Assetto Corsa: V1.7 mit besserer AI, neuem Reifenmodell und vielen weiteren Verbesserungen

Kunos Simulazioni schraubt weiter am Realismus von Assetto Corsa und hat für die PC-Version das Update auf die Version 1.7 freigegeben zu dem es interessante Infos gibt.

Assetto Corsa: V1.7 mit besserer AI, neuem Reifenmodell und vielen weiteren VerbesserungenAssetto Corsa: V1.7 mit besserer AI, neuem Reifenmodell und vielen weiteren Verbesserungen  ZoomZusammen mit der Veröffentlichung der Red Pack-Spielerweiterung für Assetto Corsa, haben die Entwickler auch das 870,8 MB große Update auf die Version 1.7 ausgerollt. Wie dem Änderungsprotokoll zu entnehmen ist, werden damit nicht Probleme beseitigt und Optimierungen umgesetzt.

Für mehr Realismus wurde das Verhalten der AI weiter verbessert. Einige Fahrzeuge verwenden zudem bereits das neue Reifenmodell V10. Im Reifenbereich wirkt sich nun zudem der Reifendruck auf die Temperaturverteilung aus.

Assetto Corsa - V1.7-Changelog:
-Added Red Bull Ring track (Red Pack DLC)
-Added Ferrari SF15-T (Red Pack DLC)
-Added Ferrari F138 (Red Pack DLC)
-Added Ferrari 488 GT3 (Red Pack DLC)
-Added Lamborghini Aventador SV (Red Pack DLC)
-Added Maserati GranTurismo MC GT4 (Red Pack DLC)
-Added Maserati 250F 6 cylinder (Red Pack DLC)
-Added Maserati 250F 12 cylinder (Red Pack DLC)
-Added Maserati Levante S
-Performance Delta App: Added instant velocity difference bar
-Realtime App: Added road/ambient temperatures and grip
-Fixed system messages when ABS and TC are not available
-Added loading/saving system for fixed setup sessions
-Added audio device selector on Audio App. If saved device is not there, main device will be used
-Added volume ramp function to overcome issues with logitech headphone drivers
-Added Precision slider in Photo App
-Added missing icons on replay interface
-Added QUANTITY_MULT in system/cfg/skidmarks.ini
-Fixed RX-7 Tuned turbo sound behavior
-Fixed Alfa 155 mixing route for external sounds
-Fixed Ferrari F40 low-pass filter and some events volume
-Balanced exterior volume for all the cars
-New Bmw M3 e92 external sounds
-Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
-New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
-Tyre pressure now influences temperature spread and build up
-Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
-Added daylight function on "lights" script
-Added multiple turbo analogue instruments management
-Added server hints on RaceControl screen
-Added TC, ABS, Turbo keys to controller interface (both up and down)
-now TC and ABS can be cycled back through CTRL + SHIFT
-Added Flashing lights
-Showroom: Added video editing camera controls
-Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
-Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
-Added blinking light system
-Fixed Volume App not saving bumper audio
-Added jump start
-Added 3 different selectable penalties configurations for jump starts
-Added penalty for "ESC to pits" during race
-Fixed some car/track combination resetting to pits at the start of HotLap sessions
-Improved remote cars movements over curbs
-AI is not making brake mistakes for cars that have ABS available
-Added AI setup functionality. Save any setup with name AI_default and the AI will use this setup for the circuit.
-Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
-Added graphics smoothing for rigid bodies coming from physics
-Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
-Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
-Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
-Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
-New camera view at start, showing car instead of track
-New AI algorithms for race craft
-AI drivers are now much more variable in performance during a single lap and during a session
-"Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
-Tyre radius is now also a function of tyre angular velocity
-Fixed self align torque going to negative values too early
-Added ERS simulation with MGU-K, MGU-H, Batteries, energy recovery and deployment limits
-Added active variable rear brake torque. Works in addition to the MGU-K recovery
-Added variable engine brake
-Added key/button commands for above ERS functions and profiles.
-New Tyre Model V10 for selected cars
-Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
-3D improvements on the Nissan R34 Skyline
-3D improvements on the Nissan 370Z Nismo
-3D improvements on the Ferrari LaFerrari
-General bugfixes in several tracks
-New clouds textures
-Improved PPeffects
-Improved Weathers
-Fixed GUI not showing on Oculus with PP off and AA on
-Added the possibility to launch sim directly. Add section
[AUTOSPAWN]
ACTIVE=1
To race.ini then start AssettoCorsa.exe

Assetto Corsa - V1.6.3-Changelog:
-Lamborghini Huracán rear ligths updated to latest racing specs
-Fixed random bug causing a wrong position in the system message at the end of a race
-Fixed pit limiter "clutch cheat"
-Added new skins for Supra mkIV Tuned
-Added localAngularVelocity and finalFF to shared memory (physics rate)
-acServer : fixed sync message spam
-Corrected Traction_Control.lut files. Initial value must start with 0. Traction control levels are functional again.
-Additional model updates on the Nissan R34 Skyline GTR
-Shelby Cobra model updates
-New Mazda RX-7 Tuned sounds



Tags: assetto corsa, kunos simulazioni, pc, rennsimulation, simracing, patch, update, V1.7, changelog


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