Euro Truck Simulator 2 - PC-Patch von V1.3.0 oder V1.3.1 auf V1.4.1

Sechster Patch für den Euro Truck Simulator 2 mit dem alle Spieler die bisher die Version 1.3.0 oder 1.3.1 installiert haben ihre lokale Installation direkt auf die Version 1.4.1 aktualisieren können die die nachfolgend aufgeführten Änderungen beinhaltet.

PC-Patch V1.4.1-Changelog:
VEHICLES:
-All new truck Iveco Stralis Hi-Way with tuning upgrades
-Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator
-DAF: fixed speed gauge display in UK trucks, fixed exhaust
-Majestic: Fixed disappearing of the doorsteps
-Renault: Fixed blinkers
-Man: Fixed material issues
-Fixed wrong lod on flat bed trailer
-Overweight trailer: Fixed position of wheel and mudguards
-Cistern trailer: Fixed position of wheel and mudguards
-Log trailer: Added front white lights
-Fix shadow casters for some upgrades
-AI cars: the lamps are visible from greater distance at night
-Fixed shader issues with auxilary lights for all trucks

SIMULATON:
-Reworked force feedback feature
-Engine torque simulation improvements. Idle throttle and clutch changes.
-Many new physical properties added to the simulation model. All dashboard gauges are simulation based now
-Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK. Pilot testing with kind help of www.fanaleds.com
-There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)
-Fuel consumption during engine idle fixed

GAMEPLAY:
-Redesigned Job Market's job listing to be able scroll through all jobs
-The speed limiter can be now disabled in Options screen.
-Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.
-Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse
-Ferry route length displayed in the job selection.
-Loan installments are properly rounded up and displayed, improved timing of loan payments
-Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed
-There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0)
-World map can be closed by same key that opens it (default key M)

MAP:
-Fixed navigation lines on UK variant roundabout
-Hundreds map fixes, tweaking and prettyfications
-A2 highway completed (as in real life 2 lane highway) including tollgates
-New road leading south from Szczecin in Poland
-Fix - added some no-weather areas placed under some bridges to avoid rain appearing there
-Wrongly set border between France and Belgium fixed
-Grass, terrains and rocks intersecting walls of some tunnels fixed
-Tons of other minor map fixes

MODELS:
-Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later)
-Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill
-New small tollgates in Poland on A2 road
-Fixed animations of various pedestrians

CODE:
-Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and "spikes" for more even framerate
-It is possible to skip the intro animation using a -nointro parameter
-Fixed garage name in player truck relocation UI
-Rain probability in both corner values ensures infinite weather duration
-Weather can change after time fast forward
-The save slot selection is shown after profile selection if there was problem with automatic load
-There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads
-Increased range of non-linerity slider in controller option screen
-Fix potential crash related to recent Nvidia Optimus drivers changes
-Added more job-start autosaves
-Improved robustness to mod removals
-Improved behavior of input wizard
-Improved efficiency of memory pool usage
-Renamed game.log and game.crash files to game.log.txt and game.crash.txt
-Improved behavior of non-widescreen resolutions while driving
-Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars
-The game will reset jobs whenever it detects certain changes in data
-Added Georgian language to the game

SOUND:
-Money sound played only on important events
-Air brake sound fixed

STEAM:
-Game will pause when Steam overlay appears
-Steam notifications are positioned on the opposite side of the screen than Route Advisor

MODDING:
-New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.
-Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.
-As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.

  • 09.07.2013

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