relocate player and sell empty garage
-Digital cruise control: speed increment, speed decrement, resume
-Ability to control size of step used for cruise control speed using cvar g_cruise_control_grid
-The cruise control is not reset after entering the UI when using Real Automatic gearbox together with h-shifter device
-Renamed g_auto_traffic to g_traffic to make more sense
-ADR does not hide fragility icon in job offer list
-Fixed route animation on UI map
-Adjusters UI unified and linked to common key (F4).
-Support for resetting mirrors in the mirror adjuster to default position
-Mirror adjuster can be controlled using keys on numeric block
-Fixed brand selection UI in profile creation to show all trucks
-Fixed visibility of some items on the UI map
-Adjusted position of driver icon in garage manager
-Fixed driver overlay on garage slot selection screen
-Truck configuration screen preselects owned accessories
-Overturned trailer can not be disconnected
-Instant consumption displayed in l/100km if vehicle is moving
-When miles and gallon are used, consumption is computed inversed (in gpm)
-Mail notification appears only when mail is actually delivered (instead of every load and return to game)
-Automatically generated h-shifter layouts (for any number of gears, even more than 12)
-Retarder indicator is lit during automatic retarder usage
-Fixed offense delay check for wrong way offense
-Used weaker engine for quick job Volvo 2012 4x2_c truck
-Mirror reflections realistically change in relation to camera movement

Simulation:
-Hinge inertia is calculated from shape
-Center of gravity of cargo affects center of gravity of trailer
-Added option slider controlling trailer stability (center of gravity offset)
-Updated physics-related properties of materials to account for physics changes
-Fixed roll of the fifth wheel
-Modified weights in suspension filtering

Map:
-Many map fixes in all countries
-Deleted unused map segments

Vehicles:
-Scania: Fixed mapping on dashboard, changed mirrors
-Stralis: Fixed bad reflections
-Hiway: Fixed engine torgue
-Volvo 2012: Removed sideskirts from default setups, fixed distorted mirror
-Volvo FH-16: Fixed holes
-Man: Fixed hole
-Renault Magnum: Fixed the Blade paintjob
-DAF XF: Improved interior mirrors

Models:
-Proper detail vegetation texture is selected for prefabs
-Proper detail vegetation texture for road with center terrain only
-Added support for 3 railings for each road side
-Added crossroad end traffic rule to some prefabs
-Added new variants to Austrian tollgates
-Added 'crossroad end' rules for highway prefabs to properly cancel previous speed limits if any
-Added 'crossroad end' traffic rules for gas stations
-Fixed vertexes, AI info and terrain points on various prefabs
-Fixed semaphore profiles on cross prefab
-Fixed navigation curve on roundabout prefab
-Fixed map points on cross prefabs
-Fixed AI locators on cross prefab
-Fixed navigation curve on fork prefab
-Fixed roll of AI curve on some prefabs
-Optimized the Boxer and Opalin AI models
-Improved rain area on small gas station
-Removed obsolete looks from some prefabs

Code:
-Improved detection of speed limits
-City names can be provided as a parameter for the 'goto' command.
-Enabled rendering of model item hookups to shadows and reflections
-Disabled normal maps on wheels of AI trucks
-Some improvements in handling of both DirectX and OpenGL
-Fixed Alt+Tab after changing graphics settings in the DirectX mode
-Fixed crash during exit when another copy is already running
-Game log contains more information about use of the controller for UI mouse
-Icons for services are not shown on items with the 'not in ui map' flag set
-Proper handling of prefab variant during vegetation generation
-Addons can be now hidden when rendering some specific views (e.g. inside specific mirrors)
-Fixed license plate definitions for some cities
-All necessary accessories of AI truck vehicles are rendered
-Support for specialized license plate format for buses
-Support for different license plate background for trucks
-Refined physical geometry for generated roads and some prefabs to improve physics behavior
-Prevented crash if there are missing cities or cities without any brands when sending initial "dealer unlocked" email (TSM mod)
-Prevented crash if driver log contains city from mod which was removed
-Fixed repair of Man, Stralis and Streamline trucks after removal of accessory mod
-Fixed crash when trying to sell truck whose cabin accessory is missing as result of mod removal
-Fixed crash in management screens when sorting by city name when city is missing as result of mod removal

AI:
-Speed limit is not reset until the end of crossroad
-Added support for 'no trucks' flag to prefabs. Trucks are not allowed to enter items with the 'no trucks' flag or be spawned on them.
-Better handling situation when no speed limit is defined
-Reset vehicle speed limit when the corresponding rule ends
-Assumes non-city road lanes if not all road parts are inside a city area
-Use an average lane count instead of maximum when determining the current spawn density
-AI vehicles turn their lights on/off based on the actual light conditions instead of the daytime
-Prevented overtaking near traffic accidents in the opposite direction
-Traffic trucks are now using the default gearbox
-Set engine torque for AI trucks
-Disable traffic for prefab items connected only to 1 or more 'no traffic' items
-Support for handling traffic sign rules not placed on traffic-enabled items
-Decreased lane speed interval size to lower the number of slow vehicles on highways
-Wait for high priority vehicles also in case of 'end' intersections
-Prevent vehicles spawning near vehicles overtaking in a wrong way lane during the whole overtaking process
-Fixed crossing actor not being detected in case of multiple vehicles inside an intersection
-Fixed traffic navigation for cases when there is no available path to one or more neighbors
-Fixed too frequent use of low probability paths
-Fixed detection of items associated with traffic signs
-Fixed handling of splitting lanes
-Fixed use of blinkers and lane merging for French, Polish and Austrian tollgates
-Fixed computation of actor distance for cyclic paths
-Fixed vehicles not finding correct path on roundabouts
-Fixed handling of priority rules
-Fixed intersection handling on roundabouts
-Fixed handling of rules for wrong way items
-Fixed vehicles spawning on unconnected items in some cases
-Fixed crashed AI vehicles trying to move before the reviving process is possible
-Fixed tracking of current traffic lane
-Fixed vehicles navigating into items not allowed for them in some cases
-Fixed handling of blinker-usage information on prefabs
-Fixed AI vehicles moving too slow in outer lanes in some cases
-Tweaked lane speed for slow vehicles
-Improved handling of blocked actors
-Improved lane merging
-Improved handling of country speed limit
-Improved collision handling
-Improved handling of intersection priorities
-Improved acceleration handling
-Increased navigation penalty for unconnected items so they are not chosen if there is a better option
-More AI fixes

Sound:
-Rebalanced sound volume of all trucks
-Reduced volume of rain inside cabin
-Added sound of wind while driving in exterior
-New sound for forest
-New factory sound
-Changed ambient sound in vicinity of cities

Steam:
-Web links are opened using the integrated Steam browser by default. Can be disabled using g_steam_browser cvar.
-Fixed crash during exit when initialization of the Steam API fails.

Editor:
-Fixed number of signs printed by the g_item_count command
-Provides notification about autosave and allows it to be postponed
-Loaded map autosave behaves as normal map
-Fixed interaction between zoom using mouse wheel for zoom and change of fly speed
-Map overlay dialog supports multiselection
-Content browser shows information for current look and variant
-Improved handling of content menu for disabled actions
-Fixes in sign editor
-Trimmed model names in model dialog
-Editable sign model cannot be added to map
-Fixed initialization of sign editor UI
-Removed city speed checkbox from city item dialog
-Tuned colors in content browser
-Support for collection markers in content browser
-Fixed closing of find all references dialog
-Fixed showing vegetation assets in content browser
-Editable sign dialog has position and rotation edit boxes
-Allowed mixed selection of editable and non-editable signs
-Rotation of single item is done in local space
-Copy and paste on console do not interfere with editor copy operations
-Removed obsolete 'no trucks' checkbox
-Added traffic area item for specifying local rules for the AI
-Only rules with compatible names are shown in traffic area dialog
-Traffic area item dialog shows rule name instead of token if name is available
-Improved rendering of previews in content browser
-Sign editor is closed before refreshing sign
-Shows values as RGB instead of BGR in the sign editor
-Fixed undo for prefab items
-Added undo for node dialog
-Improved management of collections
-Improved drag&drop
-The replacement operation now supports prefab looks and prefab variants
-Country names are shown as localized in the node dialog
-Batch replace command now supports single entry with "*" character to mean all sectors
-Batch replace can also replace prefab variants and looks
-Improved handling of precision of some calculated values to reduce amount of unnecessary changes in the map files during future rebuilds of the map

Modding:
-Support for different sized wheels
-Custom transmission gear names
-Significantly increased number of cities supported on the UI map
-Maximum driving time and sleeping time are configurable in economy data
-Added red light offense tolerance to police data
-Air resistance and friction is configurable in physics.sii
-Renamed some traffic rules related to city areas
-Please read full modding changes on http://eurotrucksimulator2.com/modding_changes_111.php



Tags: ETS2, Euro Truck Simulator 2, SCS Software, LKW Trucksimulation, patch, update, demo, V1.11.1, road to venice


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