Automobilista: Release der V1.0 der PC-Rennsimulation - plus Trailer und Screenshots

Reiza Studios hat die Releaseversion von Automobilista Motorsports Simulator fertiggestellt zu deren Neuerungen und Änderungen hier neben dem offiziellen Release-Trailer und aktuellen Screenshots mehr zu erfahren ist.

Automobilista: Release der V1.0 der PC-Rennsimulation - plus Trailer und ScreenshotsAutomobilista: Release der V1.0 der PC-Rennsimulation - plus Trailer und Screenshots  ZoomAutomobilista Motorsports SimulatorBilder vom 23.08.16Release-TrailerNach ausführlicher Early Access-Phase und einen Monat später als zuletzt geplant, hat Reiza Studios aus Brasilien heute die Releaseversion 1.0 von Automobilista Motorsports Simulator samt Release-Trailer und Screenshots veröffentlicht.

Automobilista Motorsports Simulator - V1.0-Changelog:
Cars:
-Added Formula Vintage series (1967 & 1969 seasons)

Tracks:
-Added Flugplatz Bergschleife & Mendig Supertruck layouts to Mendig
-Added circuits no 7 & 9 to Buenos Aires
-Added West & Classic layouts to Kansai
-Added South & Patriot layouts to VIR

Features & Fixes:
-Track conditions now cumulative over race weekend (no longer resets to initial state every session)
-Added track progression & quali length options to AMS Dedicated tool
-Added DynHUD spinner for alternative designs & two extra default options (CleanHUD & Telemetry)
-DynHUD: Various stability & functionality fixes
-Disabled 16bit option altogether from AMS Config
-Added AMS Config option for alternative SweetFX presets & included some new presets
-Re-ordered and replaced main menu series graphics to feature a preview of each vehicle in the series
-Upped "reserved" slots in main menu for official content from previous 28 to 35 (so mods which were previously in that 29-35 range will need to be renamed to show up in main menu)
-Folder "\SCREENSHOTS" is now created in root configurations folder rather than as subfolder of Userdata (needs to create a new config.inito take effect)
-Fixed opponent class filter so it no longer displays different cars in a same class as the same
-Added extra track and vehicle information to showroom & loading screens
-Added music fade out during loading screen
-Added spectator mode option to the multiplayer lobby screen (was previously in create session screen which caused some confusion)
-Fixed bug with multiplayer opponents appearing floating when loading replays from the replay fridge
-Fixed bug with some sound effects looping during replays
-Fixed bug with Multiplayer menu settings not working
-Fixed issue with cars not featuring an onboard engine starter being unable to start in a formation lap by having pit crew fire up the engine
-Fixed vehicle selection menu in multiplayer to display only allowed cars when running All Cars & Tracks
-Speeding in the pits & not respecting blue flag now award drive-through penalties rather than Stop/Go
-Tweaked position of Main Menu series spinner & added page number
-Mod tracks are no longer listed for Time Trial mode
-Added missing championship configuration options
-Updated input binding options when a command is already mapped to another function
-Added UI option for setting qualifying length
-Added UI option for multiple race heats with reverse grids
-Several adjustments to Garage UI
-Renamed some track layouts to a more consistent standard & moved Historical venues to the same menu branch of their modern counterparts
-Updated portuguese, french, spanish localization
-Added messages for manual ignition
-Revised Realfeel settings for several cars
-Fractionally reduced overall AI aggression
-Fixed FFB remaining loaded while hitting pause, ESC or instant replay
-Removed redundant DRS & Push-to-pass messages when car in use is not equipped with such
-Various shader improvements
-Vehicle shadow optimization (all cars)
-Updated feeler settings to minimise wheel interlock glitches
-Added throttle mapping (built into the physics)
-Fine tuned road dust properties
-Fine tuned various sound effects
-Sound updates to F-Vintage, Marcas, Boxer
-Several car skin updates to F-V10, F-Reiza, F-Extreme F-V12, Superkart, Opala, Opala 86 & Added new Renault Fluence car
-DynHUD: Fixed Delta Widget resetting in Time Trial mode after a restart
-Speedland: Improved night lighting & fixed several collision issues
-Improved AI paths for Londrina, Johannesburg Historic, Interlagos Historic, Montreal, Cordoba, Spielberg layouts
-Johannesburg: Reduced bump in tarmac seams
-Mendig: Several trackside detail updates
-Kansai: Relaxed corridors on exit of corners with astroturf
-F-Vee: Adjusted alpha channels in driver helmets
-SuperV8: Added new cockpit model
-F3: Added new cockpit-mounted LCD display alternative to both models; Adjusted team & driver names; Added remaining talent files; optimized LODs; Revised tire physics & default setup
-SuperV8: Adjusted default setup fixed tires and rims blur settings
-Boxer Cup: Texture optimization, new cockpit materials; fixed display temperature readings clipping above 100º, adjusted default roll bar stiffness
-MR18: Revised tire physics
-Lancer Cup: Revised tire physics; Fixed small hole in Lancer R cockpit
-Opalas: Revised tires & AI
-F-Reiza: Totally revised physics: New front geometry; Revised Tires; Changed setup, dampers, bumprubbers; added throttle map per gear
-F-Extreme: New front geometry; Revised Tires;
-F-V10:Texture optimization, new cockpit materials; fixed tires and rims blur settings, optimized LODs
-Marcas: Updated LCD displays
-F-Retro: Adjusted tires



Tags: Reiza Studios, Automobilista, AMS, V1.0, PC, Simulation, Sim, release, trailer, video, screenshots, infos


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